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source: code/branches/hud3/src/orxonox/hud/RadarOverlayElement.h @ 1302

Last change on this file since 1302 was 1302, checked in by FelixSchulthess, 16 years ago

using vectors instead of integers now

File size: 2.5 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28#ifndef _RADAR_H__
29#define _RADAR_H__
30
31#include <string.h>
32#include <OgreOverlayElement.h>
33#include <OgrePanelOverlayElement.h>
34#include <util/Math.h>
35#include <string.h>
36#include "core/Tickable.h"
37#include <OgrePrerequisites.h>
38#include "objects/SpaceShip.h"
39#include "../OrxonoxPrereqs.h"
40
41namespace orxonox
42{
43
44  class _OrxonoxExport RadarOverlayElement : public Ogre::PanelOverlayElement
45  {
46  private:
47
48    Ogre::PanelOverlayElement* point;
49    Ogre::OverlayContainer* container_;
50    Ogre::OverlayManager* om;       //pointer to the one and only overlay manager
51    Vector3 initialDir_;                //initial direction of ship
52    Vector3 currentDir_;            //current direction of ship
53    Vector3 initialOrth_;
54    Vector3 currentOrth_;
55    Vector3 targetPos_;             //position of target
56    Vector3 shipPos_;               //position of ship
57    Vector3 vec_;                   //vector product dir X ort
58    double alpha_;                  //defines the radius in the radar
59    double beta_;                   //defines the angle in the radar
60    float left_, top_;
61    bool right_;                    //checks whether the object is on the right side (since cos is not bijective)
62    int count_;
63    int dim_;
64
65  public:
66
67    RadarOverlayElement(const Ogre::String& name);
68    virtual ~RadarOverlayElement();
69    virtual void initialise();
70    void update();
71    void initRadarOverlayElement(Real left, Real top, int dim, Ogre::OverlayContainer* container);
72    void setMainShipPosition(int dirX, int dirY, int dirZ, int ortX, int ortY, int ortZ);
73    int newShip(int X, int Y, int Z);
74
75    void resetShip(int shipID, int Y, int Z);
76  };
77}
78
79#endif
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