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source: code/branches/gui/src/orxonox/objects/CameraHandler.cc @ 1638

Last change on this file since 1638 was 1638, checked in by rgrieder, 16 years ago

merged input branch into gui test branch (was about time)
svn save (it's still a mess and CMLs haven't been updated)
I'll have to create a special project to create the tolua_bind files for tolua itself anyway..

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28#include "OrxonoxStableHeaders.h"
29#include "CameraHandler.h"
30
31#include <OgreSceneManager.h>
32#include <OgreRenderWindow.h>
33
34#include "core/ObjectList.h"
35#include "Camera.h"
36#include "GraphicsEngine.h"
37
38#include <OgreCamera.h>
39
40namespace orxonox {
41
42  CameraHandler* CameraHandler::singletonRef = NULL;
43
44  CameraHandler::CameraHandler()
45  {
46    this->cam_ = GraphicsEngine::getSingleton().getLevelSceneManager()->createCamera("Cam");
47    GraphicsEngine::getSingleton().getLevelViewport()->setCamera(this->cam_);
48    GraphicsEngine::getSingleton().getRenderWindow()->addViewport(this->cam_, 2, 0.4, 0.4, 0.2, 0.2);
49    /*this->activeCamera_ = *ObjectList<Camera>::begin();
50    this->activeCamera_->cam_ = this->cam_;*/
51  }
52
53  void CameraHandler::requestFocus(Camera* requestCam)
54  {
55    // notify old camera (if it exists)
56    if(focusList_.size() > 0)
57      focusList_.back()->removeFocus();
58    // add to list
59    focusList_.push_back(requestCam);
60    // set focus to new camera and update (if necessary)
61    if(!requestCam->hasFocus()) {
62      requestCam->setFocus(this->cam_);
63      requestCam->update();
64    }
65    // delete dublicates
66    focusList_.unique();
67  }
68
69  void CameraHandler::releaseFocus(Camera* cam)
70  {
71    // notify the cam of releasing the focus
72    if(cam->hasFocus())
73      cam->removeFocus();
74    // delete camera from list
75    focusList_.remove(cam);
76    // set new focus if necessary
77    if(focusList_.size() > 0 && !(focusList_.back()->hasFocus()))
78      focusList_.back()->setFocus(this->cam_);
79  }
80/*
81  void CameraHandler::changeActiveCamera(Camera* setCam)
82  {
83    cam_->getParentSceneNode()->detachObject(cam_);
84    //setCam->attachCamera(cam_);
85    activeCamera_ = setCam;
86  }
87*/
88/*  bool isInVector(Camera* cam)
89  {
90    for(std::vector<Camera*>::iterator it = cams_.begin(); it != cams_.end(); it++)
91    {
92      if (*it == cam) return true;
93    }
94    return false;
95  }*/
96}
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