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source: code/branches/input/src/core/input/KeyDetector.cc @ 1637

Last change on this file since 1637 was 1637, checked in by rgrieder, 16 years ago

Finally! The InputManager is now working like I imagined it to. And it's even easier to use it as well.
A little explanation: Every time you change something about the input distribution, it is a change of 'state' represented by the class 'InputState'.
That can be for instance: "console", "game", "gui", etc. Every state has a name and a priority which describes who comes first. Now if one state doesn't handle mouse input or instance, then the one with the next lower priority gets it. To prevent that, you can add the 'EmptyHandler' to the state with setMouseHandler.
InputState is just an abstract base class. There are two classes implementing it: SimpleInputState and ExtendedInputState. The latter allows for multiple input handlers for one single device.

Basically, what you need to know is what you see in Orxonox.cc, InGameConsole.cc and Shell.cc.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of the different input handlers.
33*/
34
35#include "KeyDetector.h"
36#include "core/Debug.h"
37#include "core/CoreIncludes.h"
38#include "core/CommandExecutor.h"
39#include "core/CommandEvaluation.h"
40#include "InputCommands.h"
41#include "Button.h"
42
43namespace orxonox
44{
45    /**
46    @brief
47        Constructor
48    */
49    KeyDetector::KeyDetector()
50    {
51        RegisterObject(KeyDetector);
52    }
53
54    /**
55    @brief
56        Destructor
57    */
58    KeyDetector::~KeyDetector()
59    {
60    }
61
62    /**
63    @brief
64        Loads the key and button bindings.
65    @return
66        True if loading succeeded.
67    */
68    void KeyDetector::loadBindings(const std::string& command)
69    {
70        clearBindings();
71        setConfigValues();
72        this->command_ = command;
73    }
74
75    void KeyDetector::readTrigger(Button& button)
76    {
77        SimpleCommand* cmd = new SimpleCommand();
78        cmd->evaluation_ = CommandExecutor::evaluate(this->command_ + " " + button.name_);
79        button.commands_[KeybindMode::OnPress] = new BaseCommand*[1];
80        button.commands_[KeybindMode::OnPress][0] = cmd;
81        button.nCommands_[KeybindMode::OnPress] = 1;
82    }
83}
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