| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Orxonox Main Class |
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| 32 | */ |
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| 33 | |
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| 34 | // Precompiled Headers |
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| 35 | #include "OrxonoxStableHeaders.h" |
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| 36 | #include "Orxonox.h" |
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| 37 | |
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| 38 | //****** STD ******* |
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| 39 | #include <deque> |
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| 40 | |
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| 41 | //****** OGRE ****** |
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| 42 | #include <OgreFrameListener.h> |
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| 43 | #include <OgreOverlay.h> |
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| 44 | #include <OgreOverlayManager.h> |
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| 45 | #include <OgreRoot.h> |
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| 46 | #include <OgreTimer.h> |
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| 47 | #include <OgreWindowEventUtilities.h> |
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| 48 | |
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| 49 | //***** ORXONOX **** |
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| 50 | // util |
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| 51 | //#include "util/Sleep.h" |
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| 52 | #include "util/ArgReader.h" |
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| 53 | |
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| 54 | // core |
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| 55 | #include "core/ConfigFileManager.h" |
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| 56 | #include "core/ConsoleCommand.h" |
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| 57 | #include "core/Debug.h" |
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| 58 | #include "core/Loader.h" |
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| 59 | #include "core/input/InputManager.h" |
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| 60 | #include "core/input/SimpleInputState.h" |
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| 61 | #include "core/input/KeyBinder.h" |
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| 62 | #include "core/TclBind.h" |
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| 63 | #include "core/Core.h" |
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| 64 | |
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| 65 | // audio |
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| 66 | #include "audio/AudioManager.h" |
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| 67 | |
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| 68 | // network |
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| 69 | #include "network/Server.h" |
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| 70 | #include "network/Client.h" |
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| 71 | |
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| 72 | // objects and tools |
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| 73 | #include "overlays/OverlayGroup.h" |
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| 74 | #include "overlays/console/InGameConsole.h" |
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| 75 | #include "objects/Tickable.h" |
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| 76 | #include "objects/Backlight.h" |
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| 77 | #include "tools/ParticleInterface.h" |
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| 78 | |
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| 79 | #include "GraphicsEngine.h" |
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| 80 | #include "Settings.h" |
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| 81 | #include "Radar.h" |
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| 82 | |
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| 83 | // globals for the server or client |
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| 84 | static network::Client *client_g = 0; |
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| 85 | static network::Server *server_g = 0; |
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| 86 | |
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| 87 | namespace orxonox |
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| 88 | { |
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| 89 | SetConsoleCommandShortcut(Orxonox, exit).setKeybindMode(KeybindMode::OnPress); |
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| 90 | SetConsoleCommandShortcut(Orxonox, slomo).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); |
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| 91 | SetConsoleCommandShortcut(Orxonox, setTimeFactor).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); |
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| 92 | |
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| 93 | /** |
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| 94 | @brief Reference to the only instance of the class. |
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| 95 | */ |
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| 96 | Orxonox *Orxonox::singletonRef_s = 0; |
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| 97 | |
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| 98 | /** |
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| 99 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
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| 100 | */ |
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| 101 | Orxonox::Orxonox() |
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| 102 | : ogre_(0) |
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| 103 | , startLevel_(0) |
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| 104 | , hud_(0) |
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| 105 | , radar_(0) |
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| 106 | //, auMan_(0) |
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| 107 | , timer_(0) |
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| 108 | , bAbort_(false) |
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| 109 | , timefactor_(1.0f) |
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| 110 | , mode_(STANDALONE) |
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| 111 | , serverIp_("") |
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| 112 | , serverPort_(NETWORK_PORT) |
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| 113 | { |
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| 114 | } |
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| 115 | |
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| 116 | /** |
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| 117 | * Destruct Orxonox. |
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| 118 | */ |
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| 119 | Orxonox::~Orxonox() |
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| 120 | { |
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| 121 | // keep in mind: the order of deletion is very important! |
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| 122 | Loader::unload(startLevel_); |
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| 123 | if (this->startLevel_) |
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| 124 | delete this->startLevel_; |
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| 125 | |
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| 126 | Loader::unload(hud_); |
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| 127 | if (this->hud_) |
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| 128 | delete this->hud_; |
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| 129 | |
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| 130 | if (this->radar_) |
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| 131 | delete this->radar_; |
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| 132 | |
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| 133 | Loader::close(); |
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| 134 | //if (this->auMan_) |
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| 135 | // delete this->auMan_; |
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| 136 | InGameConsole::getInstance().destroy(); |
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| 137 | if (this->timer_) |
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| 138 | delete this->timer_; |
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| 139 | dynamic_cast<SimpleInputState*>(InputManager::getState("game"))->removeAndDestroyAllHandlers(); |
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| 140 | InputManager::destroy(); |
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| 141 | GraphicsEngine::getSingleton().destroy(); |
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| 142 | |
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| 143 | if (network::Client::getSingleton()) |
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| 144 | network::Client::destroySingleton(); |
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| 145 | if (server_g) |
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| 146 | delete network::Server::getSingleton(); |
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| 147 | } |
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| 148 | |
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| 149 | |
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| 150 | /** |
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| 151 | Asks the mainloop nicely to abort. |
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| 152 | */ |
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| 153 | void Orxonox::abortRequest() |
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| 154 | { |
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| 155 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
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| 156 | bAbort_ = true; |
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| 157 | } |
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| 158 | |
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| 159 | /** |
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| 160 | * @return singleton reference |
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| 161 | */ |
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| 162 | Orxonox* Orxonox::getSingleton() |
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| 163 | { |
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| 164 | if (!singletonRef_s) |
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| 165 | singletonRef_s = new Orxonox(); |
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| 166 | return singletonRef_s; |
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| 167 | } |
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| 168 | |
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| 169 | /** |
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| 170 | @brief Destroys the Orxonox singleton. |
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| 171 | */ |
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| 172 | void Orxonox::destroySingleton() |
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| 173 | { |
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| 174 | if (singletonRef_s) |
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| 175 | delete singletonRef_s; |
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| 176 | singletonRef_s = 0; |
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| 177 | } |
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| 178 | |
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| 179 | /** |
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| 180 | @brief Changes the speed of Orxonox |
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| 181 | */ |
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| 182 | void Orxonox::setTimeFactor(float factor) |
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| 183 | { |
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| 184 | float change = factor / Orxonox::getSingleton()->getTimeFactor(); |
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| 185 | Orxonox::getSingleton()->timefactor_ = factor; |
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| 186 | for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it) |
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| 187 | it->setSpeedFactor(it->getSpeedFactor() * change); |
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| 188 | |
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| 189 | for (Iterator<Backlight> it = ObjectList<Backlight>::begin(); it; ++it) |
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| 190 | it->setTimeFactor(Orxonox::getSingleton()->getTimeFactor()); |
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| 191 | } |
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| 192 | |
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| 193 | /** |
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| 194 | * initialization of Orxonox object |
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| 195 | * @param argc argument counter |
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| 196 | * @param argv list of argumenst |
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| 197 | * @param path path to config (in home dir or something) |
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| 198 | */ |
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| 199 | bool Orxonox::init(int argc, char **argv) |
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| 200 | { |
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| 201 | #ifdef _DEBUG |
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| 202 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox_d.ini"); |
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| 203 | #else |
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| 204 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
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| 205 | #endif |
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| 206 | Factory::createClassHierarchy(); |
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| 207 | |
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| 208 | std::string mode; |
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| 209 | std::string tempDataPath; |
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| 210 | |
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| 211 | ArgReader ar(argc, argv); |
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| 212 | ar.checkArgument("mode", &mode, false); |
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| 213 | ar.checkArgument("data", &tempDataPath, false); |
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| 214 | ar.checkArgument("ip", &serverIp_, false); |
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| 215 | ar.checkArgument("port", &serverPort_, false); |
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| 216 | if(ar.errorHandling()) |
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| 217 | { |
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| 218 | COUT(1) << "Error while parsing command line arguments" << std::endl; |
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| 219 | COUT(1) << ar.getErrorString(); |
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| 220 | COUT(0) << "Usage:" << std::endl << "orxonox [mode client|server|dedicated|standalone] " |
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| 221 | << "[--data PATH] [--ip IP] [--port PORT]" << std::endl; |
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| 222 | return false; |
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| 223 | } |
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| 224 | |
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| 225 | if (mode == "client") |
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| 226 | mode_ = CLIENT; |
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| 227 | else if (mode == "server") |
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| 228 | mode_ = SERVER; |
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| 229 | else if (mode == "dedicated") |
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| 230 | mode_ = DEDICATED; |
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| 231 | else |
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| 232 | { |
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| 233 | if (mode == "") |
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| 234 | mode = "standalone"; |
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| 235 | if (mode != "standalone") |
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| 236 | { |
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| 237 | COUT(2) << "Warning: mode \"" << mode << "\" doesn't exist. " |
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| 238 | << "Defaulting to standalone" << std::endl; |
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| 239 | mode = "standalone"; |
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| 240 | } |
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| 241 | mode_ = STANDALONE; |
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| 242 | } |
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| 243 | COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; |
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| 244 | |
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| 245 | if (tempDataPath != "") |
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| 246 | { |
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| 247 | if (tempDataPath[tempDataPath.size() - 1] != '/') |
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| 248 | tempDataPath += "/"; |
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| 249 | Settings::tsetDataPath(tempDataPath); |
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| 250 | } |
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| 251 | |
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| 252 | // initialise TCL |
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| 253 | TclBind::getInstance().setDataPath(Settings::getDataPath()); |
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| 254 | |
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| 255 | //if (mode_ == DEDICATED) |
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| 256 | // TODO: decide what to do here |
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| 257 | //else |
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| 258 | |
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| 259 | // for playable server, client and standalone, the startup |
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| 260 | // procedure until the GUI is identical |
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| 261 | |
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| 262 | ogre_ = &GraphicsEngine::getSingleton(); |
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| 263 | if (!ogre_->setup()) // creates ogre root and other essentials |
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| 264 | return false; |
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| 265 | |
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| 266 | return true; |
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| 267 | } |
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| 268 | |
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| 269 | /** |
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| 270 | * start modules |
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| 271 | */ |
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| 272 | bool Orxonox::start() |
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| 273 | { |
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| 274 | if (mode_ == DEDICATED) |
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| 275 | { |
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| 276 | // do something else |
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| 277 | } |
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| 278 | else |
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| 279 | { // not dedicated server |
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| 280 | if (!ogre_->loadRenderer()) // creates the render window |
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| 281 | return false; |
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| 282 | |
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| 283 | // TODO: Spread this so that this call only initialises things needed for the Console |
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| 284 | if (!ogre_->initialiseResources()) |
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| 285 | return false; |
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| 286 | |
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| 287 | // Load the InGameConsole |
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| 288 | InGameConsole::getInstance().initialise(); |
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| 289 | |
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| 290 | // Calls the InputManager which sets up the input devices. |
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| 291 | // The render window width and height are used to set up the mouse movement. |
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| 292 | if (!InputManager::initialise(ogre_->getWindowHandle(), |
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| 293 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) |
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| 294 | return false; |
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| 295 | KeyBinder* keyBinder = new KeyBinder(); |
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| 296 | InputManager::createSimpleInputState("game", 20)->setHandler(keyBinder); |
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| 297 | |
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| 298 | // TOOD: load the GUI here |
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| 299 | // set InputManager to GUI mode |
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| 300 | // TODO: run GUI here |
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| 301 | |
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| 302 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. |
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| 303 | |
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| 304 | keyBinder->loadBindings(); |
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| 305 | InputManager::requestEnterState("game"); |
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| 306 | |
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| 307 | // create Ogre SceneManager |
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| 308 | ogre_->createNewScene(); |
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| 309 | |
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| 310 | if (!loadPlayground()) |
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| 311 | return false; |
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| 312 | } |
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| 313 | |
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| 314 | switch (mode_) |
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| 315 | { |
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| 316 | case SERVER: |
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| 317 | if (!serverLoad()) |
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| 318 | return false; |
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| 319 | break; |
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| 320 | case CLIENT: |
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| 321 | if (!clientLoad()) |
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| 322 | return false; |
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| 323 | break; |
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| 324 | case DEDICATED: |
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| 325 | if (!serverLoad()) |
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| 326 | return false; |
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| 327 | break; |
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| 328 | default: |
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| 329 | if (!standaloneLoad()) |
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| 330 | return false; |
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| 331 | } |
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| 332 | |
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| 333 | return startRenderLoop(); |
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| 334 | } |
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| 335 | |
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| 336 | /** |
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| 337 | * Loads everything in the scene except for the actual objects. |
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| 338 | * This includes HUD, audio.. |
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| 339 | */ |
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| 340 | bool Orxonox::loadPlayground() |
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| 341 | { |
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| 342 | // Init audio |
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| 343 | //auMan_ = new audio::AudioManager(); |
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| 344 | //auMan_->ambientAdd("a1"); |
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| 345 | //auMan_->ambientAdd("a2"); |
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| 346 | //auMan_->ambientAdd("a3"); |
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| 347 | //auMan->ambientAdd("ambient1"); |
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| 348 | //auMan_->ambientStart(); |
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| 349 | |
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| 350 | // Load the HUD |
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| 351 | COUT(3) << "Orxonox: Loading HUD" << std::endl; |
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| 352 | hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo"); |
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| 353 | Loader::load(hud_); |
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| 354 | |
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| 355 | // Start the Radar |
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| 356 | this->radar_ = new Radar(); |
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| 357 | |
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| 358 | return true; |
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| 359 | } |
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| 360 | |
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| 361 | /** |
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| 362 | * Level loading method for server mode. |
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| 363 | */ |
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| 364 | bool Orxonox::serverLoad() |
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| 365 | { |
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| 366 | COUT(0) << "Loading level in server mode" << std::endl; |
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| 367 | |
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| 368 | //server_g = new network::Server(serverPort_); |
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| 369 | server_g = network::Server::createSingleton(serverPort_); |
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| 370 | |
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| 371 | if (!loadScene()) |
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| 372 | return false; |
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| 373 | |
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| 374 | server_g->open(); |
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| 375 | |
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| 376 | return true; |
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| 377 | } |
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| 378 | |
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| 379 | /** |
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| 380 | * Level loading method for client mode. |
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| 381 | */ |
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| 382 | bool Orxonox::clientLoad() |
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| 383 | { |
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| 384 | COUT(0) << "Loading level in client mode" << std::endl;\ |
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| 385 | |
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| 386 | if (serverIp_.compare("") == 0) |
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| 387 | client_g = network::Client::createSingleton(); |
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| 388 | else |
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| 389 | |
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| 390 | client_g = network::Client::createSingleton(serverIp_, serverPort_); |
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| 391 | |
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| 392 | if(!client_g->establishConnection()) |
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| 393 | return false; |
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| 394 | client_g->tick(0); |
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| 395 | |
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| 396 | return true; |
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| 397 | } |
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| 398 | |
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| 399 | /** |
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| 400 | * Level loading method for standalone mode. |
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| 401 | */ |
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| 402 | bool Orxonox::standaloneLoad() |
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| 403 | { |
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| 404 | COUT(0) << "Loading level in standalone mode" << std::endl; |
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| 405 | |
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| 406 | if (!loadScene()) |
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| 407 | return false; |
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| 408 | |
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| 409 | return true; |
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| 410 | } |
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| 411 | |
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| 412 | /** |
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| 413 | * Helper method to load a level. |
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| 414 | */ |
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| 415 | bool Orxonox::loadScene() |
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| 416 | { |
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| 417 | startLevel_ = new Level("levels/sample.oxw"); |
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| 418 | Loader::open(startLevel_); |
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| 419 | |
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| 420 | return true; |
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| 421 | } |
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| 422 | |
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| 423 | |
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| 424 | /** |
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| 425 | Main loop of the orxonox game. |
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| 426 | About the loop: The design is almost exactly like the one in ogre, so that |
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| 427 | if any part of ogre registers a framelisteners, it will still behave |
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| 428 | correctly. Furthermore the time smoothing feature from ogre has been |
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| 429 | implemented too. If turned on (see orxonox constructor), it will calculate |
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| 430 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. |
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| 431 | */ |
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| 432 | bool Orxonox::startRenderLoop() |
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| 433 | { |
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| 434 | // first check whether ogre root object has been created |
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| 435 | if (Ogre::Root::getSingletonPtr() == 0) |
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| 436 | { |
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| 437 | COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; |
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| 438 | return false; |
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| 439 | } |
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| 440 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
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| 441 | |
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| 442 | |
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| 443 | // use the ogre timer class to measure time. |
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| 444 | if (!timer_) |
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| 445 | timer_ = new Ogre::Timer(); |
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| 446 | |
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| 447 | unsigned long frameCount = 0; |
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| 448 | |
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| 449 | // TODO: this would very well fit into a configValue |
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| 450 | const unsigned long refreshTime = 200000; |
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| 451 | unsigned long refreshStartTime = 0; |
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| 452 | unsigned long tickTime = 0; |
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| 453 | unsigned long oldFrameCount = 0; |
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| 454 | |
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| 455 | unsigned long timeBeforeTick = 0; |
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| 456 | unsigned long timeBeforeTickOld = 0; |
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| 457 | unsigned long timeAfterTick = 0; |
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| 458 | |
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| 459 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
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| 460 | |
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| 461 | timer_->reset(); |
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| 462 | while (!bAbort_) |
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| 463 | { |
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| 464 | // get current time |
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| 465 | timeBeforeTickOld = timeBeforeTick; |
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| 466 | timeBeforeTick = timer_->getMicroseconds(); |
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| 467 | float dt = (timeBeforeTick - timeBeforeTickOld) / 1000000.0; |
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| 468 | |
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| 469 | |
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| 470 | // tick the core (needs real time for input and tcl thread management) |
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| 471 | Core::tick(dt); |
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| 472 | |
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| 473 | // Call those objects that need the real time |
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| 474 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
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| 475 | it->tick(dt); |
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| 476 | // Call the scene objects |
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| 477 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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| 478 | it->tick(dt * this->timefactor_); |
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| 479 | |
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| 480 | // call server/client with normal dt |
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| 481 | if (client_g) |
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| 482 | client_g->tick(dt * this->timefactor_); |
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| 483 | if (server_g) |
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| 484 | server_g->tick(dt * this->timefactor_); |
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| 485 | |
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| 486 | |
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| 487 | // get current time once again |
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| 488 | timeAfterTick = timer_->getMicroseconds(); |
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| 489 | |
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| 490 | tickTime += timeAfterTick - timeBeforeTick; |
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| 491 | if (timeAfterTick > refreshStartTime + refreshTime) |
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| 492 | { |
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| 493 | GraphicsEngine::getSingleton().setAverageTickTime( |
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| 494 | (float)tickTime * 0.001 / (frameCount - oldFrameCount)); |
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| 495 | GraphicsEngine::getSingleton().setAverageFramesPerSecond( |
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| 496 | (float)(frameCount - oldFrameCount) / (timeAfterTick - refreshStartTime) * 1000000.0); |
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| 497 | oldFrameCount = frameCount; |
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| 498 | tickTime = 0; |
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| 499 | refreshStartTime = timeAfterTick; |
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| 500 | } |
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| 501 | |
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| 502 | |
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| 503 | // don't forget to call _fireFrameStarted in ogre to make sure |
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| 504 | // everything goes smoothly |
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| 505 | Ogre::FrameEvent evt; |
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| 506 | evt.timeSinceLastFrame = dt; |
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| 507 | evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway |
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| 508 | ogreRoot._fireFrameStarted(evt); |
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| 509 | |
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| 510 | if (mode_ != DEDICATED) |
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| 511 | { |
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| 512 | // Pump messages in all registered RenderWindows |
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| 513 | // This calls the WindowEventListener objects. |
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| 514 | Ogre::WindowEventUtilities::messagePump(); |
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| 515 | // make sure the window stays active even when not focused |
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| 516 | // (probably only necessary on windows) |
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| 517 | GraphicsEngine::getSingleton().setWindowActivity(true); |
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| 518 | |
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| 519 | // render |
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| 520 | ogreRoot._updateAllRenderTargets(); |
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| 521 | } |
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| 522 | |
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| 523 | // again, just to be sure ogre works fine |
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| 524 | ogreRoot._fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted |
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| 525 | |
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| 526 | ++frameCount; |
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| 527 | } |
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| 528 | |
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| 529 | if (mode_ == CLIENT) |
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| 530 | network::Client::getSingleton()->closeConnection(); |
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| 531 | else if (mode_ == SERVER) |
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| 532 | server_g->close(); |
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| 533 | |
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| 534 | return true; |
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| 535 | } |
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| 536 | } |
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