| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software; you can redistribute it and/or | 
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| 8 |  *   modify it under the terms of the GNU General Public License | 
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| 9 |  *   as published by the Free Software Foundation; either version 2 | 
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| 10 |  *   of the License, or (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program; if not, write to the Free Software | 
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| 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      Reto Grieder | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | #include "OrxonoxStableHeaders.h" | 
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| 29 |  | 
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| 30 | #include "BulletManager.h" | 
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| 31 | #include "Bullet.h" | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 |  | 
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| 34 |  | 
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| 35 | namespace orxonox { | 
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| 36 |   CreateFactory(BulletManager); | 
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| 37 |  | 
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| 38 |   BulletManager::BulletManager() : bulletsSize_(8), bulletsIndex_(0) | 
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| 39 |   { | 
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| 40 |     RegisterObject(BulletManager); | 
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| 41 |     registerAllVariables(); | 
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| 42 |     bullets_ = new Bullet*[bulletsSize_]; | 
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| 43 |   } | 
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| 44 |  | 
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| 45 |  | 
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| 46 |   BulletManager::~BulletManager() | 
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| 47 |   { | 
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| 48 |     // clean up the bullet list | 
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| 49 |     if (bullets_) | 
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| 50 |     { | 
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| 51 |       for (int i = 0; i < bulletsIndex_; i++) | 
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| 52 |         delete bullets_[i]; | 
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| 53 |       delete bullets_; | 
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| 54 |     } | 
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| 55 |   } | 
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| 56 |  | 
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| 57 |  | 
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| 58 |   void BulletManager::addBullet(Bullet *bullet) | 
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| 59 |   { | 
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| 60 |     // resize array if neccessary (double the size then) | 
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| 61 |     if (bulletsIndex_ >= bulletsSize_) | 
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| 62 |     { | 
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| 63 |       // redimension the array | 
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| 64 |       Bullet **tempArray = new Bullet*[2*bulletsSize_]; | 
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| 65 |       for (int i = 0; i < bulletsSize_; i++) | 
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| 66 |         tempArray[i] = bullets_[i]; | 
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| 67 |       bulletsSize_ *= 2; | 
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| 68 |       delete bullets_; | 
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| 69 |       bullets_ = tempArray; | 
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| 70 |     } | 
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| 71 |  | 
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| 72 |     // add the bullet to the list | 
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| 73 |     bullets_[bulletsIndex_++] = bullet; | 
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| 74 |   } | 
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| 75 |  | 
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| 76 |  | 
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| 77 |   void BulletManager::tick(float dt) | 
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| 78 |   { | 
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| 79 |     // update the bullet positions | 
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| 80 |     for (int i = 0; i < bulletsIndex_; i++) | 
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| 81 |     { | 
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| 82 |       bullets_[i]->getNode()->translate(bullets_[i]->getVelocity()*dt); | 
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| 83 |       //bullets_[i]->getNode()->yaw(Degree(dt*100)); | 
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| 84 |       //bullets_[i]->getNode()->roll(Degree(dt*300)); | 
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| 85 |     } | 
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| 86 |   } | 
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| 87 |  | 
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| 88 |   int BulletManager::getAmmunitionID(const std::string &ammoName) | 
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| 89 |   { | 
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| 90 |     std::string ammoTypes[] = { "Energy Cell", "Barrel", "Lead Shot" }; | 
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| 91 |     int ammoTypesLength = 3; | 
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| 92 |  | 
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| 93 |     for (int i = 0; i < ammoTypesLength; i++) | 
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| 94 |     { | 
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| 95 |       if (ammoTypes[i] == ammoName) | 
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| 96 |         return i; | 
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| 97 |     } | 
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| 98 |     return -1; | 
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| 99 |   } | 
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| 100 |  | 
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| 101 |   int BulletManager::getNumberOfAmmos() | 
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| 102 |   { | 
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| 103 |     return 3; | 
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| 104 |   } | 
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| 105 |  | 
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| 106 |   void BulletManager::registerAllVariables(){ | 
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| 107 |     registerVar(&bulletsSize_, sizeof(int), network::DATA); | 
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| 108 |     registerVar(&bulletsIndex_, sizeof(int), network::DATA); | 
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| 109 |     // TODO we got a problem here: | 
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| 110 |     // there is no possibility (so far) to synchronise pointers to objects | 
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| 111 |   } | 
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| 112 |    | 
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| 113 | } | 
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