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source: code/branches/hud/src/orxonox/hud/HUD.cc @ 964

Last change on this file since 964 was 964, checked in by chaiy, 16 years ago

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1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option)asdf any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28#include "OrxonoxStableHeaders.h"
29
30#include <OgreOverlayManager.h>
31#include <OgreOverlayElement.h>
32#include <OgreStringConverter.h>
33
34#include "HUD.h"
35#include "Bar.h"
36
37
38namespace orxonox
39{
40  using namespace Ogre;
41
42  HUD::HUD(void)
43  {
44    init();
45
46    setTime(99,55);
47
48    setTargetWindowName("HURRA");
49    setTargetWindowDistance(12);
50    setTargetWindowStatus("Dead");
51    setTargetWindowDistance(30);
52
53    setEnergyValue(60.0);
54
55    setShieldLeftTopValue(true);
56    setShieldRightTopValue(false);
57    setShieldLeftBottomValue(false);
58    setShieldRightBottomValue(true);
59
60    setRocket1(11);
61    setRocket2(22);
62    setRocket3(33);
63    setRocket4(44);
64
65    setEnergyDistr(33,33,34);
66
67    setPrimar(3);
68
69    energyDistrPixelX_ = 100;
70    energyDistrPixelY_ = 86;
71
72  }
73
74
75  HUD::~HUD( void ){
76
77  }
78
79  void HUD::setTime(int i, int j){
80    timeMin_=i;
81    timeSec_=j;
82    timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_));
83  }
84
85  void HUD::setTargetWindowName(std::string i){
86    targetWindowName_=i;
87    targetWindowNameText_->setCaption( targetWindowName_ );
88  }
89
90  void HUD::setTargetWindowStatus(std::string i){
91    targetWindowStatus_=i;
92    targetWindowStatusText_->setCaption( targetWindowStatus_ );
93  }
94
95  void HUD::setTargetWindowDistance(int i){
96    targetWindowDistance_=i;
97    targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" );
98  }
99
100  void HUD::setTargetWindowHitRating(int i){
101    targetWindowHitRating_=i;
102    targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" );
103  }
104
105  void HUD::setEnergyValue(int i){
106    energyValue_=i;
107    energyLength_->setWidth((int)((float)energyValue_/(float)100*200));
108  }
109
110  void HUD::setShieldLeftTopValue(bool i){
111    shieldLeftTopValue_=i;
112    if (shieldLeftTopValue_) shieldLeftTop_->show();
113    else shieldLeftTop_->hide();
114  }
115
116  void HUD::setShieldRightTopValue(bool i){
117    shieldRightTopValue_=i;
118    if (shieldRightTopValue_) shieldRightTop_->show();
119    else shieldRightTop_->hide();
120  }
121
122  void HUD::setShieldLeftBottomValue(bool i){
123    shieldLeftBottomValue_=i;
124    if (shieldLeftBottomValue_) shieldLeftBottom_->show();
125    else shieldLeftBottom_->hide();
126  }
127
128  void HUD::setShieldRightBottomValue(bool i){
129    shieldRightBottomValue_=i;
130    if (shieldRightBottomValue_) shieldRightBottom_->show();
131    else shieldRightBottom_->hide();
132  }
133
134  void HUD::setRocket1(int i){
135    rocket1_=i;
136    rocketNum1_->setCaption(StringConverter::toString(rocket1_));
137  }
138
139  void HUD::setRocket2(int i){
140    rocket2_=i;
141    rocketNum2_->setCaption(StringConverter::toString(rocket2_));
142  }
143
144  void HUD::setRocket3(int i){
145    rocket3_=i;
146    rocketNum3_->setCaption(StringConverter::toString(rocket3_));
147  }
148
149  void HUD::setRocket4(int i){
150    rocket4_=i;
151    rocketNum4_->setCaption(StringConverter::toString(rocket4_));
152  }
153
154  void HUD::setEnergyDistr(float s, float e, float l){
155    energyDistrShield_=s;
156    energyDistrEngine_=e;
157    energyDistrLaser_=l;
158
159    float energyDistrShieldInv_ = 100 - energyDistrShield_;
160    float energyDistrEngineInv_ = 100 - energyDistrEngine_;
161    float energyDistrLaserInv_ = 100 - energyDistrLaser_;
162
163    float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_));
164    float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_;
165    float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_;
166
167    energyDistrPoint_->setLeft((int)energyDistrX_-3);
168    energyDistrPoint_->setTop((int)energyDistrY_-3);
169
170  }
171
172  void HUD::setPrimar(int i){
173    primarValue_=i;
174    if(i==1){
175      primarChoice_->setLeft(2);
176      primarChoice_->setWidth(48);
177    }
178    if(i==2){
179      primarChoice_->setLeft(51);
180      primarChoice_->setWidth(49);
181    }
182    else{
183      primarChoice_->setLeft(101);
184      primarChoice_->setWidth(48);
185    }
186  }
187
188
189
190  void HUD::init(void)
191  {
192    timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text");
193
194    targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name");
195    targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText");
196    targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText");
197    targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText");
198
199    energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground");
200
201    shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop");
202    shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop");
203    shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom");
204    shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom");
205
206    rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1");
207    rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2");
208    rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3");
209    rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4");
210
211    // FIXME: unused vars!
212    float energyDistrPixelX_ = 100;
213    float energyDistrPixelY_ = 86;
214    energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint");
215
216    primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice");
217  }
218
219}
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