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source: code/branches/hud/src/orxonox/overlays/OrxonoxOverlay.cc @ 1604

Last change on this file since 1604 was 1604, checked in by rgrieder, 16 years ago
  • adjusted Radar to fit in XML loading scheme
  • OverlayGroup should be more or less what I imagine for now (only supports scale method to scale the entire HUD)
  • singletonized HUDNavigation (and HUDRadar of course): These are temporary hacks!
  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "OrxonoxOverlay.h"
31
32#include <OgreOverlayManager.h>
33#include "util/Convert.h"
34#include "core/CoreIncludes.h"
35#include "GraphicsEngine.h"
36
37namespace orxonox
38{
39  unsigned int OrxonoxOverlay::hudOverlayCounter_s = 0;
40
41  OrxonoxOverlay::OrxonoxOverlay()
42    : overlay_(0)
43    , windowAspectRatio_(1.0f)
44    , bCorrectAspect_(false)
45    , size_(1.0f, 1.0f)
46    , sizeCorrection_(1.0f, 1.0f)
47    , angle_(0.0f)
48    , position_(0.0f, 0.0f)
49    , origin_(0.0f, 0.0f)
50  {
51    RegisterObject(OrxonoxOverlay);
52  }
53
54  void OrxonoxOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode)
55  {
56    BaseObject::XMLPort(xmlElement, mode);
57
58    if (mode == XMLPort::LoadObject)
59    {
60      overlay_ = Ogre::OverlayManager::getSingleton().create("OrxonoxOverlay"
61            + convertToString(hudOverlayCounter_s++) + "_" + this->getName());
62
63      this->windowResized(GraphicsEngine::getSingleton().getWindowWidth(),
64            GraphicsEngine::getSingleton().getWindowHeight());
65    }
66
67    XMLPortParam(OrxonoxOverlay, "correctAspect", setAspectCorrection, getAspectCorrection, xmlElement, mode);
68    XMLPortParam(OrxonoxOverlay, "size", setSize, getUncorrectedSize, xmlElement, mode);
69    XMLPortParam(OrxonoxOverlay, "rotation", setRotation, getRotation, xmlElement, mode);
70    XMLPortParam(OrxonoxOverlay, "origin", setOrigin, getOrigin, xmlElement, mode);
71    XMLPortParam(OrxonoxOverlay, "position", setPosition, getPosition, xmlElement, mode);
72
73    if (mode == XMLPort::LoadObject)
74    {
75      this->overlay_->show();
76      if (!this->isVisible())
77          this->overlay_->hide();
78
79      this->sizeChanged();
80      this->positionChanged();
81      this->angleChanged();
82    }
83  }
84
85  OrxonoxOverlay::~OrxonoxOverlay()
86  {
87  }
88
89  void OrxonoxOverlay::changedVisibility()
90  {
91    if (this->overlay_)
92    {
93      if (this->isVisible())
94        this->overlay_->show();
95      else
96        this->overlay_->hide();
97    }
98  }
99
100  void OrxonoxOverlay::windowResized(int newWidth, int newHeight)
101  {
102    this->windowAspectRatio_ = newWidth/(float)newHeight;
103
104    this->setAspectCorrection(this->bCorrectAspect_);
105  }
106
107  void OrxonoxOverlay::setAspectCorrection(bool val)
108  {
109    if (val)
110    {
111      // note: this is only an approximation that is mostly valid when the
112      // magnitude of the width is about the magnitude of the height.
113      // Correctly we would have to take the square root of width*height
114      this->sizeCorrection_.x = 2.0 / (this->windowAspectRatio_ + 1.0);
115      this->sizeCorrection_.y = this->windowAspectRatio_ * this->sizeCorrection_.x;
116    }
117    else
118    {
119      this->sizeCorrection_ = Vector2::UNIT_SCALE;
120    }
121
122    this->bCorrectAspect_ = val;
123    this->sizeChanged();
124  }
125
126  /**
127    @remarks
128      This function can be overriden by any derivative.
129  */
130  void OrxonoxOverlay::sizeChanged()
131  {
132    this->overlay_->setScale(size_.x * sizeCorrection_.x, size_.y * sizeCorrection_.y);
133    positionChanged();
134  }
135
136  /**
137    @remarks
138      This function can be overriden by any derivative.
139  */
140  void OrxonoxOverlay::angleChanged()
141  {
142    this->overlay_->setRotate(this->angle_);
143  }
144
145  /**
146    @remarks
147      This function can be overriden by any derivative.
148  */
149  void OrxonoxOverlay::positionChanged()
150  {
151    Vector2 scroll = (position_ - 0.5 - size_ * sizeCorrection_ * (origin_ - 0.5)) * 2.0;
152    this->overlay_->setScroll(scroll.x, -scroll.y);
153  }
154}
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