| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss, (C) 2007 | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Interface: ClientConnection | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 | #ifndef _ClientConnection_H__ | 
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| 41 | #define _ClientConnection_H__ | 
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| 42 |  | 
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| 43 | #include "NetworkPrereqs.h" | 
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| 44 |  | 
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| 45 | #include <string> | 
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| 46 | #include <enet/enet.h> | 
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| 47 | #include <boost/thread/thread.hpp> | 
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| 48 |  | 
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| 49 | #include "PacketBuffer.h" | 
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| 50 |  | 
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| 51 | namespace network | 
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| 52 | { | 
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| 53 |  | 
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| 54 | #define NETWORK_PORT 55556 | 
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| 55 | #define NETWORK_CLIENT_MAX_CONNECTIONS 5 | 
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| 56 | #define NETWORK_CLIENT_TIMEOUT 100 | 
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| 57 | #define NETWORK_SEND_WAIT 5 | 
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| 58 | #define NETWORK_CLIENT_CHANNELS 2 | 
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| 59 |  | 
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| 60 |  | 
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| 61 |   class ClientConnection{ | 
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| 62 |   public: | 
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| 63 |     ClientConnection(int port, std::string address); | 
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| 64 |     ClientConnection(int port, const char* address); | 
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| 65 |     ENetPacket *getPacket(ENetAddress &address); // thread1 | 
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| 66 |     ENetPacket *getPacket(); // thread1 | 
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| 67 |     // check wheter the packet queue is empty | 
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| 68 |     bool queueEmpty(); | 
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| 69 |     // create a new listener thread | 
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| 70 |     bool createConnection(); | 
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| 71 |     bool closeConnection(); | 
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| 72 |     // add a packet to queue for the server | 
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| 73 |     bool addPacket(ENetPacket *packet); | 
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| 74 |     // send out all queued packets | 
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| 75 |     bool sendPackets(); | 
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| 76 |     // send out all queued packets and save result in event | 
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| 77 |     bool sendPackets(ENetEvent *event); | 
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| 78 |     bool waitEstablished(int milisec); | 
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| 79 |     bool isConnected(){return established;} | 
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| 80 |   private: | 
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| 81 |     bool processData(ENetEvent *event); | 
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| 82 |     // implementation of the listener | 
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| 83 |     void receiverThread(); //thread2 | 
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| 84 |     //packetbuffer | 
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| 85 |     bool establishConnection(); | 
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| 86 |     bool disconnectConnection(); | 
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| 87 |     PacketBuffer buffer; | 
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| 88 |     // enet stuff | 
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| 89 |     ENetHost *client; | 
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| 90 |     ENetAddress serverAddress; | 
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| 91 |     // quit-variable (communication with threads) | 
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| 92 |     bool quit; | 
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| 93 |     bool established; | 
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| 94 |     // clientlist | 
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| 95 |     ENetPeer *server; | 
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| 96 |     boost::thread *receiverThread_; | 
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| 97 |   }; | 
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| 98 |  | 
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| 99 |  | 
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| 100 |  | 
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| 101 |  | 
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| 102 |  | 
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| 103 |  | 
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| 104 |  | 
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| 105 |  | 
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| 106 | } | 
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| 107 |  | 
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| 108 | #endif /* _ClientConnection_H__ */ | 
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