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source: code/branches/gui/src/orxonox/objects @ 2030

Name Size Rev Age Author Last Change
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WorldEntity.h 9.7 KB 1686   16 years rgrieder Moved most of the GraphicsEngine code to GSRoot and GSGraphics. …
WorldEntity.cc 7.9 KB 1686   16 years rgrieder Moved most of the GraphicsEngine code to GSRoot and GSGraphics. …
Tickable.h 2.4 KB 1638   16 years rgrieder merged input branch into gui test branch (was about time) svn save …
Tickable.cc 1.4 KB 1535   16 years rgrieder merged input branch back to trunk
SpaceShipAI.h 2.2 KB 1552   16 years landauf several improvements: - AI works properly now - add enemies with …
SpaceShipAI.cc 11.2 KB 1694   16 years rgrieder Added Dedicated game state (name: "dedicated", class: GSDedicated). It …
SpaceShip.h 6.1 KB 1625   16 years rgrieder merged hud branch back to trunk
SpaceShip.cc 23.6 KB 1694   16 years rgrieder Added Dedicated game state (name: "dedicated", class: GSDedicated). It …
Skybox.h 1.6 KB 1558   16 years landauf added support for isVisible() and isActive() to all objects. those …
Skybox.cc 2.5 KB 1694   16 years rgrieder Added Dedicated game state (name: "dedicated", class: GSDedicated). It …
RotatingProjectile.h 790 bytes 1558   16 years landauf added support for isVisible() and isActive() to all objects. those …
RotatingProjectile.cc 3.1 KB 1558   16 years landauf added support for isVisible() and isActive() to all objects. those …
Projectile.h 1.8 KB 1552   16 years landauf several improvements: - AI works properly now - add enemies with …
Projectile.cc 3.7 KB 1638   16 years rgrieder merged input branch into gui test branch (was about time) svn save …
ParticleSpawner.h 2.1 KB 1608   16 years landauf - added a backlight to all SpaceShips, leaving a trail behind …
ParticleSpawner.cc 3.7 KB 1686   16 years rgrieder Moved most of the GraphicsEngine code to GSRoot and GSGraphics. …
ParticleProjectile.h 1.5 KB 1558   16 years landauf added support for isVisible() and isActive() to all objects. those …
ParticleProjectile.cc 2.0 KB 1563   16 years landauf - added configurable detaillevel for particle effects to …
NPC.h 2.2 KB 1625   16 years rgrieder merged hud branch back to trunk
NPC.cc 6.1 KB 1625   16 years rgrieder merged hud branch back to trunk
Model.h 1.6 KB 1558   16 years landauf added support for isVisible() and isActive() to all objects. those …
Model.cc 2.8 KB 1627   16 years rgrieder some adjustment to the default value setting in the overlay files
CameraHandler.h 2.1 KB 1505   16 years rgrieder f* svn: It doesn't even inform you if you attempt to set a non …
CameraHandler.cc 2.8 KB 1653   16 years rgrieder - getInstance is probably more suitable than getSingleton (as x3n has …
Camera.h 1.9 KB 1505   16 years rgrieder f* svn: It doesn't even inform you if you attempt to set a non …
Camera.cc 3.5 KB 1653   16 years rgrieder - getInstance is probably more suitable than getSingleton (as x3n has …
BillboardProjectile.h 1.5 KB 1558   16 years landauf added support for isVisible() and isActive() to all objects. those …
BillboardProjectile.cc 2.0 KB 1559   16 years landauf used isInitialized() in destructors where needed and changed …
Backlight.h 2.1 KB 1608   16 years landauf - added a backlight to all SpaceShips, leaving a trail behind …
Backlight.cc 5.5 KB 1697   16 years rgrieder Minor gcc/CMake 'adjustments'
Ambient.h 1.7 KB 1625   16 years rgrieder merged hud branch back to trunk
Ambient.cc 2.7 KB 1694   16 years rgrieder Added Dedicated game state (name: "dedicated", class: GSDedicated). It …
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