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source: code/branches/gui/src/orxonox/objects/SpaceShip.cc @ 2027

Last change on this file since 2027 was 1694, checked in by rgrieder, 16 years ago

Added Dedicated game state (name: "dedicated", class: GSDedicated).
It doesn't work at all yet, mainly because of our very poorly designed /objects folder. I tried adding a few "if (Settings::showsGraphics())", but I ran into some serious issues.
I will simply leave this topic up to an eager orxonox developer who wants a dedicated server :D There is A LOT of work to be done…

  • Property svn:eol-style set to native
File size: 23.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "util/Convert.h"
38#include "util/Math.h"
39
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "core/Debug.h"
43#include "core/XMLPort.h"
44#include "core/ConsoleCommand.h"
45
46#include "network/Client.h"
47
48#include "tools/ParticleInterface.h"
49
50#include "GraphicsEngine.h"
51#include "Settings.h"
52#include "RotatingProjectile.h"
53#include "ParticleProjectile.h"
54#include "ParticleSpawner.h"
55#include "Backlight.h"
56#include "CameraHandler.h"
57
58namespace orxonox
59{
60    SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).setAccessLevel(AccessLevel::Debug);
61    SetConsoleCommand(SpaceShip, whereAmI, true).setAccessLevel(AccessLevel::User);
62    SetConsoleCommand(SpaceShip, moveLongitudinal, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
63    SetConsoleCommand(SpaceShip, moveLateral, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
64    SetConsoleCommand(SpaceShip, moveYaw, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
65    SetConsoleCommand(SpaceShip, movePitch, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
66    SetConsoleCommand(SpaceShip, moveRoll, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, 1.0f).setAxisParamIndex(0).setKeybindMode(KeybindMode::OnHold);
67    SetConsoleCommand(SpaceShip, fire, true).setAccessLevel(AccessLevel::User).setKeybindMode(KeybindMode::OnHold);
68    SetConsoleCommandGeneric(test1, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed"), false).setAccessLevel(AccessLevel::Debug);
69    SetConsoleCommandGeneric(test2, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber"), false).setAccessLevel(AccessLevel::Debug);
70    SetConsoleCommandGeneric(test3, SpaceShip, createConsoleCommand(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl"), false).setAccessLevel(AccessLevel::Debug);
71
72    CreateFactory(SpaceShip);
73
74    SpaceShip* SpaceShip::instance_s;
75
76
77    SpaceShip *SpaceShip::getLocalShip(){
78      Iterator<SpaceShip> it;
79      for(it = ObjectList<SpaceShip>::start(); it; ++it){
80        if( (it)->myShip_ )
81          return *it;
82      }
83      return NULL;
84    }
85
86    SpaceShip::SpaceShip()
87    {
88        RegisterObject(SpaceShip);
89
90        this->setRotationAxis(1, 0, 0);
91        this->setStatic(false);
92
93        this->zeroRadian_ = 0;
94        this->maxSideAndBackSpeed_ = 0;
95        this->maxSpeed_ = 0;
96        this->maxRotation_ = 0;
97        this->translationAcceleration_ = 0;
98        this->rotationAcceleration_ = 0;
99        this->translationDamping_ = 0;
100        this->rotationDamping_ = 0;
101        this->maxRotationRadian_ = 0;
102        this->rotationAccelerationRadian_ = 0;
103        this->rotationDampingRadian_ = 0;
104
105        this->cam_ = 0;
106        this->tt1_ = 0;
107        this->tt2_ = 0;
108        this->smoke_ = 0;
109        this->fire_ = 0;
110
111        this->backlight_ = 0;
112
113        this->redNode_ = 0;
114        this->greenNode_ = 0;
115        this->blinkTime_ = 0;
116
117        this->timeToReload_ = 0;
118
119        this->bLMousePressed_ = false;
120        this->bRMousePressed_ = false;
121        this->mouseXRotation_ = 0;
122        this->mouseYRotation_ = 0;
123        this->myShip_ = false;
124
125        this->registerAllVariables();
126
127        SpaceShip::instance_s = this;
128
129        this->setConfigValues();
130
131        this->initialDir_ = Vector3(1.0, 0.0, 0.0);
132        this->currentDir_ = initialDir_;
133        this->initialOrth_ = Vector3(0.0, 0.0, 1.0);
134        this->currentOrth_ = initialOrth_;
135
136        this->camName_ = this->getName() + "CamNode";
137
138        this->teamNr_ = 0;
139        this->health_ = 100;
140
141        this->radarObject_ = static_cast<WorldEntity*>(this);
142    }
143
144    SpaceShip::~SpaceShip()
145    {
146        if (this->isInitialized())
147        {
148            if (this->tt1_)
149                delete this->tt1_;
150            if (this->tt2_)
151                delete this->tt2_;
152
153            if (this->smoke_)
154                this->smoke_->destroy();
155            if (this->fire_)
156                this->fire_->destroy();
157
158            if (this->backlight_)
159                delete this->backlight_;
160
161            if (this->cam_)
162                delete this->cam_;
163        }
164    }
165
166    bool SpaceShip::create(){
167      if(!myShip_){
168        if(network::Client::getSingleton() && objectID == network::Client::getSingleton()->getShipID())
169          myShip_=true;
170        else
171          this->setRadarObjectColour(this->getProjectileColour());
172      }
173      if(Model::create())
174        this->init();
175      else
176        return false;
177      return true;
178    }
179
180    void SpaceShip::registerAllVariables(){
181      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 );
182      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
183      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
184      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
185      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
186      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
187      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
188      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
189      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
190      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
191
192    }
193
194    void SpaceShip::init()
195    {
196        if (Settings::showsGraphics())
197        {
198            // START CREATING THRUSTERS
199            this->tt1_ = new ParticleInterface("Orxonox/thruster1", LODParticle::low);
200            this->tt1_->createNewEmitter();
201            this->tt1_->getAllEmitters()->setDirection(-this->getInitialDir());
202            this->tt1_->getEmitter(0)->setPosition(Vector3(-15, 20, -1));
203            this->tt1_->getEmitter(1)->setPosition(Vector3(-15, -20, -1));
204            this->tt1_->setSpeedFactor(3.0);
205
206            Ogre::SceneNode* node2a = this->getNode()->createChildSceneNode(this->getName() + "particle2a");
207            node2a->setInheritScale(false);
208            node2a->setScale(1, 1, 1);
209            tt1_->addToSceneNode(node2a);
210
211            this->tt2_ = new ParticleInterface("Orxonox/thruster2", LODParticle::normal);
212            this->tt2_->createNewEmitter();
213            this->tt2_->getAllEmitters()->setDirection(Vector3(-1, 0, 0));
214            this->tt2_->getEmitter(0)->setPosition(Vector3(-30, 40, -2));
215            this->tt2_->getEmitter(1)->setPosition(Vector3(-30, -40, -2));
216
217            Ogre::SceneNode* node2b = this->getNode()->createChildSceneNode(this->getName() + "particle2b");
218            node2b->setInheritScale(false);
219            node2b->setScale(0.5, 0.5, 0.5);
220            tt2_->addToSceneNode(node2b);
221
222            this->leftThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, -10, -0.5));
223            this->rightThrusterFlare_.setBillboardSet("Flares/ThrusterFlare1", Vector3(-7.5, 10, -0.5));
224
225            Ogre::SceneNode* node2c = this->getNode()->createChildSceneNode(this->getName() + "particle2c");
226            node2c->setInheritScale(false);
227            node2c->setScale(2, 2, 2);
228            node2c->attachObject(this->leftThrusterFlare_.getBillboardSet());
229            node2c->attachObject(this->rightThrusterFlare_.getBillboardSet());
230            // END CREATING THRUSTERS
231
232            // START CREATING BLINKING LIGHTS
233            this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
234            this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
235
236            this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
237            this->redNode_->setInheritScale(false);
238            this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
239            this->greenNode_->setInheritScale(false);
240
241            this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
242            this->redNode_->setScale(0.3, 0.3, 0.3);
243
244            this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
245            this->greenNode_->setScale(0.3, 0.3, 0.3);
246            // END CREATING BLINKING LIGHTS
247
248            // START CREATING ADDITIONAL EFFECTS
249            this->backlight_ = new Backlight(this->maxSpeed_, 0.8);
250            this->attachObject(this->backlight_);
251            this->backlight_->setPosition(-2.35, 0, 0.2);
252            this->backlight_->setColour(this->getProjectileColour());
253
254            this->smoke_ = new ParticleSpawner();
255            this->smoke_->setParticle("Orxonox/smoke5", LODParticle::normal, 0, 0, 3);
256            this->attachObject(this->smoke_);
257
258            this->fire_ = new ParticleSpawner();
259            this->fire_->setParticle("Orxonox/fire3", LODParticle::normal, 0, 0, 1);
260            this->attachObject(this->fire_);
261            // END CREATING ADDITIONAL EFFECTS
262
263            if (this->isExactlyA(Class(SpaceShip)))
264            {
265                // START of testing crosshair
266                this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
267                this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
268
269                this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
270                this->chNearNode_->setInheritScale(false);
271                this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
272                this->chFarNode_->setInheritScale(false);
273
274                this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
275                this->chNearNode_->setScale(0.2, 0.2, 0.2);
276
277                this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
278                this->chFarNode_->setScale(0.4, 0.4, 0.4);
279                // END of testing crosshair
280            }
281        }
282
283        createCamera();
284    }
285
286    void SpaceShip::setConfigValues()
287    {
288        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
289        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
290        SetConfigValue(testvector_, Vector3()).description("asdfblah");
291    }
292
293    void SpaceShip::changedVisibility()
294    {
295        Model::changedVisibility();
296
297        this->tt1_->setEnabled(this->isVisible());
298        this->tt2_->setEnabled(this->isVisible());
299        this->redBillboard_.setVisible(this->isVisible());
300        this->greenBillboard_.setVisible(this->isVisible());
301        this->crosshairNear_.setVisible(this->isVisible());
302        this->crosshairFar_.setVisible(this->isVisible());
303        this->rightThrusterFlare_.setVisible(this->isVisible());
304        this->leftThrusterFlare_.setVisible(this->isVisible());
305        this->smoke_->setVisible(this->isVisible());
306        this->fire_->setVisible(this->isVisible());
307        this->backlight_->setVisible(this->isVisible());
308    }
309
310    void SpaceShip::changedActivity()
311    {
312        Model::changedActivity();
313
314        this->tt1_->setEnabled(this->isVisible());
315        this->tt2_->setEnabled(this->isVisible());
316        this->redBillboard_.setVisible(this->isVisible());
317        this->greenBillboard_.setVisible(this->isVisible());
318        this->crosshairNear_.setVisible(this->isVisible());
319        this->crosshairFar_.setVisible(this->isVisible());
320        this->rightThrusterFlare_.setVisible(this->isVisible());
321        this->leftThrusterFlare_.setVisible(this->isVisible());
322    }
323
324    void SpaceShip::setCamera(const std::string& camera)
325    {
326      myShip_=true; // TODO: this is only a hack
327      camName_=camera;
328      // change camera attributes here, if you want to ;)
329    }
330
331    void SpaceShip::getFocus(){
332      COUT(4) << "requesting focus" << std::endl;
333      if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID)
334        CameraHandler::getInstance()->requestFocus(cam_);
335
336    }
337
338    Camera* SpaceShip::getCamera(){
339        return cam_;
340    }
341
342    void SpaceShip::createCamera(){
343//       COUT(4) << "begin camera creation" << std::endl;
344      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
345      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
346      this->camNode_->setPosition(Vector3(-25,0,5));
347//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
348//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
349//      camNode_->setOrientation(q1*q2);
350      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
351      cam_ = new Camera(this->camNode_);
352
353      cam_->setTargetNode(this->getNode());
354//        cam->setPosition(Vector3(0,-350,0));
355      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
356      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
357      this->camNode_->setOrientation(q2*q1);
358      if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){
359        this->setBacksync(true);
360        CameraHandler::getInstance()->requestFocus(cam_);
361      }
362    }
363
364    void SpaceShip::setMaxSpeed(float value)
365    { this->maxSpeed_ = value; }
366    void SpaceShip::setMaxSideAndBackSpeed(float value)
367    { this->maxSideAndBackSpeed_ = value; }
368    void SpaceShip::setMaxRotation(float value)
369    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
370    void SpaceShip::setTransAcc(float value)
371    { this->translationAcceleration_ = value; }
372    void SpaceShip::setRotAcc(float value)
373    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
374    void SpaceShip::setTransDamp(float value)
375    { this->translationDamping_ = value; }
376    void SpaceShip::setRotDamp(float value)
377    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
378
379    /**
380        @brief XML loading and saving.
381        @param xmlelement The XML-element
382        @param loading Loading (true) or saving (false)
383        @return The XML-element
384    */
385    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
386    {
387        Model::XMLPort(xmlelement, mode);
388
389        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
390        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
391        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
392        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
393        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
394        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
395        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
396        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
397
398        SpaceShip::create();
399        if (this->isExactlyA(Class(SpaceShip)))
400            getFocus();
401    }
402
403    std::string SpaceShip::whereAmI() {
404        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
405        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
406        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
407    }
408
409    void SpaceShip::tick(float dt)
410    {
411        if (!this->isActive())
412            return;
413
414        currentDir_ = getOrientation()*initialDir_;
415        currentOrth_ = getOrientation()*initialOrth_;
416
417        if (this->cam_)
418            this->cam_->tick(dt);
419
420        if (Settings::showsGraphics())
421        {
422            if (this->smoke_)
423                this->smoke_->setVisible(this->isVisible() && this->health_ < 40);
424            if (this->fire_)
425                this->fire_->setVisible(this->isVisible() && this->health_ < 20);
426
427            if (this->backlight_)
428            {   // (there's already fire ||                 we're to slow                 ||                  we're moving backwards                  )
429                if (this->health_ < 20   || this->getVelocity().squaredLength() < 150*150 || this->getVelocity().dotProduct(this->getInitialDir()) < 0)
430                    this->backlight_->setActive(false);
431                else
432                    this->backlight_->setActive(true);
433            }
434
435            if (this->redNode_ && this->greenNode_)
436            {
437                this->blinkTime_ += dt;
438                float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
439                float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
440                this->redNode_->setScale(redScale, redScale, redScale);
441                this->greenNode_->setScale(greenScale, greenScale, greenScale);
442            }
443        }
444
445        if (this->timeToReload_ > 0)
446            this->timeToReload_ -= dt;
447        else
448            this->timeToReload_ = 0;
449
450        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
451        {
452
453            BillboardProjectile* projectile = new ParticleProjectile(this);
454            projectile->setColour(this->getProjectileColour());
455            projectile->create();
456            if (projectile->classID == 0)
457            {
458              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
459            }
460
461            projectile->setBacksync(true);
462            this->timeToReload_ = this->reloadTime_;
463        }
464
465
466        // #####################################
467        // ############# STEERING ##############
468        // #####################################
469
470        if (this->velocity_.x > this->maxSpeed_)
471            this->velocity_.x = this->maxSpeed_;
472        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
473            this->velocity_.x = -this->maxSideAndBackSpeed_;
474        if (this->velocity_.y > this->maxSideAndBackSpeed_)
475            this->velocity_.y = this->maxSideAndBackSpeed_;
476        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
477            this->velocity_.y = -this->maxSideAndBackSpeed_;
478        if (this->rotationRate_ > this->maxRotationRadian_)
479            this->rotationRate_ = this->maxRotationRadian_;
480        if (this->rotationRate_ < -this->maxRotationRadian_)
481            this->rotationRate_ = -this->maxRotationRadian_;
482
483        if (this->acceleration_.x == 0)
484        {
485            if (this->velocity_.x > 0)
486            {
487                this->velocity_.x -= (this->translationDamping_ * dt);
488                if (this->velocity_.x < 0)
489                    this->velocity_.x = 0;
490            }
491            else if (this->velocity_.x < 0)
492            {
493                this->velocity_.x += (this->translationDamping_ * dt);
494                if (this->velocity_.x > 0)
495                    this->velocity_.x = 0;
496            }
497        }
498
499        if (this->acceleration_.y == 0)
500        {
501            if (this->velocity_.y > 0)
502            {
503                this->velocity_.y -= (this->translationDamping_ * dt);
504                if (this->velocity_.y < 0)
505                    this->velocity_.y = 0;
506            }
507            else if (this->velocity_.y < 0)
508            {
509                this->velocity_.y += (this->translationDamping_ * dt);
510                if (this->velocity_.y > 0)
511                    this->velocity_.y = 0;
512            }
513        }
514
515        if (this->momentum_ == this->zeroRadian_)
516        {
517            if (this->rotationRate_ > this->zeroRadian_)
518            {
519                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
520                if (this->rotationRate_ < this->zeroRadian_)
521                    this->rotationRate_ = 0;
522            }
523            else if (this->rotationRate_ < this->zeroRadian_)
524            {
525                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
526                if (this->rotationRate_ > this->zeroRadian_)
527                    this->rotationRate_ = 0;
528            }
529        }
530
531
532        WorldEntity::tick(dt);
533
534        this->roll(this->mouseXRotation_ * dt);
535        if (this->bInvertYAxis_)
536            this->yaw(Radian(-this->mouseYRotation_ * dt));
537        else
538            this->yaw(Radian(this->mouseYRotation_ * dt));
539
540        if (this->acceleration_.x > 0)
541        {
542            this->tt1_->setEnabled(true);
543            this->tt2_->setEnabled(true);
544        }
545        else
546        {
547            this->tt1_->setEnabled(false);
548            this->tt2_->setEnabled(false);
549        }
550
551        COUT(5) << "steering our ship: " << objectID << std::endl;
552        this->acceleration_.x = 0;
553        this->acceleration_.y = 0;
554        this->momentum_ = 0;
555        this->mouseXRotation_ = Radian(0);
556        this->mouseYRotation_ = Radian(0);
557        this->bLMousePressed_ = false;
558    }
559
560    void SpaceShip::movePitch(float val)
561    {   getLocalShip()->setMovePitch(val);   }
562    void SpaceShip::moveYaw(float val)
563    {   getLocalShip()->setMoveYaw(val);   }
564    void SpaceShip::moveRoll(float val)
565    {   getLocalShip()->setMoveRoll(val);   }
566    void SpaceShip::moveLongitudinal(float val)
567    {   getLocalShip()->setMoveLongitudinal(val);   }
568    void SpaceShip::moveLateral(float val)
569    {   getLocalShip()->setMoveLateral(val);   }
570    void SpaceShip::fire()
571    {   getLocalShip()->doFire();   }
572
573    void SpaceShip::setMovePitch(float val)
574    {
575        val = -val * val * sgn(val) * this->rotationAcceleration_;
576        if (val > this->maxRotation_)
577            val = this->maxRotation_;
578        if (val < -this->maxRotation_)
579            val = -this->maxRotation_;
580        this->mouseYRotation_ = Radian(val);
581    }
582
583    void SpaceShip::setMoveYaw(float val)
584    {
585        val = -val * val * sgn(val) * this->rotationAcceleration_;
586        if (val > this->maxRotation_)
587            val = this->maxRotation_;
588        if (val < -this->maxRotation_)
589            val = -this->maxRotation_;
590        this->mouseXRotation_ = Radian(val);
591    }
592
593    void SpaceShip::setMoveRoll(float val)
594    {
595        this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val);
596        //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl;
597    }
598
599    void SpaceShip::setMoveLongitudinal(float val)
600    {
601        this->acceleration_.x = this->translationAcceleration_ * val;
602    }
603
604    void SpaceShip::setMoveLateral(float val)
605    {
606        this->acceleration_.y = -this->translationAcceleration_ * val;
607    }
608
609    void SpaceShip::doFire()
610    {
611        this->bLMousePressed_ = true;
612    }
613}
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