| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "WorldEntity.h" | 
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| 31 |  | 
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| 32 | #include <string> | 
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| 33 | #include <sstream> | 
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| 34 |  | 
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| 35 | #include "tinyxml/tinyxml.h" | 
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| 36 | #include "util/SubString.h" | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "GraphicsEngine.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |     CreateFactory(WorldEntity); | 
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| 44 |  | 
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| 45 |     unsigned int WorldEntity::worldEntityCounter_s = 0; | 
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| 46 |  | 
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| 47 |     WorldEntity::WorldEntity() | 
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| 48 |     { | 
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| 49 |         RegisterObject(WorldEntity); | 
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| 50 |  | 
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| 51 |         if (GraphicsEngine::getSingleton().getLevelSceneManager()) | 
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| 52 |         { | 
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| 53 |             std::ostringstream name; | 
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| 54 |             name << (WorldEntity::worldEntityCounter_s++); | 
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| 55 |             this->setName("WorldEntity" + name.str()); | 
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| 56 |             this->node_ = GraphicsEngine::getSingleton().getLevelSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName()); | 
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| 57 |  | 
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| 58 |             registerAllVariables(); | 
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| 59 |         } | 
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| 60 |         else | 
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| 61 |         { | 
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| 62 |             this->node_ = 0; | 
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| 63 |         } | 
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| 64 |  | 
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| 65 |         this->bStatic_ = true; | 
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| 66 |         this->velocity_ = Vector3(0, 0, 0); | 
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| 67 |         this->acceleration_ = Vector3(0, 0, 0); | 
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| 68 |         this->rotationAxis_ = Vector3(0, 1, 0); | 
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| 69 |         this->rotationRate_ = 0; | 
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| 70 |         this->momentum_ = 0; | 
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| 71 |     } | 
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| 72 |  | 
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| 73 |  | 
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| 74 |     WorldEntity::~WorldEntity() | 
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| 75 |     { | 
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| 76 |         if (this->isInitialized()) | 
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| 77 |         { | 
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| 78 |             this->getNode()->removeAndDestroyAllChildren(); | 
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| 79 |             GraphicsEngine::getSingleton().getLevelSceneManager()->destroySceneNode(this->getName()); | 
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| 80 |         } | 
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| 81 |     } | 
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| 82 |  | 
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| 83 |     void WorldEntity::tick(float dt) | 
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| 84 |     { | 
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| 85 |         if (!this->bStatic_ && this->isActive()) | 
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| 86 |         { | 
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| 87 | //             COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl; | 
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| 88 |             this->velocity_ += (dt * this->acceleration_); | 
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| 89 |             this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); | 
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| 90 |  | 
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| 91 |             this->rotationRate_ += (dt * this->momentum_); | 
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| 92 |             this->rotate(this->rotationAxis_, dt * this->rotationRate_); | 
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| 93 |             //COUT(3) << "rotationrate: " << this->rotationRate_.valueDegrees() << " momentum: " << this->momentum_.valueDegrees() << std::endl; | 
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| 94 |         } | 
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| 95 |     } | 
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| 96 |  | 
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| 97 |  | 
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| 98 |     void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll) | 
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| 99 |     { | 
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| 100 |         this->yaw(yaw); | 
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| 101 |         this->pitch(pitch); | 
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| 102 |         this->roll(roll); | 
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| 103 |     } | 
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| 104 |  | 
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| 105 |     /** | 
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| 106 |         @brief XML loading and saving. | 
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| 107 |         @param xmlelement The XML-element | 
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| 108 |         @param loading Loading (true) or saving (false) | 
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| 109 |         @return The XML-element | 
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| 110 |     */ | 
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| 111 |     void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 112 |     { | 
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| 113 |         BaseObject::XMLPort(xmlelement, mode); | 
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| 114 |  | 
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| 115 |         XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode); | 
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| 116 |         XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode); | 
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| 117 |         XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode); | 
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| 118 |         XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode); | 
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| 119 |         XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode); | 
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| 120 |         XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode); | 
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| 121 |  | 
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| 122 |         XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true); | 
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| 123 |  | 
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| 124 |         WorldEntity::create(); | 
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| 125 |     } | 
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| 126 |  | 
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| 127 |  | 
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| 128 |     void WorldEntity::registerAllVariables() | 
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| 129 |     { | 
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| 130 |       // register inheritec variables from BaseObject | 
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| 131 |       registerVar( (void*) &(this->bActive_), sizeof(this->bActive_), network::DATA, 0x3); | 
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| 132 |       registerVar( (void*) &(this->bVisible_), sizeof(this->bVisible_), network::DATA, 0x3); | 
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| 133 |       // register coordinates | 
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| 134 |       registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3); | 
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| 135 |       registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3); | 
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| 136 |       registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3); | 
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| 137 |       // register orientation | 
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| 138 |       registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3); | 
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| 139 |       registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3); | 
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| 140 |       registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3); | 
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| 141 |       registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3); | 
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| 142 |       // register velocity_ | 
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| 143 |       registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3); | 
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| 144 |       registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3); | 
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| 145 |       registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3); | 
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| 146 |       // register rotationAxis/rate | 
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| 147 |       registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3); | 
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| 148 |       registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3); | 
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| 149 |       registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3); | 
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| 150 |       registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3); | 
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| 151 |       // register scale of node | 
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| 152 |       registerVar( (void*) &(this->getScale().x), sizeof(this->getScale().x), network::DATA, 0x3); | 
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| 153 |       registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA, 0x3); | 
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| 154 |       registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA, 0x3); | 
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| 155 |       //register staticity | 
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| 156 |       registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3); | 
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| 157 |       //register acceleration & momentum | 
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| 158 | //       registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x2); | 
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| 159 | //       registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x2); | 
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| 160 | //       registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x2); | 
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| 161 | //       registerVar( (void*) &(this->getMomentum()), sizeof(this->getMomentum()), network::DATA, 0x2); // only backsync | 
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| 162 |     } | 
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| 163 |  | 
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| 164 |     void WorldEntity::attachWorldEntity(WorldEntity* entity) | 
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| 165 |     { | 
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| 166 |         this->attachedWorldEntities_.push_back(entity); | 
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| 167 |         this->attachObject(entity); | 
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| 168 |     } | 
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| 169 |  | 
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| 170 |     const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const | 
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| 171 |     { | 
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| 172 |         if (index < this->attachedWorldEntities_.size()) | 
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| 173 |             return this->attachedWorldEntities_[index]; | 
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| 174 |         else | 
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| 175 |             return 0; | 
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| 176 |     } | 
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| 177 |  | 
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| 178 |     void WorldEntity::attachObject(const WorldEntity& obj) const | 
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| 179 |     { | 
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| 180 |         GraphicsEngine::getSingleton().getLevelSceneManager()->getRootSceneNode()->removeChild(obj.getNode()); | 
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| 181 |         this->getNode()->addChild(obj.getNode()); | 
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| 182 |     } | 
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| 183 |  | 
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| 184 |     void WorldEntity::attachObject(WorldEntity* obj) const | 
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| 185 |     { | 
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| 186 |         GraphicsEngine::getSingleton().getLevelSceneManager()->getRootSceneNode()->removeChild(obj->getNode()); | 
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| 187 |         this->getNode()->addChild(obj->getNode()); | 
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| 188 |     } | 
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| 189 | } | 
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