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source: code/branches/input/src/core/input/InputBuffer.cc @ 1637

Last change on this file since 1637 was 1637, checked in by rgrieder, 16 years ago

Finally! The InputManager is now working like I imagined it to. And it's even easier to use it as well.
A little explanation: Every time you change something about the input distribution, it is a change of 'state' represented by the class 'InputState'.
That can be for instance: "console", "game", "gui", etc. Every state has a name and a priority which describes who comes first. Now if one state doesn't handle mouse input or instance, then the one with the next lower priority gets it. To prevent that, you can add the 'EmptyHandler' to the state with setMouseHandler.
InputState is just an abstract base class. There are two classes implementing it: SimpleInputState and ExtendedInputState. The latter allows for multiple input handlers for one single device.

Basically, what you need to know is what you see in Orxonox.cc, InGameConsole.cc and Shell.cc.

  • Property svn:eol-style set to native
File size: 7.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#include "InputBuffer.h"
30
31#include <iostream>
32
33#include "util/Clipboard.h"
34#include "core/CoreIncludes.h"
35#include "core/ConfigValueIncludes.h"
36
37namespace orxonox
38{
39    InputBuffer::InputBuffer()
40    {
41        RegisterRootObject(InputBuffer);
42
43        this->buffer_ = "";
44        this->cursor_ = 0;
45        this->allowedChars_ = "abcdefghijklmnopqrstuvwxyz \
46                               ABCDEFGHIJKLMNOPQRSTUVWXYZ \
47                               äëïöüÄËÏÖÜáâàéêèíîìóôòúûù \
48                               0123456789 \
49                               \\\"(){}[]<>.:,;_-+*/=!?|$&%^~#";
50
51        this->lastKey_ = KeyCode::Unassigned;
52        this->timeSinceKeyPressed_ = 0.0f;
53        this->timeSinceKeyRepeated_ = 0.0f;
54        this->keysToRepeat_ = 0;
55
56        setConfigValues();
57    }
58
59    InputBuffer::InputBuffer(const std::string allowedChars)
60    {
61        RegisterRootObject(InputBuffer);
62
63        this->allowedChars_ = allowedChars;
64        this->buffer_ = "";
65        this->cursor_ = 0;
66
67        this->lastKey_ = KeyCode::Unassigned;
68        this->timeSinceKeyPressed_ = 0.0f;
69        this->timeSinceKeyRepeated_ = 0.0f;
70        this->keysToRepeat_ = 0;
71
72        setConfigValues();
73    }
74
75    void InputBuffer::setConfigValues()
76    {
77        SetConfigValue(keyRepeatDeleay_, 0.4).description("Key repeat deleay of the input buffer");
78        SetConfigValue(keyRepeatTime_, 0.022).description("Key repeat time of the input buffer");
79
80        if (keyRepeatDeleay_ < 0.0)
81        {
82            ResetConfigValue(keyRepeatDeleay_);
83        }
84        if (keyRepeatTime_ < 0.0)
85        {
86            ResetConfigValue(keyRepeatTime_);
87        }
88    }
89
90    void InputBuffer::set(const std::string& input, bool update)
91    {
92        this->clear(false);
93        this->insert(input, update);
94    }
95
96    void InputBuffer::insert(const std::string& input, bool update)
97    {
98        for (unsigned int i = 0; i < input.size(); ++i)
99        {
100            this->insert(input[i], false);
101
102            if (update)
103                this->updated(input[i], false);
104        }
105
106        if (update)
107            this->updated();
108    }
109
110    void InputBuffer::insert(const char& input, bool update)
111    {
112        if (this->charIsAllowed(input))
113        {
114            this->buffer_.insert(this->cursor_, 1, input);
115            ++this->cursor_;
116        }
117
118        if (update)
119            this->updated(input, true);
120    }
121
122    void InputBuffer::clear(bool update)
123    {
124        this->buffer_ = "";
125        this->cursor_ = 0;
126
127        if (update)
128            this->updated();
129    }
130
131    void InputBuffer::removeBehindCursor(bool update)
132    {
133        if (this->cursor_ > 0)
134        {
135            --this->cursor_;
136            this->buffer_.erase(this->cursor_, 1);
137
138            if (update)
139                this->updated();
140        }
141    }
142
143    void InputBuffer::removeAtCursor(bool update)
144    {
145        if (this->cursor_ < this->buffer_.size())
146        {
147            this->buffer_.erase(this->cursor_, 1);
148
149            if (update)
150                this->updated();
151        }
152    }
153
154    void InputBuffer::updated()
155    {
156        for (std::list<BaseInputBufferListenerTuple*>::iterator it = this->listeners_.begin(); it != this->listeners_.end(); ++it)
157        {
158            if ((*it)->bListenToAllChanges_)
159                (*it)->callFunction();
160        }
161    }
162
163    void InputBuffer::updated(const char& update, bool bSingleInput)
164    {
165        for (std::list<BaseInputBufferListenerTuple*>::iterator it = this->listeners_.begin(); it != this->listeners_.end(); ++it)
166        {
167            if ((!(*it)->trueKeyFalseChar_) && ((*it)->bListenToAllChanges_ || ((*it)->char_ == update)) && (!(*it)->bOnlySingleInput_ || bSingleInput))
168                (*it)->callFunction();
169        }
170    }
171
172    bool InputBuffer::charIsAllowed(const char& input)
173    {
174        if (this->allowedChars_ == "")
175            return true;
176        else
177            return (this->allowedChars_.find(input) != std::string::npos);
178    }
179
180
181    void InputBuffer::processKey(const KeyEvent &evt)
182    {
183        if (evt.isModifierDown(KeyboardModifier::Alt) && evt.key == KeyCode::Tab)
184            return;
185
186        for (std::list<BaseInputBufferListenerTuple*>::iterator it = this->listeners_.begin(); it != this->listeners_.end(); ++it)
187        {
188            if ((*it)->trueKeyFalseChar_ && ((*it)->key_ == evt.key))
189                (*it)->callFunction();
190        }
191
192        if (evt.isModifierDown(KeyboardModifier::Ctrl))
193        {
194            if (evt.key == KeyCode::V)
195                this->insert(fromClipboard());
196            else if (evt.key == KeyCode::C)
197                toClipboard(this->buffer_);
198            else if (evt.key == KeyCode::X)
199            {
200                toClipboard(this->buffer_);
201                this->clear();
202            }
203        }
204        else if (evt.isModifierDown(KeyboardModifier::Shift))
205        {
206            if (evt.key == KeyCode::Insert)
207                this->insert(fromClipboard());
208            else if (evt.key == KeyCode::Delete)
209            {
210                toClipboard(this->buffer_);
211                this->clear();
212            }
213        }
214
215        this->insert((char)evt.text);
216    }
217
218    /**
219        @brief This tick() function is called by the InputManager if the InputBuffer is active.
220        @param dt Delta time
221    */
222    void InputBuffer::tickInput(float dt)
223    {
224        timeSinceKeyPressed_ += dt;
225        if (keysToRepeat_ < 10 && timeSinceKeyPressed_ > keyRepeatDeleay_)
226        {
227            // initial time out has gone by, start repeating keys
228            while (timeSinceKeyPressed_ - timeSinceKeyRepeated_ > keyRepeatTime_)
229            {
230                timeSinceKeyRepeated_ += keyRepeatTime_;
231                keysToRepeat_++;
232            }
233        }
234    }
235
236    void InputBuffer::keyPressed(const KeyEvent &evt)
237    {
238        lastKey_ = evt.key;
239        timeSinceKeyPressed_ = 0.0;
240        timeSinceKeyRepeated_ = keyRepeatDeleay_;
241        keysToRepeat_ = 0;
242
243        processKey(evt);
244    }
245
246    void InputBuffer::keyHeld(const KeyEvent& evt)
247    {
248        if (evt.key == lastKey_)
249        {
250            while (keysToRepeat_)
251            {
252                processKey(evt);
253                keysToRepeat_--;
254            }
255        }
256    }
257}
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