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source: code/branches/hud3/src/orxonox/hud/RadarOverlayElement.cc~ @ 1308

Last change on this file since 1308 was 1308, checked in by FelixSchulthess, 16 years ago

dot on radar moves now, but not continious (nonsatisfying)

File size: 3.9 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28/*      local coordinate system of space ship at the beginning:
29
30                        y
31                        +   z
32                        |  +
33                        | /
34                        |/
35   x +------O
36*/
37
38#include <OgreOverlayManager.h>
39#include <OgreOverlayElement.h>
40#include <OgrePanelOverlayElement.h>
41#include <OgreStringConverter.h>
42#include "RadarOverlayElement.h"
43
44namespace orxonox
45{
46    using namespace Ogre;
47
48    RadarOverlayElement::RadarOverlayElement(const String& name):Ogre::PanelOverlayElement(name){
49    }
50
51    RadarOverlayElement::~RadarOverlayElement(){
52    }
53
54    void RadarOverlayElement::initialise(){
55        PanelOverlayElement::initialise();
56    }
57
58    void RadarOverlayElement::initRadarOverlayElement(Real left, Real top, int dim, Ogre::OverlayContainer* container){
59        dim_ = dim;
60        left_ = left;
61        top_ = top;
62        count_ = 100;
63        container_ = container;
64
65        shipPos_ = Vector3(0.0, 0.0, 0.0);
66        targetPos_ = Vector3(42.0, 0.0, 0.0);
67        initialDir_ = Vector3(1.0, 0.0, 0.0);
68        currentDir_ = initialDir_;
69        initialOrth_ = Vector3(0.0, 0.0, 1.0);
70        currentOrth_ = initialOrth_;
71     
72        setMetricsMode(Ogre::GMM_PIXELS);
73        setPosition(left,top);
74        setDimensions(dim_,dim_);
75        setMaterialName("Orxonox/Radar");
76
77        om = &Ogre::OverlayManager::getSingleton();
78        point = static_cast<PanelOverlayElement*>(om->createOverlayElement("Panel", "point"));
79        point->show();
80        container->addChild(point);
81        point->setMaterialName("Orxonox/RedPoint");
82        point->setDimensions(5,5);
83        point->setMetricsMode(Ogre::GMM_PIXELS);
84
85    }
86
87//    void RadarOverlayElement::setMainShipPosition(int dirX, int dirY, int dirZ, int ortX, int ortY, int ortZ){
88//        dirX_=dirX;
89//        dirY_=dirY;
90//        dirZ_=dirZ;
91//        ortX_=ortX;
92//        ortY_=ortY;
93//        ortZ_=ortZ;
94//    }
95
96    void RadarOverlayElement::update() {
97        if(count_++ >= 100) {           // for testing purposes
98                        count_ = 0;
99                        COUT(3) << "pos:  " << shipPos_ << std::endl;
100                        COUT(3) << "dir:  " << currentDir_ << std::endl;
101                        COUT(3) << "orth: " << currentOrth_ << std::endl << std::endl;         
102        }
103        shipPos_ = SpaceShip::instance_s->getPosition();
104        currentDir_ = SpaceShip::instance_s->getOrientation()*initialDir_;              // according to beni....
105                currentOrth_ = SpaceShip::instance_s->getOrientation()*initialOrth_;
106               
107                radius_ = acos((currentDir_.dotProduct(targetPos_ - shipPos_))/((targetPos_ - shipPos_).length()*currentDir_.length()));
108        phi_ = acos((currentOrth_.dotProduct(targetPos_ - shipPos_))/((targetPos_ - shipPos_).length()*currentOrth_.length()));
109        vec_ = currentDir_.crossProduct(currentOrth_);
110        if(vec_.dotProduct(targetPos_ - shipPos_) > 0) right_ = true;
111        else right_=false;
112       
113        if (right_){
114            point->setPosition(sin(phi_)*radius_/3.5*dim_/2+dim_/2+left_-2,-cos(phi_)*radius_/3.5*dim_/2+dim_/2+top_-2);         
115        }
116        else {
117            point->setPosition(-sin(phi_)*radius_/3.5*dim_/2+dim_/2+left_-2,-cos(phi_)*radius_/3.5*dim_/2+dim_/2+top_-2);
118        }
119    }
120
121}
122
123
124
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