[10657] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10659] | 23 | * Cyrill Burgener |
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[10657] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[10659] | 30 | @file HoverShip.cc |
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| 31 | @brief Implementation of the HoverShip class. |
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[10657] | 32 | */ |
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| 33 | |
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[10659] | 34 | #include "HoverShip.h" |
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[10657] | 35 | #include "core/CoreIncludes.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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[10659] | 39 | RegisterClass(HoverShip); |
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[10657] | 40 | |
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[10659] | 41 | HoverShip::HoverShip(Context* context) : SpaceShip(context) |
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[10657] | 42 | { |
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[10659] | 43 | RegisterObject(HoverShip); |
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[10657] | 44 | } |
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| 45 | |
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[10659] | 46 | void HoverShip::tick(float dt) |
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[10657] | 47 | { |
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[10659] | 48 | SUPER(HoverShip, tick, dt); |
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[10657] | 49 | } |
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| 50 | |
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[10760] | 51 | /*void HoverShip::moveFrontBack(const Vector2& value) |
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[10694] | 52 | { this->steering_.z -= value.x; } |
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| 53 | |
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| 54 | void HoverShip::moveRightLeft(const Vector2& value) |
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| 55 | { this->steering_.x += value.x; } |
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| 56 | |
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| 57 | void HoverShip::moveUpDown(const Vector2& value) |
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| 58 | { this->steering_.y += value.x; } |
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| 59 | |
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| 60 | void HoverShip::rotateYaw(const Vector2& value) {} |
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| 61 | void HoverShip::rotatePitch(const Vector2& value) {} |
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[10760] | 62 | void HoverShip::rotateRoll(const Vector2& value) {}*/ |
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[10694] | 63 | |
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[10760] | 64 | bool HoverShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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[10694] | 65 | { |
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[10760] | 66 | orxout() << "collision" << endl; |
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| 67 | |
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[10694] | 68 | /*if (contactPoint.m_normalWorldOnB.y() > 0.6) |
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| 69 | this->isFloor_ = true; |
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| 70 | else |
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| 71 | this->isFloor_ = false; |
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| 72 | |
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| 73 | return false;*/ |
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| 74 | return false; |
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| 75 | } |
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| 76 | |
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| 77 | void HoverShip::boost(bool bBoost) { |
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| 78 | /*if (this->isFloor_) |
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| 79 | { |
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| 80 | if (!this->thisTickBoost_) |
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| 81 | this->localVelocity_.y = jumpValue_; |
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| 82 | //this->physicalBody_->applyCentralImpulse(btVector3(0, jumpvalue, 0)); |
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| 83 | this->thisTickBoost_ = true; |
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| 84 | this->isFloor_ = false; |
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| 85 | }*/ |
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| 86 | } |
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| 87 | |
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[10664] | 88 | /* Hover* HoverShip::getGame() |
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[10657] | 89 | { |
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[10664] | 90 | if (game == NULL) |
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[10657] | 91 | { |
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[10659] | 92 | for (ObjectList<Hover>::iterator it = ObjectList<Hover>::begin(); it != ObjectList<Hover>::end(); ++it) |
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[10657] | 93 | { |
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| 94 | game = *it; |
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| 95 | } |
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| 96 | } |
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[10664] | 97 | return game; |
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| 98 | }*/ |
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[10657] | 99 | } |
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