| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Quest.cc |
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| 31 | @brief Implementation of the Quest class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "Quest.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | |
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| 39 | #include "QuestDescription.h" |
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| 40 | #include "QuestEffect.h" |
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| 41 | #include "QuestHint.h" |
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| 42 | #include "QuestListener.h" |
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| 43 | #include "QuestManager.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | /** |
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| 48 | @brief |
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| 49 | Constructor. Registers and initializes object. |
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| 50 | */ |
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| 51 | Quest::Quest(BaseObject* creator) : QuestItem(creator) |
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| 52 | { |
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| 53 | RegisterObject(Quest); |
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| 54 | |
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| 55 | this->parentQuest_ = NULL; |
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| 56 | } |
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| 57 | |
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| 58 | /** |
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| 59 | @brief |
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| 60 | Destructor. |
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| 61 | */ |
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| 62 | Quest::~Quest() |
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| 63 | { |
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| 64 | if(this->isRegistered()) |
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| 65 | QuestManager::getInstance().unregisterQuest(this); |
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| 66 | } |
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| 67 | |
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| 68 | /** |
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| 69 | @brief |
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| 70 | Method for creating a Quest object through XML. |
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| 71 | */ |
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| 72 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 73 | { |
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| 74 | SUPER(Quest, XMLPort, xmlelement, mode); |
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| 75 | |
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| 76 | XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); |
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| 77 | XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); |
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| 78 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); |
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| 79 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); |
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| 80 | |
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| 81 | QuestManager::getInstance().registerQuest(this); // Registers the Quest with the QuestManager. |
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| 82 | } |
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| 83 | |
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| 84 | /** |
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| 85 | @brief |
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| 86 | Sets the parent-quest of the Quest. |
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| 87 | @param quest |
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| 88 | A pointer to the Quest to be set as parent-quest. |
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| 89 | @return |
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| 90 | Returns true if the parent-quest could be set. |
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| 91 | */ |
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| 92 | bool Quest::setParentQuest(Quest* quest) |
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| 93 | { |
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| 94 | assert(quest); |
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| 95 | |
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| 96 | this->parentQuest_ = quest; |
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| 97 | |
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| 98 | COUT(4) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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| 99 | return true; |
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| 100 | } |
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| 101 | |
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| 102 | /** |
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| 103 | @brief |
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| 104 | Adds a sub-quest to the Quest. |
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| 105 | @param quest |
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| 106 | A pointer to the Quest to be set as sub-quest. |
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| 107 | @return |
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| 108 | Returns true if the sub-quest could be set. |
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| 109 | */ |
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| 110 | bool Quest::addSubQuest(Quest* quest) |
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| 111 | { |
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| 112 | assert(quest); |
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| 113 | |
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| 114 | quest->setParentQuest(this); // Sets the currentQuest (this) as parent-quest for the added sub-quest. |
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| 115 | this->subQuests_.push_back(quest); // Adds the Quest to the end of the list of sub-quests. |
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| 116 | |
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| 117 | COUT(4) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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| 118 | return true; |
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| 119 | } |
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| 120 | |
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| 121 | |
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| 122 | /** |
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| 123 | @brief |
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| 124 | Adds a QuestHint to the list of QuestHints |
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| 125 | @param hint |
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| 126 | The QuestHint that should be added to the list of QuestHints. |
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| 127 | @return |
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| 128 | Returns true if the hint was successfully added. |
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| 129 | */ |
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| 130 | bool Quest::addHint(QuestHint* hint) |
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| 131 | { |
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| 132 | assert(hint); |
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| 133 | |
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| 134 | hint->setQuest(this); // Sets the current Quest (this) as Quest for the added QuestHint. |
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| 135 | this->hints_.push_back(hint); // Adds the QuestHint to the end of the list of QuestHints. |
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| 136 | |
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| 137 | COUT(4) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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| 138 | return true; |
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| 139 | } |
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| 140 | |
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| 141 | /** |
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| 142 | @brief |
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| 143 | Adds an QuestEffect to the list of fail QuestEffects. |
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| 144 | @param effect |
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| 145 | The QuestEffect to be added. |
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| 146 | @return |
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| 147 | Returns true if successful. |
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| 148 | */ |
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| 149 | bool Quest::addFailEffect(QuestEffect* effect) |
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| 150 | { |
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| 151 | assert(effect); |
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| 152 | |
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| 153 | this->failEffects_.push_back(effect); // Adds the QuestEffect to the end of the list of fail QuestEffects. |
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| 154 | |
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| 155 | COUT(4) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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| 156 | return true; |
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| 157 | } |
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| 158 | |
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| 159 | /** |
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| 160 | @brief |
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| 161 | Adds an QuestEffect to the list of complete QuestEffects. |
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| 162 | @param effect |
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| 163 | The QuestEffect to be added. |
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| 164 | @return |
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| 165 | Returns true if successful. |
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| 166 | */ |
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| 167 | bool Quest::addCompleteEffect(QuestEffect* effect) |
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| 168 | { |
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| 169 | assert(effect); |
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| 170 | |
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| 171 | this->completeEffects_.push_back(effect); // Adds the QuestEffect to the end of the list of complete QuestEffects. |
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| 172 | |
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| 173 | COUT(4) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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| 174 | return true; |
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| 175 | } |
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| 176 | |
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| 177 | /** |
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| 178 | @brief |
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| 179 | Returns the sub-quest at the given index. |
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| 180 | @param index |
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| 181 | The index. |
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| 182 | @return |
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| 183 | Returns a pointer to the sub-quest at the given index. NULL if there is no element at the given index. |
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| 184 | */ |
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| 185 | const Quest* Quest::getSubQuest(unsigned int index) const |
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| 186 | { |
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| 187 | int i = index; |
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| 188 | |
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| 189 | // Iterate through all subquests. |
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| 190 | for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) |
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| 191 | { |
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| 192 | if(i == 0) // We're counting down... |
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| 193 | return *subQuest; |
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| 194 | |
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| 195 | i--; |
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| 196 | } |
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| 197 | |
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| 198 | return NULL; // If the index is greater than the number of elements in the list. |
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| 199 | } |
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| 200 | |
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| 201 | /** |
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| 202 | @brief |
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| 203 | Returns the QuestHint at the given index. |
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| 204 | @param index |
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| 205 | The index. |
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| 206 | @return |
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| 207 | Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index. |
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| 208 | */ |
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| 209 | const QuestHint* Quest::getHint(unsigned int index) const |
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| 210 | { |
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| 211 | int i = index; |
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| 212 | |
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| 213 | // Iterate through all QuestHints. |
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| 214 | for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) |
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| 215 | { |
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| 216 | if(i == 0) // We're counting down... |
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| 217 | return *hint; |
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| 218 | |
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| 219 | i--; |
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| 220 | } |
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| 221 | return NULL; // If the index is greater than the number of elements in the list. |
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| 222 | } |
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| 223 | |
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| 224 | /** |
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| 225 | @brief |
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| 226 | Returns the fail QuestEffect at the given index. |
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| 227 | @param index |
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| 228 | The index. |
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| 229 | @return |
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| 230 | Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index. |
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| 231 | */ |
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| 232 | const QuestEffect* Quest::getFailEffect(unsigned int index) const |
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| 233 | { |
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| 234 | int i = index; |
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| 235 | |
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| 236 | // Iterate through all fail QuestEffects. |
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| 237 | for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) |
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| 238 | { |
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| 239 | if(i == 0) // We're counting down... |
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| 240 | return *effect; |
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| 241 | |
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| 242 | i--; |
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| 243 | } |
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| 244 | return NULL; // If the index is greater than the number of elements in the list. |
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| 245 | } |
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| 246 | |
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| 247 | /** |
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| 248 | @brief |
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| 249 | Returns the complete QuestEffect at the given index. |
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| 250 | @param index |
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| 251 | The index. |
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| 252 | @return |
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| 253 | Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index. |
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| 254 | */ |
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| 255 | const QuestEffect* Quest::getCompleteEffect(unsigned int index) const |
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| 256 | { |
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| 257 | int i = index; |
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| 258 | |
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| 259 | // Iterate through all complete QuestEffects. |
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| 260 | for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) |
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| 261 | { |
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| 262 | if(i == 0) // We're counting down... |
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| 263 | return *effect; |
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| 264 | |
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| 265 | i--; |
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| 266 | } |
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| 267 | return NULL; // If the index is greater than the number of elements in the list. |
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| 268 | } |
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| 269 | |
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| 270 | /** |
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| 271 | @brief |
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| 272 | Returns true if the quest status for the specific player is 'inactive'. |
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| 273 | @param player |
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| 274 | The player. |
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| 275 | @return |
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| 276 | Returns true if the quest status for the specific player is 'inactive'. |
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| 277 | */ |
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| 278 | bool Quest::isInactive(const PlayerInfo* player) const |
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| 279 | { |
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| 280 | if(player == NULL) |
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| 281 | return true; |
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| 282 | return this->getStatus(player) == QuestStatus::Inactive; |
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| 283 | } |
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| 284 | |
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| 285 | /** |
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| 286 | @brief |
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| 287 | Returns true if the quest status for the specific player is 'active'. |
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| 288 | @param player |
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| 289 | The player. |
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| 290 | @return |
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| 291 | Returns true if the quest status for the specific player is 'active'. |
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| 292 | */ |
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| 293 | bool Quest::isActive(const PlayerInfo* player) const |
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| 294 | { |
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| 295 | if(player == NULL) |
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| 296 | return false; |
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| 297 | return this->getStatus(player) == QuestStatus::Active; |
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| 298 | } |
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| 299 | |
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| 300 | /** |
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| 301 | @brief |
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| 302 | Returns true if the quest status for the specific player is 'failed'. |
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| 303 | @param player |
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| 304 | The player. |
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| 305 | @return |
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| 306 | Returns true if the quest status for the specific player is 'failed'. |
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| 307 | */ |
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| 308 | bool Quest::isFailed(const PlayerInfo* player) const |
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| 309 | { |
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| 310 | if(player == NULL) |
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| 311 | return false; |
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| 312 | return this->getStatus(player) == QuestStatus::Failed; |
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| 313 | } |
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| 314 | |
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| 315 | /** |
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| 316 | @brief |
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| 317 | Returns true if the quest status for the specific player is 'completed'. |
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| 318 | @param player |
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| 319 | The player. |
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| 320 | @return |
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| 321 | Returns true if the quest status for the specific player is 'completed'. |
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| 322 | */ |
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| 323 | bool Quest::isCompleted(const PlayerInfo* player) const |
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| 324 | { |
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| 325 | if(player == NULL) |
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| 326 | return false; |
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| 327 | return this->getStatus(player) == QuestStatus::Completed; |
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| 328 | } |
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| 329 | |
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| 330 | /** |
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| 331 | @brief |
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| 332 | Fails the Quest for an input player. |
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| 333 | @param player |
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| 334 | The player. |
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| 335 | @return |
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| 336 | Returns true if the Quest could be failed, false if not. |
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| 337 | */ |
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| 338 | bool Quest::fail(PlayerInfo* player) |
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| 339 | { |
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| 340 | QuestListener::advertiseStatusChange(this->listeners_, "fail"); // Tells the QuestListeners, that the status has changed to failed. |
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| 341 | this->setStatus(player, QuestStatus::Failed); |
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| 342 | |
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| 343 | COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl; |
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| 344 | |
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| 345 | this->getDescription()->sendFailQuestNotification(player); |
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| 346 | return true; |
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| 347 | } |
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| 348 | |
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| 349 | /** |
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| 350 | @brief |
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| 351 | Completes the Quest for an input player. |
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| 352 | @param player |
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| 353 | The player. |
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| 354 | @return |
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| 355 | Returns true if the Quest could be completed, false if not. |
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| 356 | */ |
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| 357 | bool Quest::complete(PlayerInfo* player) |
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| 358 | { |
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| 359 | QuestListener::advertiseStatusChange(this->listeners_, "complete"); // Tells the QuestListeners, that the status has changed to completed. |
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| 360 | this->setStatus(player, QuestStatus::Completed); |
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| 361 | |
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| 362 | COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl; |
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| 363 | |
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| 364 | this->getDescription()->sendCompleteQuestNotification(player); |
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| 365 | return true; |
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| 366 | } |
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| 367 | |
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| 368 | /** |
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| 369 | @brief |
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| 370 | Starts the Quest for an input player. |
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| 371 | @param player |
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| 372 | The player. |
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| 373 | @return |
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| 374 | Returns true if the Quest could be started, false if not. |
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| 375 | */ |
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| 376 | bool Quest::start(PlayerInfo* player) |
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| 377 | { |
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| 378 | if(!this->isStartable(player)) // Checks whether the quest can be started. |
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| 379 | { |
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| 380 | COUT(4) << "A non-startable quest was trying to be started." << std::endl; |
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| 381 | return false; |
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| 382 | } |
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| 383 | |
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| 384 | COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl; |
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| 385 | |
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| 386 | QuestListener::advertiseStatusChange(this->listeners_, "start"); // Tells the QuestListeners, that the status has changed to active. |
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| 387 | |
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| 388 | this->setStatus(player, QuestStatus::Active); |
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| 389 | |
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| 390 | this->getDescription()->sendAddQuestNotification(player); |
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| 391 | return true; |
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| 392 | } |
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| 393 | |
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| 394 | /** |
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| 395 | @brief |
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| 396 | Adds a QuestListener to the list of QuestListeners listening to this Quest. |
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| 397 | @param listener |
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| 398 | The QuestListener to be added. |
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| 399 | @return |
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| 400 | Returns true if successful, false if not. |
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| 401 | */ |
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| 402 | bool Quest::addListener(QuestListener* listener) |
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| 403 | { |
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| 404 | assert(listener); |
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| 405 | |
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| 406 | this->listeners_.push_back(listener); |
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| 407 | return true; |
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| 408 | } |
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| 409 | |
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| 410 | } |
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