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source: code/branches/hud/src/orxonox/hud/HUDOverlay.h @ 1598

Last change on this file since 1598 was 1598, checked in by rgrieder, 16 years ago

scale, position, alignment and rotation work with overlays
Simply override virtual void size|position|angleChanged() method to have custom behavior

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HUDOverlay_H__
30#define _HUDOverlay_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <OgrePrerequisites.h>
35#include "tools/WindowEventListener.h"
36#include "util/Math.h"
37#include "core/BaseObject.h"
38
39namespace orxonox
40{
41  class _OrxonoxExport HUDOverlay : public BaseObject, public WindowEventListener
42  {
43    public:
44      HUDOverlay();
45      virtual ~HUDOverlay();
46
47      virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
48
49      void setAspectCorrection(bool val);
50      bool getAspectCorrection() { return this->bCorrectAspect_; }
51
52      /** Sets the position of this overlay. */
53      void setPosition(Vector2 pos) { this->position_ = pos; this->positionChanged(); }
54
55      /** Gets the current position. */
56      Vector2 getPosition() const { return this->position_; }
57
58      /** Scrolls the overlay by the offsets provided. */
59      void scroll(Vector2 scroll) { this->position_ += scroll; this->positionChanged(); }
60
61      /** Sets the origin point of this overlay. */
62      void setOrigin(Vector2 pos) { this->origin_ = pos; this->positionChanged(); }
63
64      /** Gets the origin point of this overlay */
65      Vector2 getOrigin() const { return this->origin_; }
66
67      /** Sets the rotation applied to this overlay.*/
68      void setRotation(const Ogre::Radian& angle) { this->angle_ = angle; this->angleChanged(); }
69
70      /** Gets the rotation applied to this overlay, in degrees.*/
71      const Radian& getRotation() const { return this->angle_; }
72
73      /** Adds the passed in angle to the rotation applied to this overlay. */
74      void rotate(const Radian& angle) { this->angle_ += angle; this->angleChanged(); }
75
76      /** Sets the scaling factor of this overlay. */
77      void setSize(const Vector2& size) { this->size_ = size; this->sizeChanged(); }
78
79      /** Gets the current size (not corrected) */
80      Vector2 getSize() const { return this->size_; }
81
82      /** Gets the current size (corrected) */
83      Vector2 getActualSize() const { return this->size_ * this->sizeCorrection_; }
84
85      /** Gets the current size correction */
86      Vector2 getSizeCorrection() const { return this->sizeCorrection_; }
87
88      /** Scales the overlay */
89      void scale(Vector2 scale) { this->size_ *= scale; this->sizeChanged(); }
90
91    protected:
92      virtual void changedVisibility();
93      virtual void sizeChanged();
94      virtual void angleChanged();
95      virtual void positionChanged();
96      float getWindowAspectRatio() { return windowAspectRatio_; } 
97
98      Ogre::Overlay* overlay_;
99
100    private:
101      void windowResized(int newWidth, int newHeight);
102
103      float windowAspectRatio_;
104      bool bCorrectAspect_;
105      Vector2 size_;
106      Vector2 sizeCorrection_;
107      Radian angle_;
108      Vector2 position_;
109      Vector2 origin_;
110
111      static unsigned int hudOverlayCounter_s;
112  };
113}
114
115#endif /* _HUDOverlay_H__ */
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