| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Reto Grieder |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | /** |
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| 29 | @file |
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| 30 | @brief Implementation of the different input handlers. |
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| 31 | */ |
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| 32 | |
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| 33 | #include "InputHandler.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | // ############################### |
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| 38 | // ### InputHandlerGame ### |
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| 39 | // ############################### |
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| 40 | |
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| 41 | /** |
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| 42 | @brief standard constructor |
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| 43 | */ |
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| 44 | InputHandlerGame::InputHandlerGame() |
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| 45 | { |
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| 46 | } |
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| 47 | |
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| 48 | /** |
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| 49 | @brief Destructor |
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| 50 | */ |
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| 51 | InputHandlerGame::~InputHandlerGame() |
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| 52 | { |
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| 53 | } |
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| 54 | |
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| 55 | /** |
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| 56 | @brief Event handler for the keyPressed Event. |
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| 57 | @param e Event information |
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| 58 | */ |
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| 59 | bool InputHandlerGame::keyPressed(const OIS::KeyEvent &e) |
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| 60 | { |
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| 61 | return true; |
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| 62 | } |
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| 63 | |
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| 64 | /** |
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| 65 | @brief Event handler for the keyReleased Event. |
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| 66 | @param e Event information |
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| 67 | */ |
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| 68 | bool InputHandlerGame::keyReleased(const OIS::KeyEvent &e) |
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| 69 | { |
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| 70 | return true; |
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| 71 | } |
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| 72 | |
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| 73 | /** |
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| 74 | @brief Event handler for the mouseMoved Event. |
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| 75 | @param e Event information |
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| 76 | */ |
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| 77 | bool InputHandlerGame::mouseMoved(const OIS::MouseEvent &e) |
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| 78 | { |
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| 79 | return true; |
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| 80 | } |
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| 81 | |
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| 82 | /** |
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| 83 | @brief Event handler for the mousePressed Event. |
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| 84 | @param e Event information |
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| 85 | @param id The ID of the mouse button |
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| 86 | */ |
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| 87 | bool InputHandlerGame::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id) |
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| 88 | { |
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| 89 | return true; |
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| 90 | } |
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| 91 | |
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| 92 | /** |
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| 93 | @brief Event handler for the mouseReleased Event. |
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| 94 | @param e Event information |
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| 95 | @param id The ID of the mouse button |
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| 96 | */ |
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| 97 | bool InputHandlerGame::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id) |
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| 98 | { |
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| 99 | return true; |
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| 100 | } |
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| 101 | |
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| 102 | // ############################### |
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| 103 | // ### InputHandlerGUI ### |
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| 104 | // ############################### |
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| 105 | |
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| 106 | /** |
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| 107 | @brief standard constructor |
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| 108 | */ |
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| 109 | InputHandlerGUI::InputHandlerGUI() |
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| 110 | { |
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| 111 | } |
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| 112 | |
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| 113 | /** |
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| 114 | @brief Destructor |
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| 115 | */ |
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| 116 | InputHandlerGUI::~InputHandlerGUI() |
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| 117 | { |
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| 118 | } |
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| 119 | |
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| 120 | /** |
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| 121 | @brief Event handler for the keyPressed Event. |
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| 122 | @param e Event information |
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| 123 | */ |
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| 124 | bool InputHandlerGUI::keyPressed(const OIS::KeyEvent &e) |
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| 125 | { |
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| 126 | return true; |
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| 127 | } |
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| 128 | |
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| 129 | /** |
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| 130 | @brief Event handler for the keyReleased Event. |
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| 131 | @param e Event information |
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| 132 | */ |
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| 133 | bool InputHandlerGUI::keyReleased(const OIS::KeyEvent &e) |
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| 134 | { |
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| 135 | return true; |
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| 136 | } |
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| 137 | |
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| 138 | /** |
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| 139 | @brief Event handler for the mouseMoved Event. |
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| 140 | @param e Event information |
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| 141 | */ |
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| 142 | bool InputHandlerGUI::mouseMoved(const OIS::MouseEvent &e) |
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| 143 | { |
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| 144 | return true; |
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| 145 | } |
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| 146 | |
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| 147 | /** |
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| 148 | @brief Event handler for the mousePressed Event. |
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| 149 | @param e Event information |
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| 150 | @param id The ID of the mouse button |
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| 151 | */ |
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| 152 | bool InputHandlerGUI::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id) |
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| 153 | { |
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| 154 | return true; |
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| 155 | } |
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| 156 | |
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| 157 | /** |
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| 158 | @brief Event handler for the mouseReleased Event. |
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| 159 | @param e Event information |
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| 160 | @param id The ID of the mouse button |
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| 161 | */ |
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| 162 | bool InputHandlerGUI::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id) |
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| 163 | { |
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| 164 | return true; |
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| 165 | } |
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| 166 | |
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| 167 | } |
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