| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file |
|---|
| 31 | @ingroup Command ConsoleCommand |
|---|
| 32 | @brief Declaration of the orxonox::ConsoleCommand class. |
|---|
| 33 | */ |
|---|
| 34 | |
|---|
| 35 | #ifndef _ConsoleCommand_H__ |
|---|
| 36 | #define _ConsoleCommand_H__ |
|---|
| 37 | |
|---|
| 38 | #include "core/CorePrereqs.h" |
|---|
| 39 | |
|---|
| 40 | #include <stack> |
|---|
| 41 | #include <vector> |
|---|
| 42 | |
|---|
| 43 | #include "ArgumentCompletionFunctions.h" |
|---|
| 44 | #include "Executor.h" |
|---|
| 45 | |
|---|
| 46 | namespace orxonox |
|---|
| 47 | { |
|---|
| 48 | /** |
|---|
| 49 | @brief A small collection of functions that can be used in DeclareConsoleCommand() if |
|---|
| 50 | you don't want to use the real function-pointer. |
|---|
| 51 | */ |
|---|
| 52 | namespace prototype |
|---|
| 53 | { |
|---|
| 54 | inline void void__void(void) {} |
|---|
| 55 | inline void void__string(const std::string&) {} |
|---|
| 56 | |
|---|
| 57 | inline std::string string__bool(bool) { return ""; } |
|---|
| 58 | inline std::string string__string(const std::string&) { return ""; } |
|---|
| 59 | inline std::string string__uint_uint_bool(unsigned int, unsigned int, bool) { return ""; } |
|---|
| 60 | } |
|---|
| 61 | |
|---|
| 62 | namespace AccessLevel |
|---|
| 63 | { |
|---|
| 64 | /** |
|---|
| 65 | @brief Possible access levels: A command can only be executed if the program is in the state which is requested by the access level. |
|---|
| 66 | */ |
|---|
| 67 | enum Enum |
|---|
| 68 | { |
|---|
| 69 | All, |
|---|
| 70 | Standalone, |
|---|
| 71 | Master, |
|---|
| 72 | Server, |
|---|
| 73 | Client, |
|---|
| 74 | Online, |
|---|
| 75 | Offline, |
|---|
| 76 | None |
|---|
| 77 | }; |
|---|
| 78 | } |
|---|
| 79 | |
|---|
| 80 | /** |
|---|
| 81 | @brief The ConsoleCommand class stores all information about a console command which can be executed by CommandExecutor. |
|---|
| 82 | |
|---|
| 83 | Console commands can be entered by the user into the shell, called in scripts, or |
|---|
| 84 | used for key-bindings. They are simple text strings that can be executed by |
|---|
| 85 | CommandExecutor. CommandExecutor will search for a ConsoleCommand with the given |
|---|
| 86 | group and name and will execute it's Executor (which again calls the Functor and |
|---|
| 87 | this finally calls the command-function). |
|---|
| 88 | |
|---|
| 89 | @see See @ref ConsoleCommandExample "ConsoleCommand.h" for more information and some examples. |
|---|
| 90 | */ |
|---|
| 91 | class _CoreExport ConsoleCommand |
|---|
| 92 | { |
|---|
| 93 | friend struct ConsoleCommandManipulator; |
|---|
| 94 | |
|---|
| 95 | /** |
|---|
| 96 | @brief Helper class that is used to put the current state of the ConsoleCommand on a stack. |
|---|
| 97 | */ |
|---|
| 98 | struct Command |
|---|
| 99 | { |
|---|
| 100 | ExecutorPtr executor_; ///< The executor |
|---|
| 101 | FunctorPtr functor_; ///< The function that is used with the executor - has to be stored separatley because the executor is often used with different functors |
|---|
| 102 | std::vector<void*> objectStack_; ///< The object stack |
|---|
| 103 | }; |
|---|
| 104 | |
|---|
| 105 | public: |
|---|
| 106 | /** |
|---|
| 107 | * @brief Defines the name of a command, consisting of an optional group ("" means no group) and the name itself. |
|---|
| 108 | */ |
|---|
| 109 | struct CommandName |
|---|
| 110 | { |
|---|
| 111 | CommandName(const std::string& group, const std::string& name) : group_(group), name_(name) {} |
|---|
| 112 | std::string group_; |
|---|
| 113 | std::string name_; |
|---|
| 114 | }; |
|---|
| 115 | |
|---|
| 116 | /** |
|---|
| 117 | @brief Helper class that is used to manipulate console commands. |
|---|
| 118 | |
|---|
| 119 | An instance of this class is returned if you call the ModifyConsoleCommand macro. |
|---|
| 120 | This class provides an interface which wraps some functions of ConsoleCommand. It |
|---|
| 121 | allows access to some private functions like setFunction() (that can't be called |
|---|
| 122 | right after SetConsoleCommand()) but it also hides some functions that shouln't be |
|---|
| 123 | called after the static declaration like addShortcut() or description(). |
|---|
| 124 | |
|---|
| 125 | @see See @ref ConsoleCommandExample "ConsoleCommand.h" for more information and examples. |
|---|
| 126 | */ |
|---|
| 127 | struct ConsoleCommandManipulator |
|---|
| 128 | { |
|---|
| 129 | public: |
|---|
| 130 | /// Constructor: Creates a manipulator for a given ConsoleCommand. |
|---|
| 131 | ConsoleCommandManipulator(ConsoleCommand* command) : command_(command) {} |
|---|
| 132 | |
|---|
| 133 | /// Changes the current function of the command. @param function The new function-pointer @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
|---|
| 134 | template <class F> |
|---|
| 135 | inline ConsoleCommandManipulator& setFunction(F function, bool bForce = false) |
|---|
| 136 | { |
|---|
| 137 | if (this->command_) |
|---|
| 138 | { |
|---|
| 139 | // check if the headers match. If they do, only change the function-pointer of the current Functor instead of creating a new Functor |
|---|
| 140 | if (this->command_->getExecutor() && this->command_->getExecutor()->getFunctor() && this->command_->getExecutor()->getFunctor()->getFullIdentifier() == typeid(F)) |
|---|
| 141 | { |
|---|
| 142 | FunctorPointer<F>* functor = static_cast<FunctorPointer<F>*>(this->command_->getExecutor()->getFunctor().get()); |
|---|
| 143 | functor->setFunction(function); |
|---|
| 144 | return *this; |
|---|
| 145 | } |
|---|
| 146 | this->command_->setFunction(createFunctor(function), bForce); |
|---|
| 147 | } |
|---|
| 148 | return *this; |
|---|
| 149 | } |
|---|
| 150 | /// Changes the current function of the command. @param function The new function-pointer @param object The new object-pointer (for member-functions) @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
|---|
| 151 | template <class F, class O> |
|---|
| 152 | inline ConsoleCommandManipulator& setFunction(F function, O* object, bool bForce = false) |
|---|
| 153 | { |
|---|
| 154 | if (this->command_) |
|---|
| 155 | { |
|---|
| 156 | // check if the headers match. If they do, only change the function-pointer of the current Functor instead of creating a new Functor |
|---|
| 157 | if (this->command_->getExecutor() && this->command_->getExecutor()->getFunctor() && this->command_->getExecutor()->getFunctor()->getFullIdentifier() == typeid(F)) |
|---|
| 158 | { |
|---|
| 159 | FunctorPointer<F, O>* functor = static_cast<FunctorPointer<F, O>*>(this->command_->getExecutor()->getFunctor().get()); |
|---|
| 160 | functor->setFunction(function); |
|---|
| 161 | functor->setObject(object); |
|---|
| 162 | return *this; |
|---|
| 163 | } |
|---|
| 164 | this->command_->setFunction(createFunctor(function, object), bForce); |
|---|
| 165 | } |
|---|
| 166 | return *this; |
|---|
| 167 | } |
|---|
| 168 | /// Changes the current Functor of the command. @param functor The new Functor @param bForce If true, the new Functor is always assigned, even if the headers don't match |
|---|
| 169 | inline ConsoleCommandManipulator& setFunction(const FunctorPtr& functor, bool bForce = false) |
|---|
| 170 | { if (this->command_) { this->command_->setFunction(functor, bForce); } return *this; } |
|---|
| 171 | /// Changes the current Executor of the command. @param executor The new Executor @param bForce If true, the new Executor is always assigned, even if the headers don't match |
|---|
| 172 | inline ConsoleCommandManipulator& setFunction(const ExecutorPtr& executor, bool bForce = false) |
|---|
| 173 | { if (this->command_) { this->command_->setFunction(executor, bForce); } return *this; } |
|---|
| 174 | |
|---|
| 175 | /// Pushes a copy of the current Executor on the command-stack, that can be altered without changing the old Executor. @details This function is especially useful if you don't wan't to change the function, but only the default values of the executor. |
|---|
| 176 | inline ConsoleCommandManipulator& pushFunction() |
|---|
| 177 | { if (this->command_) { this->command_->pushFunction(); } return *this; } |
|---|
| 178 | /// Pushes a new function on the command-stack. @param function The new function-pointer @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
|---|
| 179 | template <class F> |
|---|
| 180 | inline ConsoleCommandManipulator& pushFunction(F function, bool bForce = false) |
|---|
| 181 | { if (this->command_) { this->command_->pushFunction(createFunctor(function), bForce); } return *this; } |
|---|
| 182 | /// Pushes a new function on the command-stack. @param function The new function-pointer @param object The new object-pointer (for member-functions) @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
|---|
| 183 | template <class F, class O> |
|---|
| 184 | inline ConsoleCommandManipulator& pushFunction(F function, O* object, bool bForce = false) |
|---|
| 185 | { if (this->command_) { this->command_->pushFunction(createFunctor(function, object), bForce); } return *this; } |
|---|
| 186 | /// Pushes a new Functor on the command-stack. @param functor The new Functor @param bForce If true, the new Functor is always assigned, even if the headers don't match |
|---|
| 187 | inline ConsoleCommandManipulator& pushFunction(const FunctorPtr& functor, bool bForce = false) |
|---|
| 188 | { if (this->command_) { this->command_->pushFunction(functor, bForce); } return *this; } |
|---|
| 189 | /// Pushes a new Executor on the command-stack. @param executor The new Executor @param bForce If true, the new Executor is always assigned, even if the headers don't match |
|---|
| 190 | inline ConsoleCommandManipulator& pushFunction(const ExecutorPtr& executor, bool bForce = false) |
|---|
| 191 | { if (this->command_) { this->command_->pushFunction(executor, bForce); } return *this; } |
|---|
| 192 | |
|---|
| 193 | /// Removes the current function from the stack and restores the old state. If there's no other function on the stack, the command is deactivated. |
|---|
| 194 | inline ConsoleCommandManipulator& popFunction() |
|---|
| 195 | { if (this->command_) { this->command_->popFunction(); } return *this; } |
|---|
| 196 | |
|---|
| 197 | /// Sets the current function-pointer to NULL, which also deactivates the command. |
|---|
| 198 | inline ConsoleCommandManipulator& resetFunction() |
|---|
| 199 | { if (this->command_) { this->command_->resetFunction(); } return *this; } |
|---|
| 200 | |
|---|
| 201 | /// Changes the current object (used for member-functions). |
|---|
| 202 | inline ConsoleCommandManipulator& setObject(void* object) |
|---|
| 203 | { if (this->command_) { this->command_->setObject(object); } return *this; } |
|---|
| 204 | /// Pushes a new object on the object-stack. |
|---|
| 205 | inline ConsoleCommandManipulator& pushObject(void* object) |
|---|
| 206 | { if (this->command_) { this->command_->pushObject(object); } return *this; } |
|---|
| 207 | /// Removes the current object from the object-stack and restores the old object (or NULL if there's no object left on the stack). |
|---|
| 208 | inline ConsoleCommandManipulator& popObject() |
|---|
| 209 | { if (this->command_) { this->command_->popObject(); } return *this; } |
|---|
| 210 | |
|---|
| 211 | /// Changes the activity of the command. |
|---|
| 212 | inline ConsoleCommandManipulator& setActive(bool bActive) |
|---|
| 213 | { if (this->command_) { this->command_->setActive(bActive); } return *this; } |
|---|
| 214 | /// Activates the command. |
|---|
| 215 | inline ConsoleCommandManipulator& activate() |
|---|
| 216 | { return this->setActive(true); } |
|---|
| 217 | /// Deactivates the command. |
|---|
| 218 | inline ConsoleCommandManipulator& deactivate() |
|---|
| 219 | { return this->setActive(false); } |
|---|
| 220 | |
|---|
| 221 | /// Changes the visibility of the command. |
|---|
| 222 | inline ConsoleCommandManipulator& setHidden(bool bHidden) |
|---|
| 223 | { if (this->command_) { this->command_->setHidden(bHidden); } return *this; } |
|---|
| 224 | /// Hides the command (can still be executed, but is not visible in the list of available commands). |
|---|
| 225 | inline ConsoleCommandManipulator& hide() |
|---|
| 226 | { return this->setHidden(true); } |
|---|
| 227 | /// Makes the command visible. |
|---|
| 228 | inline ConsoleCommandManipulator& show() |
|---|
| 229 | { return this->setHidden(false); } |
|---|
| 230 | |
|---|
| 231 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
|---|
| 232 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1) |
|---|
| 233 | { if (this->command_) { this->command_->defaultValues(arg1); } return *this; } |
|---|
| 234 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
|---|
| 235 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2) |
|---|
| 236 | { if (this->command_) { this->command_->defaultValues(arg1, arg2); } return *this; } |
|---|
| 237 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
|---|
| 238 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3) |
|---|
| 239 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3); } return *this; } |
|---|
| 240 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
|---|
| 241 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4) |
|---|
| 242 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3, arg4); } return *this; } |
|---|
| 243 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
|---|
| 244 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5) |
|---|
| 245 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3, arg4, arg5); } return *this; } |
|---|
| 246 | /// Changes the default value of the argument with given index of the current executor (doesn't modify executors on deeper levels of the command-stack). |
|---|
| 247 | inline ConsoleCommandManipulator& defaultValue(unsigned int index, const MultiType& arg) |
|---|
| 248 | { if (this->command_) { this->command_->defaultValue(index, arg); } return *this; } |
|---|
| 249 | |
|---|
| 250 | /// Changes the access level of the command. |
|---|
| 251 | inline ConsoleCommandManipulator& accessLevel(AccessLevel::Enum level) |
|---|
| 252 | { if (this->command_) { this->command_->accessLevel(level); } return *this; } |
|---|
| 253 | |
|---|
| 254 | /// Changes the argument completer for the given parameter. |
|---|
| 255 | inline ConsoleCommandManipulator& argumentCompleter(unsigned int index, ArgumentCompleter* completer) |
|---|
| 256 | { if (this->command_) { this->command_->argumentCompleter(index, completer); } return *this; } |
|---|
| 257 | |
|---|
| 258 | /// Defines the command to be an input command. |
|---|
| 259 | inline ConsoleCommandManipulator& setAsInputCommand() |
|---|
| 260 | { if (this->command_) { this->command_->setAsInputCommand(); } return *this; } |
|---|
| 261 | /// Changes the keybind mode of the command. |
|---|
| 262 | inline ConsoleCommandManipulator& keybindMode(KeybindMode::Value mode) |
|---|
| 263 | { if (this->command_) { this->command_->changeKeybindMode(mode); } return *this; } |
|---|
| 264 | /// Sets the input configured param to the given index. |
|---|
| 265 | inline ConsoleCommandManipulator& inputConfiguredParam(int index) |
|---|
| 266 | { if (this->command_) { this->command_->inputConfiguredParam(index); } return *this; } |
|---|
| 267 | |
|---|
| 268 | private: |
|---|
| 269 | ConsoleCommand* command_; ///< The command which is being manipulated by this object |
|---|
| 270 | }; |
|---|
| 271 | |
|---|
| 272 | public: |
|---|
| 273 | ConsoleCommand(const std::string& name, const ExecutorPtr& executor, bool bInitialized = true); |
|---|
| 274 | ConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized = true); |
|---|
| 275 | ~ConsoleCommand(); |
|---|
| 276 | |
|---|
| 277 | ConsoleCommand& addShortcut(); |
|---|
| 278 | ConsoleCommand& addShortcut(const std::string& name); |
|---|
| 279 | ConsoleCommand& addGroup(const std::string& group); |
|---|
| 280 | ConsoleCommand& addGroup(const std::string& group, const std::string& name); |
|---|
| 281 | |
|---|
| 282 | /// Returns the name that was first used for this command. |
|---|
| 283 | inline const std::string& getName() const |
|---|
| 284 | { return this->baseName_; } |
|---|
| 285 | |
|---|
| 286 | const ExecutorPtr& getExecutor() const; |
|---|
| 287 | /// Returns the functor that defines the required header for this command (but isn't necessarily executed). |
|---|
| 288 | inline const FunctorPtr& getBaseFunctor() const |
|---|
| 289 | { return this->baseFunctor_; } |
|---|
| 290 | |
|---|
| 291 | /// Changes the activity of the command. |
|---|
| 292 | inline ConsoleCommand& setActive(bool bActive) |
|---|
| 293 | { this->bActive_ = bActive; return *this; } |
|---|
| 294 | /// Activates the command. |
|---|
| 295 | inline ConsoleCommand& activate() |
|---|
| 296 | { return this->setActive(true); } |
|---|
| 297 | /// Deactivates the command. |
|---|
| 298 | inline ConsoleCommand& deactivate() |
|---|
| 299 | { return this->setActive(false); } |
|---|
| 300 | |
|---|
| 301 | /// Changes the visibility of the command. |
|---|
| 302 | inline ConsoleCommand& setHidden(bool bHidden) |
|---|
| 303 | { this->bHidden_ = bHidden; return *this; } |
|---|
| 304 | /// Hides the command (can still be executed, but is not visible in the list of available commands). |
|---|
| 305 | inline ConsoleCommand& hide() |
|---|
| 306 | { return this->setHidden(true); } |
|---|
| 307 | /// Makes the command visible. |
|---|
| 308 | inline ConsoleCommand& show() |
|---|
| 309 | { return this->setHidden(false); } |
|---|
| 310 | |
|---|
| 311 | bool isActive() const; |
|---|
| 312 | bool hasAccess() const; |
|---|
| 313 | /// Returns true if the command is currently hidden. |
|---|
| 314 | inline bool isHidden() const |
|---|
| 315 | { return this->bHidden_; } |
|---|
| 316 | |
|---|
| 317 | ConsoleCommand& description(const std::string& description); |
|---|
| 318 | const std::string& getDescription() const; |
|---|
| 319 | |
|---|
| 320 | ConsoleCommand& descriptionParam(unsigned int index, const std::string& description); |
|---|
| 321 | const std::string& getDescriptionParam(unsigned int index) const; |
|---|
| 322 | |
|---|
| 323 | ConsoleCommand& descriptionReturnvalue(const std::string& description); |
|---|
| 324 | const std::string& getDescriptionReturnvalue(int index) const; |
|---|
| 325 | |
|---|
| 326 | ConsoleCommand& defaultValues(const MultiType& arg1); |
|---|
| 327 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2); |
|---|
| 328 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3); |
|---|
| 329 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4); |
|---|
| 330 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5); |
|---|
| 331 | ConsoleCommand& defaultValue(unsigned int index, const MultiType& arg); |
|---|
| 332 | |
|---|
| 333 | /// Changes the access level of the command. |
|---|
| 334 | inline ConsoleCommand& accessLevel(AccessLevel::Enum level) |
|---|
| 335 | { this->accessLevel_ = level; return *this; } |
|---|
| 336 | /// Returns the access level of the command. |
|---|
| 337 | inline AccessLevel::Enum getAccessLevel() const |
|---|
| 338 | { return this->accessLevel_; } |
|---|
| 339 | |
|---|
| 340 | ConsoleCommand& argumentCompleter(unsigned int index, ArgumentCompleter* completer); |
|---|
| 341 | ArgumentCompleter* getArgumentCompleter(unsigned int index) const; |
|---|
| 342 | |
|---|
| 343 | /// Defines the command to be an input command |
|---|
| 344 | inline ConsoleCommand& setAsInputCommand() |
|---|
| 345 | { |
|---|
| 346 | this->keybindMode(KeybindMode::OnHold); |
|---|
| 347 | this->defaultValue(0, Vector2(0.0f, 0.0f)); |
|---|
| 348 | this->inputConfiguredParam(0); |
|---|
| 349 | return *this; |
|---|
| 350 | } |
|---|
| 351 | |
|---|
| 352 | /// Sets the keybind mode. Note: use changeKeybindMode if you intend to change the mode. |
|---|
| 353 | inline ConsoleCommand& keybindMode(KeybindMode::Value mode) |
|---|
| 354 | { this->keybindMode_ = mode; return *this; } |
|---|
| 355 | /// Returns the keybind mode |
|---|
| 356 | inline KeybindMode::Value getKeybindMode() const |
|---|
| 357 | { return this->keybindMode_; } |
|---|
| 358 | |
|---|
| 359 | ConsoleCommand& changeKeybindMode(KeybindMode::Value mode); |
|---|
| 360 | |
|---|
| 361 | /// Changes the input configured param to the given index. |
|---|
| 362 | inline ConsoleCommand& inputConfiguredParam(int index) |
|---|
| 363 | { this->inputConfiguredParam_ = index; return *this; } |
|---|
| 364 | /// Returns the input configured param. |
|---|
| 365 | inline int getInputConfiguredParam() const |
|---|
| 366 | { return this->inputConfiguredParam_; } |
|---|
| 367 | |
|---|
| 368 | /// Returns a manipulator for this command. |
|---|
| 369 | inline ConsoleCommandManipulator getManipulator() |
|---|
| 370 | { return this; } |
|---|
| 371 | |
|---|
| 372 | inline const std::vector<CommandName>& getNames() |
|---|
| 373 | { return this->names_; } |
|---|
| 374 | |
|---|
| 375 | private: |
|---|
| 376 | void init(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized); |
|---|
| 377 | |
|---|
| 378 | bool headersMatch(const FunctorPtr& functor); |
|---|
| 379 | bool headersMatch(const ExecutorPtr& executor); |
|---|
| 380 | |
|---|
| 381 | bool setFunction(const ExecutorPtr& executor, bool bForce = false); |
|---|
| 382 | bool setFunction(const FunctorPtr& functor, bool bForce = false); |
|---|
| 383 | void pushFunction(const ExecutorPtr& executor, bool bForce = false); |
|---|
| 384 | void pushFunction(const FunctorPtr& functor, bool bForce = false); |
|---|
| 385 | void pushFunction(); |
|---|
| 386 | void popFunction(); |
|---|
| 387 | void resetFunction(); |
|---|
| 388 | |
|---|
| 389 | bool setObject(void* object); |
|---|
| 390 | void pushObject(void* object); |
|---|
| 391 | void popObject(); |
|---|
| 392 | void* getObject() const; |
|---|
| 393 | |
|---|
| 394 | bool bActive_; ///< True if the command should be active (it can still be inactive, for example if the function is missing) |
|---|
| 395 | bool bHidden_; ///< True if the command is hidden (it is still executable, but not visible in the list of available commands) |
|---|
| 396 | AccessLevel::Enum accessLevel_; ///< The access level (the state of the game in which you can access the command) |
|---|
| 397 | std::string baseName_; ///< The name that was first assigned to the command |
|---|
| 398 | std::vector<CommandName> names_; ///< All names and aliases of this command |
|---|
| 399 | FunctorPtr baseFunctor_; ///< The functor that defines the header of the command-function |
|---|
| 400 | |
|---|
| 401 | ExecutorPtr executor_; ///< The Executor that is used to execute the command |
|---|
| 402 | std::stack<Command> commandStack_; ///< A stack of commands, used to push and pop different functions |
|---|
| 403 | std::vector<void*> objectStack_; ///< A stack of objects, used to push and pop different objects for a function |
|---|
| 404 | |
|---|
| 405 | ArgumentCompleter* argumentCompleter_[MAX_FUNCTOR_ARGUMENTS]; ///< ArgumentCompleter for each argument |
|---|
| 406 | |
|---|
| 407 | KeybindMode::Value keybindMode_; ///< The keybind mode |
|---|
| 408 | int inputConfiguredParam_; ///< The input configured param |
|---|
| 409 | |
|---|
| 410 | LanguageEntryLabel description_; ///< The description of the command |
|---|
| 411 | LanguageEntryLabel descriptionReturnvalue_; ///< A description of the return-value |
|---|
| 412 | LanguageEntryLabel descriptionParam_[MAX_FUNCTOR_ARGUMENTS]; ///< A description for each argument |
|---|
| 413 | }; |
|---|
| 414 | } |
|---|
| 415 | |
|---|
| 416 | #endif /* _ConsoleCommand_H__ */ |
|---|