| Last change
                  on this file since 1020 was
                  969,
                  checked in by rgrieder, 18 years ago | 
        
          | removed some unnecessary forward declarations
renamed destroy() —> destroySingleton()
 | 
        | File size:
            1.3 KB | 
      
      
        
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| 1 | /** | 
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| 2 | @file NPC.h | 
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| 3 | @brief AI using WorldEntity | 
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| 4 | @author Benjamin Knecht <beni_at_orxonox.net> | 
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| 5 | */ | 
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| 6 |  | 
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| 7 | #ifndef _NPC_H__ | 
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| 8 | #define _NPC_H__ | 
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| 9 |  | 
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| 10 | #include "../OrxonoxPrereqs.h" | 
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| 11 |  | 
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| 12 | #include "Model.h" | 
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| 13 |  | 
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| 14 | namespace orxonox { | 
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| 15 |  | 
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| 16 | class _OrxonoxExport NPC : public Model | 
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| 17 | { | 
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| 18 | public: | 
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| 19 |  | 
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| 20 | NPC(); | 
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| 21 | virtual ~NPC(); | 
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| 22 | virtual void loadParams(TiXmlElement* xmlElem); | 
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| 23 | void tick(float dt); | 
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| 24 | void update(); | 
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| 25 | void setValues(Vector3 location, Vector3 speed, Vector3 acceleration, bool movable); | 
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| 26 |  | 
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| 27 | private: | 
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| 28 | float getDistance(WorldEntity* temp); | 
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| 29 | void calculateAcceleration(); | 
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| 30 | Vector3 separation(); | 
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| 31 | Vector3 alignment(); | 
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| 32 | Vector3 cohesion(); | 
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| 33 |  | 
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| 34 |  | 
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| 35 | private: | 
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| 36 | bool movable_;  // movability of the element, (false) gives the possiblity that an object can`t be moved by flocking but still gets into the calculation | 
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| 37 |  | 
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| 38 | // those values should maybe be controlled by a higher power and should maybe be parameters that can be changed | 
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| 39 | static int const SEPERATIONDISTANCE = 300;  //detectionradius of seperation | 
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| 40 | static int const ALIGNMENTDISTANCE = 300;  //detectionradius of alignment | 
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| 41 | static int const COHESIONDISTANCE = 5000;  //detectionradius of cohesion | 
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| 42 | static int const NUMELEMENTS = 9;  //number of elements | 
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| 43 | }; | 
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| 44 | } | 
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| 45 | #endif /* _NPC_H__ */ | 
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