| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss, (C) 2007 | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Interface: ClientConnection | 
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| 31 | // | 
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| 32 | // Description: The Class ClientConnection manages the servers conenctions to the clients. | 
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| 33 | // each connection is provided by a new process. communication between master process and | 
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| 34 | // connection processes is provided by ... | 
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| 35 | // | 
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| 36 | // | 
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| 37 | // Author:  Oliver Scheuss | 
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| 38 | // | 
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| 39 |  | 
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| 40 | #include "ClientConnection.h" | 
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| 41 |  | 
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| 42 | #include <iostream> | 
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| 43 | // boost.thread library for multithreading support | 
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| 44 | #include <boost/bind.hpp> | 
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| 45 |  | 
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| 46 | #include "util/Sleep.h" | 
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| 47 | #include "core/Debug.h" | 
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| 48 |  | 
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| 49 | namespace network | 
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| 50 | { | 
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| 51 |   //static boost::thread_group network_threads; | 
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| 52 |  | 
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| 53 |   ClientConnection::ClientConnection(int port, std::string address) { | 
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| 54 |     quit=false; | 
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| 55 |     server=NULL; | 
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| 56 |     enet_address_set_host(&serverAddress, address.c_str()); | 
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| 57 |     serverAddress.port = NETWORK_PORT; | 
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| 58 |     established=false; | 
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| 59 |   } | 
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| 60 |  | 
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| 61 |   ClientConnection::ClientConnection(int port, const char *address) { | 
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| 62 |     quit=false; | 
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| 63 |     server=NULL; | 
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| 64 |     enet_address_set_host(&serverAddress, address); | 
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| 65 |     serverAddress.port = NETWORK_PORT; | 
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| 66 |     established=false; | 
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| 67 |   } | 
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| 68 |  | 
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| 69 |   bool ClientConnection::waitEstablished(int milisec) { | 
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| 70 |     for(int i=0; i<=milisec && !established; i++) | 
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| 71 |       usleep(1000); | 
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| 72 |  | 
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| 73 |     return established; | 
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| 74 |   } | 
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| 75 |  | 
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| 76 |  | 
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| 77 |   ENetPacket *ClientConnection::getPacket(ENetAddress &address) { | 
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| 78 |     if(!buffer.isEmpty()) { | 
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| 79 |       //std::cout << "###BUFFER IS NOT EMPTY###" << std::endl; | 
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| 80 |       return buffer.pop(address); | 
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| 81 |     } | 
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| 82 |     else{ | 
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| 83 |       return NULL; | 
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| 84 |     } | 
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| 85 |   } | 
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| 86 |  | 
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| 87 |   ENetPacket *ClientConnection::getPacket() { | 
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| 88 |     ENetAddress address; //sems that address is not needed | 
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| 89 |     return getPacket(address); | 
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| 90 |   } | 
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| 91 |  | 
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| 92 |   bool ClientConnection::queueEmpty() { | 
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| 93 |     return buffer.isEmpty(); | 
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| 94 |   } | 
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| 95 |  | 
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| 96 |   bool ClientConnection::createConnection() { | 
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| 97 |     receiverThread_ = new boost::thread(boost::bind(&ClientConnection::receiverThread, this)); | 
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| 98 |     //network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this)); | 
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| 99 |     // wait 10 seconds for the connection to be established | 
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| 100 |     return waitEstablished(10000); | 
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| 101 |   } | 
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| 102 |  | 
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| 103 |   bool ClientConnection::closeConnection() { | 
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| 104 |     quit=true; | 
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| 105 |     //network_threads.join_all(); | 
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| 106 |     receiverThread_->join(); | 
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| 107 |     established=false; | 
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| 108 |     return true; | 
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| 109 |   } | 
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| 110 |  | 
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| 111 |  | 
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| 112 |   bool ClientConnection::addPacket(ENetPacket *packet) { | 
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| 113 |     if(server==NULL) | 
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| 114 |       return false; | 
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| 115 |     if(packet==NULL){ | 
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| 116 |       COUT(3) << "Cl.con: addpacket: invalid packet" << std::endl; | 
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| 117 |       return false; | 
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| 118 |     } | 
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| 119 |     if(enet_peer_send(server, 0, packet)<0) | 
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| 120 |       return false; | 
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| 121 |     else | 
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| 122 |       return true; | 
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| 123 |   } | 
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| 124 |  | 
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| 125 |   bool ClientConnection::sendPackets(ENetEvent *event) { | 
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| 126 |     if(server==NULL) | 
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| 127 |       return false; | 
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| 128 |     if(enet_host_service(client, event, NETWORK_SEND_WAIT)>=0){ | 
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| 129 |       return true;} | 
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| 130 |     else | 
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| 131 |       return false; | 
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| 132 |   } | 
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| 133 |  | 
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| 134 |   bool ClientConnection::sendPackets() { | 
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| 135 |     ENetEvent event; | 
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| 136 |     if(server==NULL) | 
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| 137 |       return false; | 
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| 138 |     if(enet_host_service(client, &event, NETWORK_SEND_WAIT)>=0){ | 
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| 139 |       return true;} | 
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| 140 |     else | 
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| 141 |       return false; | 
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| 142 |   } | 
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| 143 |  | 
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| 144 |   void ClientConnection::receiverThread() { | 
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| 145 |     // what about some error-handling here ? | 
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| 146 |     enet_initialize(); | 
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| 147 |     atexit(enet_deinitialize); | 
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| 148 |     ENetEvent event; | 
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| 149 |     client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0); | 
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| 150 |     if(client==NULL) | 
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| 151 |       // add some error handling here ========================== | 
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| 152 |       quit=true; | 
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| 153 |     //connect to the server | 
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| 154 |     if(!establishConnection()){ | 
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| 155 |       quit=true; | 
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| 156 |       return; | 
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| 157 |     } | 
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| 158 |     //main loop | 
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| 159 |     while(!quit){ | 
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| 160 |       //std::cout << "connection loop" << std::endl; | 
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| 161 |       if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)<0){ | 
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| 162 |         // we should never reach this point | 
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| 163 |         quit=true; | 
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| 164 |         // add some error handling here ======================== | 
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| 165 |       } | 
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| 166 |       switch(event.type){ | 
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| 167 |         // log handling ================ | 
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| 168 |       case ENET_EVENT_TYPE_CONNECT: | 
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| 169 |       case ENET_EVENT_TYPE_RECEIVE: | 
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| 170 |         COUT(5) << "Cl.Con: receiver-Thread while loop: got new packet" << std::endl; | 
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| 171 |         if ( !processData(&event) ) COUT(2) << "Current packet was not pushed to packetBuffer -> ev ongoing SegFault" << std::endl; | 
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| 172 |         COUT(5) << "Cl.Con: processed Data in receiver-thread while loop" << std::endl; | 
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| 173 |         break; | 
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| 174 |       case ENET_EVENT_TYPE_DISCONNECT: | 
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| 175 |         quit=true; | 
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| 176 |         // server closed the connection | 
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| 177 |         return; | 
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| 178 |         break; | 
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| 179 |       case ENET_EVENT_TYPE_NONE: | 
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| 180 |         continue; | 
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| 181 |       } | 
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| 182 |       //receiverThread_->yield(); | 
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| 183 |     } | 
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| 184 |     // now disconnect | 
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| 185 |  | 
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| 186 |     if(!disconnectConnection()) | 
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| 187 |       // if disconnecting failed destroy conn. | 
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| 188 |       enet_peer_reset(server); | 
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| 189 |     return; | 
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| 190 |   } | 
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| 191 |  | 
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| 192 |   bool ClientConnection::disconnectConnection() { | 
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| 193 |     ENetEvent event; | 
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| 194 |     enet_peer_disconnect(server, 0); | 
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| 195 |     while(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT) > 0){ | 
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| 196 |       switch (event.type) | 
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| 197 |       { | 
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| 198 |       case ENET_EVENT_TYPE_NONE: | 
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| 199 |       case ENET_EVENT_TYPE_CONNECT: | 
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| 200 |       case ENET_EVENT_TYPE_RECEIVE: | 
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| 201 |         enet_packet_destroy(event.packet); | 
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| 202 |         break; | 
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| 203 |       case ENET_EVENT_TYPE_DISCONNECT: | 
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| 204 |         return true; | 
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| 205 |       } | 
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| 206 |     } | 
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| 207 |     enet_peer_reset(server); | 
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| 208 |     return false; | 
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| 209 |   } | 
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| 210 |  | 
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| 211 |   bool ClientConnection::establishConnection() { | 
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| 212 |     ENetEvent event; | 
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| 213 |     // connect to peer (server is type ENetPeer*) | 
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| 214 |     server = enet_host_connect(client, &serverAddress, NETWORK_CLIENT_CHANNELS); | 
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| 215 |     if(server==NULL) | 
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| 216 |       // error handling | 
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| 217 |       return false; | 
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| 218 |     // handshake | 
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| 219 |     if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)>0 && event.type == ENET_EVENT_TYPE_CONNECT){ | 
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| 220 |       established=true; | 
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| 221 |       return true; | 
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| 222 |     } | 
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| 223 |     else | 
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| 224 |       return false; | 
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| 225 |   } | 
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| 226 |  | 
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| 227 |   bool ClientConnection::processData(ENetEvent *event) { | 
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| 228 |     COUT(5) << "Cl.Con: got packet, pushing to queue" << std::endl; | 
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| 229 |     // just add packet to the buffer | 
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| 230 |     // this can be extended with some preprocessing | 
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| 231 |     return buffer.push(event); | 
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| 232 |   } | 
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| 233 |  | 
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| 234 | } | 
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