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source: code/branches/input/src/core/InputHandler.h @ 1203

Last change on this file since 1203 was 1203, checked in by rgrieder, 16 years ago
  • InputManager fully functional (most parts tested), if there wasn't that selfish SpaceShip who claims all the mouse input…
  • InputHandler still loads hard coded key bindings, but works fine otherwise
  • I've tried to give full multiple joy stick support. Couldn't yet test that however. And more than one Joystick still doesn't make sense as long as we don't have split view ;)
File size: 5.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief Different definitions of input processing.
32 */
33
34#ifndef _InputHandler_H__
35#define _InputHandler_H__
36
37#include "CorePrereqs.h"
38
39#include <string>
40#include "ois/OIS.h"
41
42namespace orxonox
43{
44  namespace KeybindSetting
45  {
46    enum KeybindSetting
47    {
48      None,
49      OnPress,
50      OnRelease,
51      Continuous,
52    };
53  }
54
55  /**
56    @brief Interface class used for key input listeners.
57  */
58  class _CoreExport KeyHandler : public OIS::KeyListener
59  {
60  public:
61    virtual bool keyHeld(const OIS::KeyEvent &arg) = 0;
62  };
63
64  /**
65    @brief Interface class used for mouse input listeners.
66  */
67  class _CoreExport MouseHandler : public OIS::MouseListener
68  {
69  public:
70    virtual bool mouseHeld(const OIS::MouseEvent &arg, OIS::MouseButtonID id) = 0;
71  };
72
73  /**
74    @brief Interface class used for joy stick input listeners.
75  */
76  class _CoreExport JoyStickHandler : public OIS::JoyStickListener
77  {
78  public:
79    virtual bool buttonHeld(const OIS::JoyStickEvent &arg, int button) = 0;
80  };
81 
82
83  /**
84    @brief Captures mouse, keyboard and joy stick input while in the actual game mode.
85           Manages the key bindings.
86  */
87  class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler
88  {
89  public:
90    KeyBinder ();
91    ~KeyBinder();
92
93    bool loadBindings();
94    void clearBindings();
95
96  private: // functions
97                bool keyPressed   (const OIS::KeyEvent   &arg);
98                bool keyReleased  (const OIS::KeyEvent   &arg);
99                bool keyHeld      (const OIS::KeyEvent   &arg);
100
101    bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id);
102                bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id);
103                bool mouseHeld    (const OIS::MouseEvent &arg, OIS::MouseButtonID id);
104    bool mouseMoved   (const OIS::MouseEvent &arg);
105
106                bool buttonPressed (const OIS::JoyStickEvent &arg, int button);
107                bool buttonReleased(const OIS::JoyStickEvent &arg, int button);
108                bool buttonHeld    (const OIS::JoyStickEvent &arg, int button);
109                bool axisMoved     (const OIS::JoyStickEvent &arg, int axis);
110                bool sliderMoved   (const OIS::JoyStickEvent &arg, int id);
111                bool povMoved      (const OIS::JoyStickEvent &arg, int id);
112
113  private: // variables
114    /** denotes the maximum number of different keys there are in OIS.
115        256 should be ok since the highest number in the OIS enum is 237. */
116    static const int numberOfKeys_s = 256;
117    //! Array of input events for every pressed key
118    std::string bindingsKeyPress_  [numberOfKeys_s];
119    //! Array of input events for every released key
120    std::string bindingsKeyRelease_[numberOfKeys_s];
121    //!Array of input events for every held key
122    std::string bindingsKeyHold_   [numberOfKeys_s];
123
124    /** denotes the maximum number of different buttons there are in OIS.
125        16 should be ok since the highest number in the OIS enum is 7. */
126    static const int numberOfMouseButtons_s = 16;
127    //! Array of input events for every pressed mouse button
128    std::string bindingsMouseButtonPress_  [numberOfMouseButtons_s];
129    //! Array of input events for every released mouse button
130    std::string bindingsMouseButtonRelease_[numberOfMouseButtons_s];
131    //! Array of input events for every held mouse button
132    std::string bindingsMouseButtonHold_   [numberOfMouseButtons_s];
133
134    /** denotes the maximum number of different buttons there are in OIS.
135        32 should be ok. */
136    static const int numberOfJoyStickButtons_s = 32;
137    //! Array of input events for every pressed joy stick button
138    std::string bindingsJoyStickButtonPress_  [numberOfJoyStickButtons_s];
139    //! Array of input events for every released joy stick button
140    std::string bindingsJoyStickButtonRelease_[numberOfJoyStickButtons_s];
141    //! Array of input events for every held joy stick button
142    std::string bindingsJoyStickButtonHold_   [numberOfJoyStickButtons_s];
143
144  };
145
146
147  /**
148    @brief Captures mouse and keyboard input and distributes it to the
149    GUI.
150  */
151  //class _CoreExport GUIInputHandler : public KeyHandler, public MouseHandler, public JoyStickHandler
152  //{
153  //public:
154  //  GUIInputHandler ();
155  //  ~GUIInputHandler();
156
157  //private:
158  //  // input events
159                //bool keyPressed   (const OIS::KeyEvent   &arg);
160                //bool keyReleased  (const OIS::KeyEvent   &arg);
161                //bool keyHeld      (const OIS::KeyEvent   &arg);
162
163  //  bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id);
164                //bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id);
165                //bool mouseHeld    (const OIS::MouseEvent &arg, OIS::MouseButtonID id);
166  //  bool mouseMoved   (const OIS::MouseEvent &arg);
167
168                //bool buttonPressed (const OIS::JoyStickEvent &arg, int button);
169                //bool buttonReleased(const OIS::JoyStickEvent &arg, int button);
170                //bool buttonHeld    (const OIS::JoyStickEvent &arg, int button);
171                //bool axisMoved     (const OIS::JoyStickEvent &arg, int axis);
172                //bool sliderMoved   (const OIS::JoyStickEvent &arg, int id);
173                //bool povMoved      (const OIS::JoyStickEvent &arg, int id);
174  //};
175
176}
177
178#endif /* _InputHandler_H__ */
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