| 
                Last change
                  on this file since 879 was
                  790,
                  checked in by nicolasc, 18 years ago
           | 
        
        
          | 
               
merged FICN back into trunk 
awaiting release. 
 
           | 
        
        | 
            File size:
            1.0 KB
           | 
      
      
        
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| 1 | // | 
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| 2 | // C++ Interface: Server | 
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| 3 | // | 
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| 4 | // Description: | 
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| 5 | // | 
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| 6 | // | 
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| 7 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 8 | // | 
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| 9 | // Copyright: See COPYING file that comes with this distribution | 
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| 10 | // | 
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| 11 | // | 
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| 12 |  | 
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| 13 | #ifndef _Server_H__ | 
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| 14 | #define _Server_H__ | 
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| 15 |  | 
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| 16 | #include <string> | 
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| 17 |  | 
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| 18 | #include "PacketManager.h" | 
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| 19 | #include "NetworkPrereqs.h" | 
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| 20 |  | 
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| 21 | namespace network | 
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| 22 | { | 
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| 23 |   /** | 
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| 24 |   * This class is the root class of the network module for a server. | 
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| 25 |   * It implements all functions necessary for a Server | 
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| 26 |   */ | 
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| 27 |   class _NetworkExport Server : public PacketDecoder{ | 
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| 28 |   public: | 
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| 29 |     Server(); | 
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| 30 |     Server(int port, std::string bindAddress); | 
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| 31 |     Server(int port, const char *bindAddress); | 
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| 32 |     void open(); | 
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| 33 |     void close(); | 
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| 34 |     bool sendMSG(std::string msg); | 
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| 35 |     bool sendMSG(const char *msg); | 
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| 36 |     void tick(float time); | 
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| 37 |   protected: | 
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| 38 |     void processQueue(); | 
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| 39 |     void updateGamestate(); | 
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| 40 |   private: | 
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| 41 |     bool sendGameState(); | 
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| 42 |     void processAck( ack *data, int clientID); | 
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| 43 |     ConnectionManager *connection; | 
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| 44 |     GameStateManager *gamestates; | 
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| 45 |     PacketGenerator packet_gen; | 
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| 46 |  | 
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| 47 |     ClientInformation *clients; | 
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| 48 |   }; | 
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| 49 |  | 
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| 50 |  | 
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| 51 |  | 
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| 52 |  | 
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| 53 | } | 
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| 54 |  | 
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| 55 | #endif /* _Server_H__ */ | 
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