| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Gabriel Nadler, Originalfile: Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "RocketController.h" |
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| 30 | #include "projectiles/SimpleRocket.h" |
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| 31 | #include "util/Math.h" |
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| 32 | #include "weapons/projectiles/SimpleRocket.h" |
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| 33 | #include "util/Debug.h" |
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| 34 | #include "weapons/weaponmodes/SimpleRocketFire.h" |
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| 35 | #include "worldentities/pawns/Pawn.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | /** |
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| 40 | @brief |
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| 41 | Constructor. |
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| 42 | */ |
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| 43 | RocketController::RocketController(BaseObject* creator) : Controller(creator) |
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| 44 | { |
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| 45 | RegisterObject(RocketController); |
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| 46 | COUT(5)<< "RocketController constructed\n"; |
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| 47 | |
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| 48 | |
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| 49 | this->rocket_ = new SimpleRocket(this); |
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| 50 | this->rocket_->setController(this); |
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| 51 | this->setControllableEntity(dynamic_cast<ControllableEntity*> (this->rocket_)); |
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| 52 | } |
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| 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | @brief |
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| 57 | The controlling happens here. This method defines what the controller has to do each tick. |
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| 58 | @param dt |
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| 59 | The duration of the tick. |
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| 60 | */ |
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| 61 | void RocketController::tick(float dt) |
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| 62 | { |
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| 63 | |
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| 64 | if (this->target_ && this->rocket_->hasFuel()) { |
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| 65 | this->setTargetPosition(); |
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| 66 | this->moveToTargetPosition(); |
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| 67 | } |
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| 68 | |
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| 69 | |
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| 70 | } |
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| 71 | |
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| 72 | |
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| 73 | RocketController::~RocketController() |
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| 74 | { |
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| 75 | COUT(5)<< "RocketController destroyed\n"; |
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| 76 | } |
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| 77 | |
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| 78 | void RocketController::setTargetPosition() |
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| 79 | { |
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| 80 | this->targetPosition_=this->target_->getWorldPosition(); //don't really note a difference in the rocket behaviour xD |
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| 81 | //this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getWorldPosition(),this->getControllableEntity()->getVelocity().length() , this->target_->getWorldPosition(), this->target_->getVelocity()); |
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| 82 | } |
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| 83 | void RocketController::moveToTargetPosition() |
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| 84 | { |
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| 85 | this->moveToPosition(this->targetPosition_); |
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| 86 | } |
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| 87 | |
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| 88 | |
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| 89 | |
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| 90 | void RocketController::setTarget(WorldEntity* target) |
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| 91 | { |
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| 92 | this->target_ = target; |
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| 93 | } |
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| 94 | |
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| 95 | void RocketController::moveToPosition(const Vector3& target) |
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| 96 | { |
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| 97 | if (!this->getControllableEntity()) |
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| 98 | return; |
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| 99 | |
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| 100 | Vector2 coord = get2DViewdirection(this->rocket_->getPosition(), this->rocket_->getOrientation() * WorldEntity::FRONT, this->rocket_->getOrientation() * WorldEntity::UP, target); |
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| 101 | float distance = (target - this->rocket_->getWorldPosition()).length(); |
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| 102 | |
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| 103 | |
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| 104 | if (distance > 1000 && this->rocket_->getVelocity().squaredLength()<160000) |
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| 105 | this->rocket_->setAcceleration(this->rocket_->getOrientation()*Vector3(-20,-20,-20)); |
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| 106 | if (distance <1000) this->rocket_->setAcceleration(0,0,0); |
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| 107 | |
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| 108 | this->rocket_->rotateYaw(-sgn(coord.x)*coord.x*coord.x); |
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| 109 | this->rocket_->rotatePitch(sgn(coord.y)*coord.y*coord.y); |
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| 110 | } |
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| 111 | |
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| 112 | |
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| 113 | |
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| 114 | |
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| 115 | } |
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