source:
code/branches/gui/src/orxonox/objects
@
  1997
        
        | Name | Size | Rev | Age | Author | Last Change | 
|---|---|---|---|---|---|
| ../ | |||||
| Ambient.cc | 2.7 KB  | 1694 | 17 years | rgrieder | Added Dedicated game state (name: "dedicated", class: GSDedicated). It … | 
| Ambient.h | 1.7 KB  | 1625 | 17 years | rgrieder | merged hud branch back to trunk | 
| Backlight.cc | 5.5 KB  | 1697 | 17 years | rgrieder | Minor gcc/CMake 'adjustments' | 
| Backlight.h | 2.1 KB  | 1608 | 17 years | landauf | - added a backlight to all SpaceShips, leaving a trail behind … | 
| BillboardProjectile.cc | 2.0 KB  | 1559 | 17 years | landauf | used isInitialized() in destructors where needed and changed … | 
| BillboardProjectile.h | 1.5 KB  | 1558 | 17 years | landauf | added support for isVisible() and isActive() to all objects. those … | 
| Camera.cc | 3.5 KB  | 1653 | 17 years | rgrieder | - getInstance is probably more suitable than getSingleton (as x3n has … | 
| Camera.h | 1.9 KB  | 1505 | 17 years | rgrieder | f* svn: It doesn't even inform you if you attempt to set a non … | 
| CameraHandler.cc | 2.8 KB  | 1653 | 17 years | rgrieder | - getInstance is probably more suitable than getSingleton (as x3n has … | 
| CameraHandler.h | 2.1 KB  | 1505 | 17 years | rgrieder | f* svn: It doesn't even inform you if you attempt to set a non … | 
| Model.cc | 2.8 KB  | 1627 | 17 years | rgrieder | some adjustment to the default value setting in the overlay files | 
| Model.h | 1.6 KB  | 1558 | 17 years | landauf | added support for isVisible() and isActive() to all objects. those … | 
| NPC.cc | 6.1 KB  | 1625 | 17 years | rgrieder | merged hud branch back to trunk | 
| NPC.h | 2.2 KB  | 1625 | 17 years | rgrieder | merged hud branch back to trunk | 
| ParticleProjectile.cc | 2.0 KB  | 1563 | 17 years | landauf | - added configurable detaillevel for particle effects to … | 
| ParticleProjectile.h | 1.5 KB  | 1558 | 17 years | landauf | added support for isVisible() and isActive() to all objects. those … | 
| ParticleSpawner.cc | 3.7 KB  | 1686 | 17 years | rgrieder | Moved most of the GraphicsEngine code to GSRoot and GSGraphics. … | 
| ParticleSpawner.h | 2.1 KB  | 1608 | 17 years | landauf | - added a backlight to all SpaceShips, leaving a trail behind … | 
| Projectile.cc | 3.7 KB  | 1638 | 17 years | rgrieder | merged input branch into gui test branch (was about time) svn save … | 
| Projectile.h | 1.8 KB  | 1552 | 17 years | landauf | several improvements: - AI works properly now - add enemies with … | 
| RotatingProjectile.cc | 3.1 KB  | 1558 | 17 years | landauf | added support for isVisible() and isActive() to all objects. those … | 
| RotatingProjectile.h | 790 bytes  | 1558 | 17 years | landauf | added support for isVisible() and isActive() to all objects. those … | 
| Skybox.cc | 2.5 KB  | 1694 | 17 years | rgrieder | Added Dedicated game state (name: "dedicated", class: GSDedicated). It … | 
| Skybox.h | 1.6 KB  | 1558 | 17 years | landauf | added support for isVisible() and isActive() to all objects. those … | 
| SpaceShip.cc | 23.6 KB  | 1694 | 17 years | rgrieder | Added Dedicated game state (name: "dedicated", class: GSDedicated). It … | 
| SpaceShip.h | 6.1 KB  | 1625 | 17 years | rgrieder | merged hud branch back to trunk | 
| SpaceShipAI.cc | 11.2 KB  | 1694 | 17 years | rgrieder | Added Dedicated game state (name: "dedicated", class: GSDedicated). It … | 
| SpaceShipAI.h | 2.2 KB  | 1552 | 17 years | landauf | several improvements: - AI works properly now - add enemies with … | 
| Tickable.cc | 1.4 KB  | 1535 | 17 years | rgrieder | merged input branch back to trunk | 
| Tickable.h | 2.4 KB  | 1638 | 17 years | rgrieder | merged input branch into gui test branch (was about time) svn save … | 
| WorldEntity.cc | 7.9 KB  | 1686 | 17 years | rgrieder | Moved most of the GraphicsEngine code to GSRoot and GSGraphics. … | 
| WorldEntity.h | 9.7 KB  | 1686 | 17 years | rgrieder | Moved most of the GraphicsEngine code to GSRoot and GSGraphics. … | 
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