| 
                Last change
                  on this file since 895 was
                  790,
                  checked in by nicolasc, 18 years ago
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          | 
               
merged FICN back into trunk 
awaiting release. 
 
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        | 
            File size:
            1.3 KB
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| 1 | /** | 
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| 2 |   @file NPC.h | 
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| 3 |   @brief AI using WorldEntity | 
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| 4 |   @author Benjamin Knecht <beni_at_orxonox.net> | 
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| 5 |  */ | 
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| 6 |  | 
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| 7 | #ifndef _NPC_H__ | 
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| 8 | #define _NPC_H__ | 
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| 9 |  | 
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| 10 | #include "../OrxonoxPrereqs.h" | 
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| 11 |  | 
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| 12 | #include "Model.h" | 
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| 13 |  | 
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| 14 | class TiXmlElement; // Forward declaration | 
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| 15 |  | 
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| 16 | namespace orxonox { | 
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| 17 |  | 
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| 18 |   class _OrxonoxExport NPC : public Model | 
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| 19 |   { | 
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| 20 |     public: | 
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| 21 |  | 
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| 22 |       NPC(); | 
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| 23 |       virtual ~NPC(); | 
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| 24 |       virtual void loadParams(TiXmlElement* xmlElem); | 
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| 25 |       void tick(float dt); | 
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| 26 |       void update(); | 
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| 27 |       void setValues(Vector3 location, Vector3 speed, Vector3 acceleration, bool movable); | 
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| 28 |  | 
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| 29 |     private: | 
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| 30 |       float getDistance(WorldEntity* temp); | 
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| 31 |       void calculateAcceleration(); | 
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| 32 |       Vector3 separation(); | 
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| 33 |       Vector3 alignment(); | 
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| 34 |       Vector3 cohesion(); | 
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| 35 |  | 
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| 36 |  | 
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| 37 |     private: | 
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| 38 |       bool movable_;  // movability of the element, (false) gives the possiblity that an object can`t be moved by flocking but still gets into the calculation | 
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| 39 |  | 
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| 40 |       // those values should maybe be controlled by a higher power and should maybe be parameters that can be changed | 
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| 41 |       static int const SEPERATIONDISTANCE = 300;  //detectionradius of seperation | 
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| 42 |       static int const ALIGNMENTDISTANCE = 300;  //detectionradius of alignment | 
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| 43 |       static int const COHESIONDISTANCE = 5000;  //detectionradius of cohesion | 
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| 44 |       static int const NUMELEMENTS = 9;  //number of elements | 
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| 45 |   }; | 
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| 46 |   ExportClass(NPC, Orxonox); | 
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| 47 |  | 
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| 48 | } | 
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| 49 | #endif /* _NPC_H__ */ | 
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