| [944] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * ... |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | #include "OrxonoxStableHeaders.h" |
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| 29 | |
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| 30 | #include <OgreNode.h> |
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| 31 | #include <OgreSceneNode.h> |
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| 32 | |
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| 33 | #include "core/Debug.h" |
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| 34 | #include "util/Math.h" |
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| 35 | #include "SpaceshipSteering.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | |
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| 40 | SpaceshipSteering::SpaceshipSteering(float maxSpeedForward, float |
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| 41 | maxSpeedRotateUpDown, float maxSpeedRotateRightLeft, float |
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| 42 | maxSpeedLoopRightLeft) |
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| 43 | { |
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| 44 | |
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| 45 | COUT(3) << "Info: Steering was loaded" << std::endl; |
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| 46 | moveForward_ = 0; |
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| 47 | rotateUp_ = 0; |
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| 48 | rotateDown_ = 0; |
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| 49 | rotateRight_ = 0; |
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| 50 | rotateLeft_ = 0; |
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| 51 | loopRight_ = 0; |
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| 52 | loopLeft_ = 0; |
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| 53 | brakeForward_ = 0; |
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| 54 | brakeRotate_ = 0; |
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| 55 | brakeLoop_ = 0; |
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| 56 | speedForward_ = 0; |
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| 57 | speedRotateUpDown_ = 0; |
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| 58 | speedRotateRightLeft_ = 0; |
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| 59 | speedLoopRightLeft_ = 0; |
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| 60 | maxSpeedForward_ = maxSpeedForward; |
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| 61 | maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; |
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| 62 | maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; |
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| 63 | maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; |
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| 64 | accelerationForward_ = 0; |
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| 65 | accelerationRotateUpDown_ = 0; |
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| 66 | accelerationRotateRightLeft_ = 0; |
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| 67 | accelerationLoopRightLeft_ = 0; |
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| 68 | } |
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| 69 | |
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| 70 | void SpaceshipSteering::tick(float time) |
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| 71 | { |
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| 72 | |
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| 73 | if(moveForward_ > 0) { |
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| 74 | accelerationForward_ = moveForward_; |
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| 75 | if(speedForward_ < maxSpeedForward_) |
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| 76 | speedForward_ += accelerationForward_*time; |
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| 77 | if(speedForward_ > maxSpeedForward_) |
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| 78 | speedForward_ = maxSpeedForward_; |
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| 79 | } |
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| 80 | if(moveForward_ <= 0) { |
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| 81 | accelerationForward_ = brakeForward_; |
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| 82 | if(speedForward_ > 0) |
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| 83 | speedForward_ -= accelerationForward_*time; |
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| 84 | if(speedForward_ < 0) |
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| 85 | speedForward_ = 0; |
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| 86 | } |
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| 87 | |
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| 88 | if(rotateUp_ > 0) { |
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| 89 | accelerationRotateUpDown_ = rotateUp_; |
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| 90 | if(speedRotateUpDown_ < maxSpeedRotateUpDown_) |
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| 91 | speedRotateUpDown_ += accelerationRotateUpDown_*time; |
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| 92 | if(speedRotateUpDown_ > maxSpeedRotateUpDown_) |
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| 93 | speedRotateUpDown_ = maxSpeedRotateUpDown_; |
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| 94 | } |
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| 95 | if(rotateDown_ > 0) { |
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| 96 | accelerationRotateUpDown_ = rotateDown_; |
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| 97 | if(speedRotateUpDown_ > -maxSpeedRotateUpDown_) |
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| 98 | speedRotateUpDown_ -= accelerationRotateUpDown_*time; |
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| 99 | if(speedRotateUpDown_ < -maxSpeedRotateUpDown_) |
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| 100 | speedRotateUpDown_ = -maxSpeedRotateUpDown_; |
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| 101 | } |
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| 102 | if(rotateUp_ == 0 && rotateDown_ == 0) { |
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| 103 | accelerationRotateUpDown_ = brakeRotate_; |
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| 104 | if(speedRotateUpDown_ > 0) |
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| 105 | speedRotateUpDown_ -= accelerationRotateUpDown_*time; |
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| 106 | if(speedRotateUpDown_ < 0) |
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| 107 | speedRotateUpDown_ += accelerationRotateUpDown_*time; |
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| 108 | if(fabsf(speedRotateUpDown_)<accelerationRotateUpDown_*time) |
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| 109 | speedRotateUpDown_ = 0; |
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| 110 | } |
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| 111 | |
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| 112 | if(rotateRight_ > 0) { |
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| 113 | accelerationRotateRightLeft_ = rotateRight_; |
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| 114 | if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_) |
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| 115 | speedRotateRightLeft_ -= accelerationRotateRightLeft_*time; |
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| 116 | if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_) |
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| 117 | speedRotateRightLeft_ = -maxSpeedRotateRightLeft_; |
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| 118 | } |
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| 119 | if(rotateLeft_ > 0) { |
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| 120 | accelerationRotateRightLeft_ = rotateLeft_; |
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| 121 | if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_) |
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| 122 | speedRotateRightLeft_ += accelerationRotateRightLeft_*time; |
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| 123 | if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_) |
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| 124 | speedRotateRightLeft_ = maxSpeedRotateRightLeft_; |
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| 125 | } |
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| 126 | if(rotateRight_ == 0 && rotateLeft_ == 0) { |
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| 127 | accelerationRotateRightLeft_ = brakeRotate_; |
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| 128 | if(speedRotateRightLeft_ > 0) |
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| 129 | speedRotateRightLeft_ -= accelerationRotateRightLeft_*time; |
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| 130 | if(speedRotateRightLeft_ < 0) |
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| 131 | speedRotateRightLeft_ += accelerationRotateRightLeft_*time; |
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| 132 | if(fabsf(speedRotateRightLeft_)<accelerationRotateRightLeft_*time) |
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| 133 | speedRotateRightLeft_ = 0; |
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| 134 | } |
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| 135 | |
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| 136 | if(loopRight_ > 0) { |
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| 137 | accelerationLoopRightLeft_ = loopRight_; |
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| 138 | if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_) |
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| 139 | speedLoopRightLeft_ += accelerationLoopRightLeft_*time; |
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| 140 | if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_) |
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| 141 | speedLoopRightLeft_ = maxSpeedLoopRightLeft_; |
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| 142 | } |
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| 143 | if(loopLeft_ > 0) { |
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| 144 | accelerationLoopRightLeft_ = loopLeft_; |
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| 145 | if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_) |
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| 146 | speedLoopRightLeft_ -= accelerationLoopRightLeft_*time; |
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| 147 | if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_) |
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| 148 | speedLoopRightLeft_ = -maxSpeedLoopRightLeft_; |
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| 149 | } |
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| 150 | if(loopLeft_ == 0 && loopRight_ == 0) { |
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| 151 | accelerationLoopRightLeft_ = brakeLoop_; |
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| 152 | if(speedLoopRightLeft_ > 0) |
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| 153 | speedLoopRightLeft_ -= accelerationLoopRightLeft_*time; |
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| 154 | if(speedLoopRightLeft_ < 0) |
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| 155 | speedLoopRightLeft_ += accelerationLoopRightLeft_*time; |
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| 156 | if(fabsf(speedLoopRightLeft_)<accelerationLoopRightLeft_*time) |
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| 157 | speedLoopRightLeft_ = 0; |
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| 158 | } |
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| 159 | |
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| 160 | Vector3 transVector = Vector3::ZERO; |
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| 161 | transVector.z = 1; |
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| 162 | steeringNode_->translate(transVector*speedForward_*time, |
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| 163 | Ogre::SceneNode::TS_LOCAL); |
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| 164 | steeringNode_->pitch(Degree(speedRotateUpDown_*time), |
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| 165 | Ogre::SceneNode::TS_LOCAL); |
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| 166 | steeringNode_->yaw(Degree(speedRotateRightLeft_*time), |
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| 167 | Ogre::SceneNode::TS_LOCAL); |
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| 168 | steeringNode_->roll(Degree(speedLoopRightLeft_*time), |
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| 169 | Ogre::SceneNode::TS_LOCAL); |
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| 170 | |
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| 171 | } |
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| 172 | |
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| 173 | void SpaceshipSteering::moveForward(float moveForward) { |
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| 174 | moveForward_ = moveForward; |
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| 175 | } |
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| 176 | |
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| 177 | void SpaceshipSteering::rotateUp(float rotateUp) { |
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| 178 | rotateUp_ = rotateUp; |
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| 179 | } |
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| 180 | |
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| 181 | void SpaceshipSteering::rotateDown(float rotateDown) { |
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| 182 | rotateDown_ = rotateDown; |
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| 183 | } |
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| 184 | |
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| 185 | void SpaceshipSteering::rotateLeft(float rotateLeft) { |
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| 186 | rotateLeft_ = rotateLeft; |
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| 187 | } |
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| 188 | |
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| 189 | void SpaceshipSteering::rotateRight(float rotateRight) { |
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| 190 | rotateRight_ = rotateRight; |
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| 191 | } |
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| 192 | |
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| 193 | void SpaceshipSteering::loopLeft(float loopLeft) { |
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| 194 | loopLeft_ = loopLeft; |
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| 195 | } |
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| 196 | |
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| 197 | void SpaceshipSteering::loopRight(float loopRight) { |
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| 198 | loopRight_ = loopRight; |
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| 199 | } |
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| 200 | |
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| 201 | void SpaceshipSteering::brakeForward(float brakeForward) { |
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| 202 | brakeForward_ = brakeForward; |
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| 203 | } |
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| 204 | |
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| 205 | void SpaceshipSteering::brakeRotate(float brakeRotate) { |
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| 206 | brakeRotate_ = brakeRotate; |
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| 207 | } |
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| 208 | |
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| 209 | void SpaceshipSteering::brakeLoop(float brakeLoop) { |
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| 210 | brakeLoop_ = brakeLoop; |
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| 211 | } |
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| 212 | |
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| 213 | void SpaceshipSteering::maxSpeedForward(float maxSpeedForward) { |
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| 214 | maxSpeedForward_ = maxSpeedForward; |
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| 215 | } |
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| 216 | |
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| 217 | void SpaceshipSteering::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) { |
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| 218 | maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; |
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| 219 | } |
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| 220 | |
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| 221 | void SpaceshipSteering::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) { |
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| 222 | maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; |
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| 223 | } |
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| 224 | |
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| 225 | void SpaceshipSteering::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) { |
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| 226 | maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; |
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| 227 | } |
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| 228 | |
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| 229 | void SpaceshipSteering::addNode(Ogre::SceneNode *steeringNode) { |
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| 230 | steeringNode_ = steeringNode; |
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| 231 | } |
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| 232 | |
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| 233 | } |
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