| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software; you can redistribute it and/or | 
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| 8 | *   modify it under the terms of the GNU General Public License | 
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| 9 | *   as published by the Free Software Foundation; either version 2 | 
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| 10 | *   of the License, or (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program; if not, write to the Free Software | 
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| 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      Fabian 'x3n' Landau | 
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| 23 | *   Co-authors: | 
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| 24 | *      ... | 
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| 25 | * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #include "OrxonoxStableHeaders.h" | 
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| 29 |  | 
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| 30 | #include <string> | 
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| 31 | #include <sstream> | 
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| 32 |  | 
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| 33 | #include "util/tinyxml/tinyxml.h" | 
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| 34 | #include "util/Tokenizer.h" | 
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| 35 | #include "util/String2Number.h" | 
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| 36 | #include "../core/CoreIncludes.h" | 
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| 37 | #include "../Orxonox.h" | 
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| 38 | #include "WorldEntity.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | CreateFactory(WorldEntity); | 
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| 43 |  | 
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| 44 | unsigned int WorldEntity::worldEntityCounter_s = 0; | 
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| 45 |  | 
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| 46 | WorldEntity::WorldEntity() | 
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| 47 | { | 
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| 48 | RegisterObject(WorldEntity); | 
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| 49 |  | 
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| 50 | if (Orxonox::getSingleton()->getSceneManager()) | 
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| 51 | { | 
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| 52 | std::ostringstream name; | 
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| 53 | name << (WorldEntity::worldEntityCounter_s++); | 
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| 54 | this->setName("WorldEntity" + name.str()); | 
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| 55 | this->node_ = Orxonox::getSingleton()->getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName()); | 
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| 56 | } | 
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| 57 | else | 
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| 58 | { | 
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| 59 | this->node_ = 0; | 
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| 60 | } | 
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| 61 |  | 
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| 62 | this->bStatic_ = true; | 
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| 63 | this->velocity_ = Vector3(0, 0, 0); | 
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| 64 | this->acceleration_ = Vector3(0, 0, 0); | 
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| 65 | this->rotationAxis_ = Vector3(0, 1, 0); | 
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| 66 | this->rotationRate_ = 0; | 
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| 67 | this->momentum_ = 0; | 
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| 68 | } | 
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| 69 |  | 
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| 70 | WorldEntity::~WorldEntity() | 
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| 71 | { | 
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| 72 | } | 
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| 73 |  | 
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| 74 | void WorldEntity::tick(float dt) | 
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| 75 | { | 
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| 76 | if (!this->bStatic_) | 
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| 77 | { | 
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| 78 | this->velocity_ += (dt * this->acceleration_); | 
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| 79 | this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); | 
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| 80 |  | 
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| 81 | this->rotationRate_ += (dt * this->momentum_); | 
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| 82 | this->rotate(this->rotationAxis_, dt * this->rotationRate_); | 
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| 83 | } | 
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| 84 | } | 
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| 85 |  | 
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| 86 | void WorldEntity::loadParams(TiXmlElement* xmlElem) | 
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| 87 | { | 
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| 88 | BaseObject::loadParams(xmlElem); | 
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| 89 |  | 
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| 90 | if (xmlElem->Attribute("position")) | 
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| 91 | { | 
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| 92 | std::vector<std::string> pos = tokenize(xmlElem->Attribute("position"),","); | 
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| 93 | float x, y, z; | 
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| 94 | String2Number<float>(x, pos[0]); | 
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| 95 | String2Number<float>(y, pos[1]); | 
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| 96 | String2Number<float>(z, pos[2]); | 
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| 97 | this->setPosition(x, y, z); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | if (xmlElem->Attribute("direction")) | 
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| 101 | { | 
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| 102 | std::vector<std::string> pos = tokenize(xmlElem->Attribute("direction"),","); | 
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| 103 | float x, y, z; | 
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| 104 | String2Number<float>(x, pos[0]); | 
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| 105 | String2Number<float>(y, pos[1]); | 
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| 106 | String2Number<float>(z, pos[2]); | 
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| 107 | this->setDirection(x, y, z); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | if (xmlElem->Attribute("yaw") || xmlElem->Attribute("pitch") || xmlElem->Attribute("roll")) | 
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| 111 | { | 
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| 112 | float yaw = 0.0, pitch = 0.0, roll = 0.0; | 
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| 113 | if (xmlElem->Attribute("yaw")) | 
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| 114 | String2Number<float>(yaw,xmlElem->Attribute("yaw")); | 
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| 115 |  | 
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| 116 | if (xmlElem->Attribute("pitch")) | 
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| 117 | String2Number<float>(pitch,xmlElem->Attribute("pitch")); | 
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| 118 |  | 
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| 119 | if (xmlElem->Attribute("roll")) | 
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| 120 | String2Number<float>(roll,xmlElem->Attribute("roll")); | 
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| 121 |  | 
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| 122 | this->yaw(Degree(yaw)); | 
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| 123 | this->pitch(Degree(pitch)); | 
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| 124 | this->roll(Degree(roll)); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | if (xmlElem->Attribute("scale")) | 
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| 128 | { | 
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| 129 | std::string scaleStr = xmlElem->Attribute("scale"); | 
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| 130 | float scale; | 
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| 131 | String2Number<float>(scale, scaleStr); | 
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| 132 | this->setScale(scale); | 
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| 133 | } | 
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| 134 |  | 
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| 135 | if (xmlElem->Attribute("rotationAxis")) | 
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| 136 | { | 
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| 137 | std::vector<std::string> pos = tokenize(xmlElem->Attribute("rotationAxis"),","); | 
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| 138 | float x, y, z; | 
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| 139 | String2Number<float>(x, pos[0]); | 
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| 140 | String2Number<float>(y, pos[1]); | 
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| 141 | String2Number<float>(z, pos[2]); | 
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| 142 | this->setRotationAxis(x, y, z); | 
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| 143 | } | 
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| 144 |  | 
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| 145 | if (xmlElem->Attribute("rotationRate")) | 
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| 146 | { | 
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| 147 | float rotationRate; | 
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| 148 | String2Number<float>(rotationRate, xmlElem->Attribute("rotationRate")); | 
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| 149 | this->setRotationRate(Degree(rotationRate)); | 
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| 150 | if (rotationRate != 0) | 
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| 151 | this->setStatic(false); | 
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| 152 | } | 
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| 153 |  | 
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| 154 | create(); | 
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| 155 |  | 
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| 156 | } | 
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| 157 |  | 
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| 158 | bool WorldEntity::create(){ | 
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| 159 | registerAllVariables(); | 
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| 160 | return true; | 
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| 161 | } | 
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| 162 |  | 
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| 163 | void WorldEntity::registerAllVariables() | 
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| 164 | { | 
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| 165 | // register coordinates | 
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| 166 | registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA); | 
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| 167 | registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA); | 
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| 168 | registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA); | 
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| 169 | // register orientation | 
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| 170 | registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA); | 
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| 171 | registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA); | 
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| 172 | registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA); | 
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| 173 | registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA); | 
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| 174 | // not needed at the moment, because we don't have prediction yet | 
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| 175 | /*// register velocity_ | 
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| 176 | registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA); | 
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| 177 | registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA); | 
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| 178 | registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA); | 
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| 179 | // register rotationAxis/rate | 
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| 180 | registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA); | 
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| 181 | registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA); | 
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| 182 | registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA); | 
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| 183 | registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA);*/ | 
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| 184 | } | 
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| 185 | } | 
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