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source: code/branches/hoverHS15/src/modules/hover/Hover.h @ 10894

Last change on this file since 10894 was 10894, checked in by meierman, 8 years ago

Flag generator implemented

File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Hover.h
31    @brief Gametype.
32    @ingroup Hover
33*/
34
35#ifndef _Hover_H__
36#define _Hover_H__
37
38#include "HoverPrereqs.h"
39#include "HoverOrigin.h" // Necessary for WeakPointer
40//#include "HoverShip.h"        DO NOT include in Header. Will cause forward declaration issues
41
42//#include "HoverHUDinfo.h"
43
44#include "gametypes/Gametype.h"
45#include "core/EventIncludes.h"
46#include "core/command/Executor.h"
47#include "core/config/ConfigValueIncludes.h"
48
49#include "gamestates/GSLevel.h"
50#include "chat/ChatManager.h"
51#include <vector>
52
53// ! HACK
54#include "infos/PlayerInfo.h"
55
56#include "core/command/ConsoleCommand.h"
57
58#include "tools/Timer.h"
59
60
61
62namespace orxonox
63{
64
65    enum eDirection
66    {
67        eDirection_Invalid = 0,
68        eDirection_Up      = 1,
69        eDirection_Right   = 2,
70        eDirection_Down    = 4,
71        eDirection_Left    = 8
72    }; 
73
74    class _HoverExport Hover : public Gametype
75    {
76       public:
77            Hover(Context* context);
78
79            virtual void start();
80            virtual void end();
81
82            virtual void tick(float dt);
83
84            // void setOrigin(HoverOrigin* center)
85            //    { center_ = center; }           
86
87            void setOrigin(HoverOrigin* origin)
88                       { this->origin_ = origin; }
89
90
91            WeakPtr<HoverOrigin> origin_;
92
93        private:
94            int CellIdx();
95            int RandomInt();
96            int RandomInt4();
97
98
99            bool IsDirValid( eDirection Dir );
100            eDirection GetDirection();
101            void GenerateMaze();
102            void RenderMaze();
103            void MazeOut();
104            void LevelOut();
105            std::vector<HoverFlag*> flagVector;
106
107
108    };
109}
110
111#endif /* _Hover_H__ */
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