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source: code/branches/hud/src/orxonox/GraphicsEngine.h @ 1617

Last change on this file since 1617 was 1590, checked in by rgrieder, 16 years ago

svn save, just in case our house burns down over night…

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[1035]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[1035]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[1535]23 *      Reto Grieder
[1035]24 *   Co-authors:
[1535]25 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007, Felix Schulthess
[1035]26 *
27 */
28
[612]29/**
[1035]30  @file
31  @brief Declaration of GraphicsEngine Singleton.
[612]32  @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
[673]35#ifndef _GraphicsEngine_H__
36#define _GraphicsEngine_H__
[612]37
[1039]38#include "OrxonoxPrereqs.h"
39
[715]40#include <string>
41
[1021]42#include <OgrePrerequisites.h>
[1024]43#include <OgreLog.h>
[1214]44#include <OgreRenderWindow.h>
45#include <OgreWindowEventUtilities.h>
[1021]46#include "core/OrxonoxClass.h"
[612]47
[729]48
[1590]49namespace orxonox
50{
[1214]51    /**
[1032]52    @brief Graphics engine manager class
[1214]53    */
[1293]54    class _OrxonoxExport GraphicsEngine : public Ogre::WindowEventListener, public Ogre::LogListener, public OrxonoxClass
[1214]55    {
56        public:
57            void setConfigValues();
[1535]58            bool setup();
59            bool declareRessourceLocations();
[1293]60            bool loadRenderer();
61            bool initialiseResources();
62            bool createNewScene();
63
[1214]64            void destroy();
[612]65
[1293]66            Ogre::SceneManager* getSceneManager() { return scene_; }
67
[1214]68            // several window properties
69            Ogre::RenderWindow* getRenderWindow() { return this->renderWindow_; }
70            size_t getWindowHandle();
71            int getWindowWidth() const;
[1505]72            int getWindowHeight() const;
[1502]73            float getWindowAspectRatio() const;
74            float getAverageFPS() const
75            { if (renderWindow_) return this->renderWindow_->getAverageFPS(); else return 0.0f; }
[1588]76            float getAverageRTR() const { return this->renderTimeRatio_; }
77            void setAverageRTR(float rtr) { this->renderTimeRatio_ = rtr; }
[1021]78
[1293]79            void windowMoved       (Ogre::RenderWindow* rw);
80            void windowResized     (Ogre::RenderWindow* rw);
81            void windowFocusChanged(Ogre::RenderWindow* rw);
82            void windowClosed      (Ogre::RenderWindow* rw);
83
[1563]84            inline unsigned int getDetailLevelParticle() const
85              { return this->detailLevelParticle_; }
86
[1214]87            static GraphicsEngine& getSingleton();
88            static GraphicsEngine* getSingletonPtr() { return &getSingleton(); }
[1021]89
[1502]90
[1214]91        private:
92            // don't mess with singletons
93            GraphicsEngine();
94            ~GraphicsEngine();
95            GraphicsEngine(GraphicsEngine&) { }
[1024]96
[1214]97            //! Method called by the LogListener from Ogre
98            void messageLogged(const std::string&, Ogre::LogMessageLevel,
99                             bool, const std::string&);
[612]100
[1563]101            Ogre::Root*         root_;                  //!< Ogre's root
102            Ogre::SceneManager* scene_;                 //!< scene manager of the game
103            Ogre::RenderWindow* renderWindow_;          //!< the current render window
104            std::string         resourceFile_;          //!< resources file name
105            std::string         ogreConfigFile_;        //!< ogre config file name
106            std::string         ogrePluginsFile_;       //!< ogre plugins file name
107            std::string         ogreLogFile_;           //!< log file name for Ogre log messages
108            int                 ogreLogLevelTrivial_;   //!< Corresponding Orxonx debug level for LL_TRIVIAL
109            int                 ogreLogLevelNormal_;    //!< Corresponding Orxonx debug level for LL_NORMAL
110            int                 ogreLogLevelCritical_;  //!< Corresponding Orxonx debug level for LL_CRITICAL
111            unsigned int        detailLevelParticle_;   //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high)
[1588]112            float               renderTimeRatio_;       //!< Ratio between time required to render a frame and to tick() it
[1214]113    };
[612]114}
115
[673]116#endif /* _GraphicsEngine_H__ */
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