| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Projectile.h" |
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| 31 | |
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| 32 | #include <OgreBillboard.h> |
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| 33 | |
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| 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "core/Executor.h" |
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| 36 | #include "core/ConfigValueIncludes.h" |
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| 37 | #include "tools/ParticleInterface.h" |
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| 38 | |
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| 39 | #include "SpaceShipAI.h" |
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| 40 | #include "ParticleSpawner.h" |
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| 41 | #include "Model.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | float Projectile::speed_ = 5000; |
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| 46 | |
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| 47 | Projectile::Projectile(SpaceShip* owner) : owner_(owner) |
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| 48 | { |
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| 49 | RegisterObject(Projectile); |
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| 50 | |
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| 51 | this->setConfigValues(); |
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| 52 | this->explosionTemplateName_ = "Orxonox/explosion3"; |
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| 53 | this->smokeTemplateName_ = "Orxonox/smoke4"; |
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| 54 | |
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| 55 | if (this->owner_) |
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| 56 | { |
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| 57 | this->setStatic(false); |
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| 58 | this->setOrientation(this->owner_->getOrientation()); |
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| 59 | this->setPosition(this->owner_->getPosition()); |
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| 60 | this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); |
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| 61 | this->setVelocity(this->owner_->getInitialDir() * this->speed_); |
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| 62 | } |
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| 63 | |
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| 64 | this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); |
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| 65 | } |
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| 66 | |
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| 67 | Projectile::~Projectile() |
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| 68 | { |
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| 69 | } |
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| 70 | |
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| 71 | void Projectile::setConfigValues() |
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| 72 | { |
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| 73 | SetConfigValue(damage_, 15.0).description("The damage caused by the projectile"); |
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| 74 | SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive"); |
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| 75 | SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second"); |
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| 76 | |
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| 77 | if(this->owner_) |
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| 78 | this->setVelocity(this->owner_->getInitialDir() * this->speed_); |
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| 79 | } |
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| 80 | |
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| 81 | void Projectile::tick(float dt) |
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| 82 | { |
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| 83 | WorldEntity::tick(dt); |
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| 84 | |
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| 85 | if (!this->isActive()) |
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| 86 | return; |
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| 87 | |
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| 88 | float radius; |
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| 89 | for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it) |
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| 90 | { |
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| 91 | if ((*it) != this->owner_) |
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| 92 | { |
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| 93 | radius = it->getScale().x * 3.0; |
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| 94 | |
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| 95 | if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) |
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| 96 | { |
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| 97 | // hit |
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| 98 | if (it->isA(Class(SpaceShipAI))) |
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| 99 | ((SpaceShipAI*)(*it))->damage(this->damage_); |
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| 100 | ParticleSpawner* explosion = new ParticleSpawner(this->explosionTemplateName_, LODParticle::low, 2.0); |
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| 101 | explosion->setPosition(this->getPosition()); |
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| 102 | explosion->create(); |
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| 103 | ParticleSpawner* smoke = new ParticleSpawner(this->smokeTemplateName_, LODParticle::normal, 2.0, 0.0); |
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| 104 | smoke->setPosition(this->getPosition()); |
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| 105 | // smoke->getParticleInterface()->setSpeedFactor(3.0); |
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| 106 | smoke->create(); |
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| 107 | delete this; |
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| 108 | return; |
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| 109 | } |
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| 110 | } |
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| 111 | } |
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| 112 | } |
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| 113 | |
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| 114 | void Projectile::destroyObject() |
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| 115 | { |
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| 116 | delete this; |
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| 117 | } |
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| 118 | } |
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