| [1195] | 1 | /* | 
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 | 2 | The zlib/libpng License | 
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 | 3 |  | 
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 | 4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) | 
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 | 5 |  | 
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 | 6 | This software is provided 'as-is', without any express or implied warranty. In no event will | 
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 | 7 | the authors be held liable for any damages arising from the use of this software. | 
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 | 8 |  | 
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 | 9 | Permission is granted to anyone to use this software for any purpose, including commercial | 
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 | 10 | applications, and to alter it and redistribute it freely, subject to the following | 
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 | 11 | restrictions: | 
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 | 12 |  | 
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 | 13 |     1. The origin of this software must not be misrepresented; you must not claim that | 
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 | 14 |                 you wrote the original software. If you use this software in a product, | 
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 | 15 |                 an acknowledgment in the product documentation would be appreciated but is | 
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 | 16 |                 not required. | 
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 | 17 |  | 
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 | 18 |     2. Altered source versions must be plainly marked as such, and must not be | 
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 | 19 |                 misrepresented as being the original software. | 
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 | 20 |  | 
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 | 21 |     3. This notice may not be removed or altered from any source distribution. | 
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 | 22 | */ | 
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 | 23 | #ifndef OIS_Mouse_H | 
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 | 24 | #define OIS_Mouse_H | 
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 | 25 | #include "OISObject.h" | 
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 | 26 | #include "OISEvents.h" | 
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 | 27 |  | 
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 | 28 | namespace OIS | 
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 | 29 | { | 
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 | 30 |         //! Button ID for mouse devices | 
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 | 31 |         enum MouseButtonID | 
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 | 32 |         { | 
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 | 33 |                 MB_Left = 0, MB_Right, MB_Middle, | 
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 | 34 |                 MB_Button3, MB_Button4, MB_Button5, MB_Button6, MB_Button7 | 
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 | 35 |         }; | 
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 | 36 |  | 
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 | 37 |         /** | 
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 | 38 |                 Represents the state of the mouse | 
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 | 39 |                 All members are valid for both buffered and non buffered mode | 
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 | 40 |         */ | 
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 | 41 |         class _OISExport MouseState | 
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 | 42 |         { | 
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 | 43 |         public: | 
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 | 44 |                 MouseState() : width(50), height(50), buttons(0) {}; | 
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 | 45 |  | 
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 | 46 |                 /** Represents the height/width of your display area.. used if mouse clipping | 
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 | 47 |                 or mouse grabbed in case of X11 - defaults to 50.. Make sure to set this | 
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 | 48 |                 and change when your size changes.. */ | 
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 | 49 |                 mutable int width, height; | 
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 | 50 |  | 
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 | 51 |                 //! X Axis component | 
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 | 52 |                 Axis X; | 
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 | 53 |  | 
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 | 54 |                 //! Y Axis Component | 
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 | 55 |                 Axis Y; | 
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 | 56 |  | 
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 | 57 |                 //! Z Axis Component | 
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 | 58 |                 Axis Z; | 
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 | 59 |  | 
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 | 60 |                 //! represents all buttons - bit position indicates button down | 
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 | 61 |                 int buttons; | 
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 | 62 |  | 
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 | 63 |                 //! Button down test | 
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 | 64 |                 inline bool buttonDown( MouseButtonID button ) const | 
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 | 65 |                 { | 
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 | 66 |                         return ((buttons & ( 1L << button )) == 0) ? false : true; | 
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 | 67 |                 } | 
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 | 68 |  | 
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 | 69 |                 //! Clear all the values | 
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 | 70 |                 void clear() | 
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 | 71 |                 { | 
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 | 72 |                         X.clear(); | 
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 | 73 |                         Y.clear(); | 
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 | 74 |                         Z.clear(); | 
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 | 75 |                         buttons = 0; | 
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 | 76 |                 } | 
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 | 77 |         }; | 
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 | 78 |  | 
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 | 79 |         /** Specialised for mouse events */ | 
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 | 80 |         class _OISExport MouseEvent : public EventArg | 
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 | 81 |         { | 
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 | 82 |         public: | 
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 | 83 |                 MouseEvent( Object *obj, const MouseState &ms ) : EventArg(obj), state(ms) {} | 
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 | 84 |                 virtual ~MouseEvent() {} | 
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 | 85 |  | 
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 | 86 |                 //! The state of the mouse - including buttons and axes | 
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 | 87 |                 const MouseState &state; | 
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 | 88 |         }; | 
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 | 89 |  | 
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 | 90 |         /** | 
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 | 91 |                 To recieve buffered mouse input, derive a class from this, and implement the | 
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 | 92 |                 methods here. Then set the call back to your Mouse instance with Mouse::setEventCallback | 
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 | 93 |         */ | 
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 | 94 |         class _OISExport MouseListener | 
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 | 95 |         { | 
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 | 96 |         public: | 
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 | 97 |                 virtual ~MouseListener() {} | 
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 | 98 |                 virtual bool mouseMoved( const MouseEvent &arg ) = 0; | 
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 | 99 |                 virtual bool mousePressed( const MouseEvent &arg, MouseButtonID id ) = 0; | 
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 | 100 |                 virtual bool mouseReleased( const MouseEvent &arg, MouseButtonID id ) = 0; | 
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 | 101 |         }; | 
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 | 102 |  | 
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 | 103 |         /** | 
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 | 104 |                 Mouse base class. To be implemented by specific system (ie. DirectX Mouse) | 
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 | 105 |                 This class is useful as you remain OS independent using this common interface. | 
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 | 106 |         */ | 
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 | 107 |         class _OISExport Mouse : public Object | 
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 | 108 |         { | 
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 | 109 |         public: | 
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 | 110 |                 virtual ~Mouse() {} | 
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 | 111 |  | 
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 | 112 |                 /** | 
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 | 113 |                 @remarks | 
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 | 114 |                         Register/unregister a Mouse Listener - Only one allowed for simplicity. If broadcasting | 
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 | 115 |                         is neccessary, just broadcast from the callback you registered. | 
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 | 116 |                 @param mouseListener | 
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 | 117 |                         Send a pointer to a class derived from MouseListener or 0 to clear the callback | 
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 | 118 |                 */ | 
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 | 119 |                 virtual void setEventCallback( MouseListener *mouseListener ) {mListener = mouseListener;} | 
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 | 120 |  | 
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 | 121 |                 /** @remarks Returns currently set callback.. or 0 */ | 
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| [1304] | 122 |                 MouseListener* getEventCallback() const {return mListener;} | 
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| [1195] | 123 |  | 
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 | 124 |                 /** @remarks Returns the state of the mouse - is valid for both buffered and non buffered mode */ | 
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 | 125 |                 const MouseState& getMouseState() const { return mState; } | 
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 | 126 |  | 
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 | 127 |         protected: | 
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 | 128 |                 Mouse(const std::string &vendor, bool buffered, int devID, InputManager* creator) | 
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 | 129 |                         : Object(vendor, OISMouse, buffered, devID, creator), mListener(0) {} | 
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 | 130 |  | 
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 | 131 |                 //! The state of the mouse | 
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 | 132 |                 MouseState mState; | 
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 | 133 |  | 
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 | 134 |                 //! Used for buffered/actionmapping callback | 
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 | 135 |                 MouseListener *mListener; | 
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 | 136 |         }; | 
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 | 137 | } | 
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 | 138 | #endif | 
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