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source: code/branches/input/src/core/input/Button.h @ 1637

Last change on this file since 1637 was 1637, checked in by rgrieder, 16 years ago

Finally! The InputManager is now working like I imagined it to. And it's even easier to use it as well.
A little explanation: Every time you change something about the input distribution, it is a change of 'state' represented by the class 'InputState'.
That can be for instance: "console", "game", "gui", etc. Every state has a name and a priority which describes who comes first. Now if one state doesn't handle mouse input or instance, then the one with the next lower priority gets it. To prevent that, you can add the 'EmptyHandler' to the state with setMouseHandler.
InputState is just an abstract base class. There are two classes implementing it: SimpleInputState and ExtendedInputState. The latter allows for multiple input handlers for one single device.

Basically, what you need to know is what you see in Orxonox.cc, InGameConsole.cc and Shell.cc.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Different definitions of input processing.
33*/
34
35#ifndef _Button_H__
36#define _Button_H__
37
38#include "core/CorePrereqs.h"
39
40#include <string>
41#include <vector>
42
43namespace orxonox
44{
45    class _CoreExport Button
46    {
47    public:
48        Button() { nCommands_[0]=0; nCommands_[1]=0; nCommands_[2]=0; clear(); }
49        virtual ~Button() { clear(); }
50        virtual void clear();
51        virtual bool addParamCommand(ParamCommand* command) { return false; }
52        void parse(std::vector<BufferedParamCommand*>& paramCommandBuffer);
53        bool execute(KeybindMode::Enum mode, float abs = 1.0f, float rel = 1.0f);
54
55        //! The configured string value
56        std::string bindingString_;
57        //! Name of the trigger as strings
58        std::string name_;
59        //! Basic commands for OnPress, OnHold and OnRelease
60        BaseCommand** commands_[3];
61        //! Number of basic commands
62        unsigned int nCommands_[3];
63        //! Says how much it takes for an analog axis to trigger a button
64        //! Note: This variable is here to have only one parse() function.
65        float buttonThreshold_;
66
67    private:
68        void parseError(std::string message, bool serious);
69    };
70}
71
72#endif /* _Button_H__ */
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