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source: code/branches/hud3/src/orxonox/hud/RadarOverlayElement.h @ 1292

Last change on this file since 1292 was 1292, checked in by FelixSchulthess, 16 years ago

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1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28#ifndef _RADAR_H__
29#define _RADAR_H__
30
31#include <string.h>
32#include <OgreOverlayElement.h>
33#include <OgrePanelOverlayElement.h>
34
35#include <OgrePrerequisites.h>
36#include "../OrxonoxPrereqs.h"
37
38namespace orxonox
39{
40
41  class _OrxonoxExport RadarOverlayElement : public Ogre::PanelOverlayElement
42  {
43  private:
44   
45    PanelOverlayElement* point[100];
46   
47    int dirX_, dirY_, dirZ_;      //flying direction
48    int ortX_, ortY_, ortZ_;      //orthogonal direction
49    int dX_, dY_, dZ_;            //distance between main ship and the object
50    int vecX_, vecY_, vecZ_;      //vector product dir X ort
51    double alpha_;              //defines the radius in the radar
52    double beta_;               //defines the angle in the radar
53    bool right_;                //checks whether the object is on the right side (since cos is not bijective)
54   
55    //static int ID = 0;
56
57  public:
58   
59    RadarOverlayElement(const Ogre::String& name);
60    virtual ~RadarOverlayElement();
61    virtual void initialise();
62
63    void initRadarOverlayElement(Real left, Real top, int dim, Ogre::OverlayContainer* container);
64    void setMainShipPosition(int dirX, int dirY, int dirZ, int ortX, int ortY, int ortZ);
65   
66    int newShip(int X, int Y, int Z);
67   
68    void resetShip(int shipID, int Y, int Z);
69  };
70}       
71
72#endif
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