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source: code/branches/hud3/src/orxonox/hud/RadarOverlayElement.h @ 1350

Last change on this file since 1350 was 1350, checked in by FelixSchulthess, 16 years ago

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1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28#ifndef _RADAR_H__
29#define _RADAR_H__
30
31#include <string.h>
32#include <OgreOverlayManager.h>
33#include <OgreStringConverter.h>
34#include <OgreOverlayElement.h>
35#include <OgrePanelOverlayElement.h>
36#include <OgrePrerequisites.h>
37
38#include <util/Math.h>
39#include <string.h>
40#include "core/Tickable.h"
41#include "objects/SpaceShip.h"
42#include "../OrxonoxPrereqs.h"
43#include "RadarObject.h"
44#include "GraphicsEngine.h"
45
46namespace orxonox
47{
48    class _OrxonoxExport RadarOverlayElement : public Ogre::PanelOverlayElement
49    {
50        private:
51            Ogre::OverlayManager* om;               // our one and only overlay manager
52            Ogre::OverlayContainer* container_;     // pointer to the container we're in
53            Vector3 initialDir_;                        // direction of nose
54            Vector3 currentDir_;
55            Vector3 initialOrth_;                   // direction of normal
56            Vector3 currentOrth_;
57            Vector3 shipPos_;                       // position of ship
58            Ogre::Plane plane;                      // plane perpendicular to dir
59
60            Ogre::Real leftRel_, topRel_, dimRel_;  // relative position/dimension
61            int left_, top_, dim_;                  // absolute position/dimension
62            int windowW_, windowH_;                     // absolute window dimensions
63
64        public:
65            RadarOverlayElement(const Ogre::String& name);
66            ~RadarOverlayElement();
67            void init(Real leftRel, Real topRel, Real dimRel, Ogre::OverlayContainer* container);
68                        void resize();
69            void update();
70            void updateNavMarker();
71            void addObject(Vector3 pos);
72            void listObjects();
73            float calcRadius(RadarObject* obj);
74            float calcPhi(RadarObject* obj);
75            bool calcRight(RadarObject* obj);
76
77            Ogre::PanelOverlayElement* navMarker_;  // marker to help navigating
78                        RadarObject* firstRadarObject_;         // start of linked list
79                        RadarObject* lastRadarObject_;          // end of linked list
80                        RadarObject* focus_;                    // object that is focussed
81
82            static RadarOverlayElement* instance_s;
83            static void cycleFocus();
84        };
85}
86
87#endif
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