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source: code/branches/hud/src/orxonox/hud/HUDBar.h @ 1588

Last change on this file since 1588 was 1588, checked in by rgrieder, 16 years ago
  • added XML loadable HUD
  • Radar and navi are not yet done
  • explanations follow with when things are finished
  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *   Co-authors:
25 *      Felix Schulthess
26 *      Fabian 'x3n' Landau
27 *      Reto Grieder
28 *
29 */
30
31#ifndef _HUDBar_H__
32#define _HUDBar_H__
33
34#include "OrxonoxPrereqs.h"
35
36#include <OgrePrerequisites.h>
37#include <OgrePanelOverlayElement.h>
38
39#include "util/Math.h"
40#include "HUDOverlay.h"
41
42namespace orxonox
43{
44  class _OrxonoxExport HUDBar : public HUDOverlay, public TickableReal
45  {
46    public:
47      HUDBar();
48      virtual ~HUDBar();
49
50      virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
51
52      //virtual void tick(float dt) { }
53
54      void setValue(float value);
55      void addColour(float value, const ColourValue& colour);
56      void clearColours();
57
58      inline void setRightToLeft(bool r2l)
59        { this->right2Left_ = r2l; }
60      inline bool getRightToLeft() const
61        { return this->right2Left_; }
62      inline float getValue() const
63        { return this->value_; }
64
65    private:
66      static unsigned int materialcount_s;
67      bool right2Left_;
68      bool autoColour_;                   // whether bar changes colour automatically
69      float value_;                       // progress of bar
70      Ogre::PanelOverlayElement* bar_;
71      Ogre::PanelOverlayElement* background_;
72      Ogre::TextureUnitState* textureUnitState_;
73      std::map<float, ColourValue> colours_;
74
75      float barWidth_s;
76      float barHeight_s;
77      float barOffsetLeft_s;
78      float barOffsetTop_s;
79    };
80}
81#endif /* _HUDBar_H__ */
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