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source: code/branches/ingamemenu/src/orxonox/gamestates/GSMainMenu.cc @ 6003

Last change on this file since 6003 was 6003, checked in by dafrick, 15 years ago

Implemented support for multiple simultaniously showing GUIs. What happens now, in essence, is, that every root-window of a gui, that is to be showed, is attached to a global root window, which is always displayed and therefore needs to be fully transparent (alpha = 0.0). To not inherit the transparency (and thus be fully transparent as well) each root-window of a gui must (or should) set the property 'InheritsAlpha' to false.

  • Property svn:eol-style set to native
File size: 5.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GSMainMenu.h"
30
31#include <OgreSceneManager.h>
32
33#include "core/input/InputManager.h"
34#include "core/input/InputState.h"
35#include "core/input/KeyBinderManager.h"
36#include "core/Game.h"
37#include "core/ConsoleCommand.h"
38#include "core/GraphicsManager.h"
39#include "core/GUIManager.h"
40#include "Scene.h"
41#include "sound/AmbientSound.h"
42
43namespace orxonox
44{
45    DeclareGameState(GSMainMenu, "mainMenu", false, true);
46
47    GSMainMenu::GSMainMenu(const GameStateInfo& info)
48        : GameState(info)
49        , inputState_(0)
50    {
51        inputState_ = InputManager::getInstance().createInputState("mainMenu");
52        inputState_->setMouseMode(MouseMode::Nonexclusive);
53        inputState_->setHandler(GUIManager::getInstancePtr());
54        inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
55        inputState_->setJoyStickHandler(&InputHandler::EMPTY);
56
57        // create an empty Scene
58        this->scene_ = new Scene(NULL);
59        this->scene_->setSyncMode( 0x0 );
60        // and a Camera
61        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
62        if (GameMode::playsSound())
63        {
64            // Load sound
65            this->ambient_ = new AmbientSound(0);
66            this->ambient_->setSource("ambient/mainmenu.wav");
67        }
68    }
69
70    GSMainMenu::~GSMainMenu()
71    {
72        if (GameMode::playsSound())
73            delete this->ambient_;
74
75        InputManager::getInstance().destroyState("mainMenu");
76
77        this->scene_->getSceneManager()->destroyCamera(this->camera_);
78        this->scene_->destroy();
79    }
80
81    void GSMainMenu::activate()
82    {
83        // show main menu
84        GUIManager::showGUI("MainMenu");
85        GUIManager::getInstance().setCamera(this->camera_);
86        GraphicsManager::getInstance().setCamera(this->camera_);
87
88        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame"));
89        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer"));
90        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient"));
91        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated"));
92        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu"));
93        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startIOConsole), "startIOConsole"));
94
95        KeyBinderManager::getInstance().setToDefault();
96        InputManager::getInstance().enterState("mainMenu");
97
98        if (GameMode::playsSound())
99        {
100            this->ambient_->setLoop(true);
101            this->ambient_->play();
102        }
103    }
104
105    void GSMainMenu::deactivate()
106    {
107        if (GameMode::playsSound())
108        {
109            this->ambient_->stop();
110        }
111
112        InputManager::getInstance().leaveState("mainMenu");
113        GUIManager::hideGUI("MainMenu");
114
115        GUIManager::getInstance().setCamera(0);
116        GraphicsManager::getInstance().setCamera(0);
117    }
118
119    void GSMainMenu::update(const Clock& time)
120    {
121    }
122
123    void GSMainMenu::startStandalone()
124    {
125        // HACK - HACK
126        Game::getInstance().popState();
127        Game::getInstance().requestStates("standalone, level");
128    }
129
130    void GSMainMenu::startServer()
131    {
132        // HACK - HACK
133        Game::getInstance().popState();
134        Game::getInstance().requestStates("server, level");
135    }
136
137    void GSMainMenu::startClient()
138    {
139        // HACK - HACK
140        Game::getInstance().popState();
141        Game::getInstance().requestStates("client, level");
142    }
143
144    void GSMainMenu::startDedicated()
145    {
146        // HACK - HACK
147        Game::getInstance().popState();
148        Game::getInstance().popState();
149        Game::getInstance().requestStates("dedicated, level");
150    }
151    void GSMainMenu::startMainMenu()
152    {
153        // HACK - HACK
154        Game::getInstance().popState();
155        Game::getInstance().popState();
156        Game::getInstance().requestStates("mainmenu");
157    }
158    void GSMainMenu::startIOConsole()
159    {
160        // HACK - HACK
161        Game::getInstance().popState();
162        Game::getInstance().popState();
163        Game::getInstance().requestStates("ioConsole");
164    }
165}
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