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source: code/branches/hud3/src/orxonox/hud/RadarOverlayElement.h @ 1328

Last change on this file since 1328 was 1328, checked in by FelixSchulthess, 16 years ago

edited bar, removed smartbar and replaced functionality with a boolean autoColor to indicate whether the bar should change color automatically

File size: 2.7 KB
RevLine 
[1283]1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28#ifndef _RADAR_H__
29#define _RADAR_H__
30
31#include <string.h>
32#include <OgreOverlayElement.h>
33#include <OgrePanelOverlayElement.h>
[1295]34#include <util/Math.h>
35#include <string.h>
36#include "core/Tickable.h"
[1283]37#include <OgrePrerequisites.h>
[1302]38#include "objects/SpaceShip.h"
[1283]39#include "../OrxonoxPrereqs.h"
40
41namespace orxonox
42{
43
[1302]44  class _OrxonoxExport RadarOverlayElement : public Ogre::PanelOverlayElement
[1283]45  {
46  private:
47
[1302]48    Ogre::PanelOverlayElement* point;
49    Ogre::OverlayContainer* container_;
[1314]50    Ogre::OverlayManager* om;               // pointer to the one and only overlay manager
51    Vector3 initialDir_;                        // direction of nose
[1310]52    Vector3 currentDir_;
[1314]53    Vector3 initialOrth_;                   // direction of normal
[1302]54    Vector3 currentOrth_;
[1314]55    Vector3 targetPos_;                     // position of target
56    Vector3 shipPos_;                       // position of ship
[1310]57
[1314]58    Ogre::Real radius_;                     // radius on the radar
59    Ogre::Real phi_;                        // angle on the radar
60    bool right_;                            // checks whether the object is on the right side (since cos is not bijective)
61    Ogre::Real leftRel_, topRel_, dimRel_;  // relative position/dimension
62    int left_, top_, dim_;                  // absolute position/dimension
63    int windowW_, windowH_;                   // absolute window dimensions
[1302]64    int count_;
65
[1314]66    void resize();
67
[1283]68  public:
[1302]69
[1283]70    RadarOverlayElement(const Ogre::String& name);
71    virtual ~RadarOverlayElement();
72    virtual void initialise();
[1302]73    void update();
[1328]74    void init(Real leftRel, Real topRel, Real dimRel, Ogre::OverlayContainer* container);
[1290]75    void setMainShipPosition(int dirX, int dirY, int dirZ, int ortX, int ortY, int ortZ);
[1286]76    int newShip(int X, int Y, int Z);
[1302]77
[1286]78    void resetShip(int shipID, int Y, int Z);
[1283]79  };
[1302]80}
[1283]81
[1290]82#endif
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