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source: code/branches/input/src/core/SignalHandler.h @ 1238

Last change on this file since 1238 was 1238, checked in by rgrieder, 16 years ago
  • trying to make the signalhandler do certain things..
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Christoph Renner
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file SignalHandler.h
31    @brief Definition of the SignalHandler class.
32*/
33
34#ifndef _SignalHandler_H__
35#define _SignalHandler_H__
36
37#include "CorePrereqs.h"
38
39#include <list>
40#include <string>
41
42typedef int (*SignalCallback)( void * someData );
43
44#ifndef __WIN32__
45#include <signal.h>
46#include <X11/Xlib.h>
47
48struct SignalRec
49{
50  int signal;
51  sig_t handler;
52};
53
54struct SignalCallbackRec
55{
56  SignalCallback cb;
57  void * someData;
58};
59
60
61typedef std::list<SignalRec> SignalRecList;
62typedef std::list<SignalCallbackRec> SignalCallbackList;
63
64class SignalHandler
65{
66  private:
67    SignalHandler();
68  public:
69    inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; }
70    ~SignalHandler(){ SignalHandler::singletonRef = NULL; }
71
72    void registerCallback( SignalCallback cb, void * someData );
73
74    void doCatch( const std::string & appName, const std::string & fileName );
75    void dontCatch();
76
77  private:
78    static void sigHandler( int sig );
79
80    void catchSignal( int sig );
81    SignalRecList sigRecList;
82
83    SignalCallbackList callbackList;
84
85    static SignalHandler * singletonRef;
86
87    std::string appName;
88    std::string fileName;
89
90    // X Display, used to turn on KeyAutoRepeat if OIS crashes
91                Display *display_;
92    bool bXAutoKeyRepeatOn_;
93};
94
95#else /* #ifndef __WIN32__ */
96
97class _CoreExport SignalHandler
98{
99 public:
100   inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; };
101   void doCatch( const std::string & appName, const std::string & fileName ) {};
102  void dontCatch() {};
103  void registerCallback( SignalCallback cb, void * someData ) {};
104
105 private:
106    static SignalHandler * singletonRef;
107};
108#endif /* #ifndef __WIN32__ */
109
110#endif /* _SignalHandler_H__ */
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