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source: code/branches/hoverHS15/src/modules/hover/Hover.cc @ 10658

Last change on this file since 10658 was 10658, checked in by meierman, 9 years ago

new basic files added to Hover

File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Hover.cc
31    @brief Implementation of the Hover class.
32*/
33
34#include "Hover.h"
35#include "HoverShip.h" // Necessary for getPlayer function. Do NOT include this in Header!
36#include "core/CoreIncludes.h"
37
38namespace orxonox
39{
40    RegisterUnloadableClass(Hover);
41
42    Hover::Hover(Context* context) : GameType(context)
43    {
44        RegisterObject(Hover);
45
46        //this->setHUDTemplate("HoverHUD");
47    }
48
49
50
51    void Hover::tick(float dt)
52    {
53
54        SUPER(Hover, tick, dt);
55    }
56
57   
58
59    void Hover::start()
60    {
61
62        // Call start for the parent class.
63        GameType::start();
64    }
65
66
67    void Hover::end()
68    {
69        // DON'T CALL THIS!
70        //      Deathmatch::end();
71        // It will misteriously crash the game!
72        // Instead startMainMenu, this won't crash.
73        GSLevel::startMainMenu();
74    }
75}
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