| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Benjamin Knecht | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "Camera.h" | 
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| 31 | #include "CameraHandler.h" | 
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| 32 |  | 
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| 33 | #include <string> | 
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| 34 |  | 
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| 35 | #include <OgreSceneManager.h> | 
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| 36 | #include <OgreSceneNode.h> | 
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| 37 | #include <OgreRenderWindow.h> | 
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| 38 | #include <OgreViewport.h> | 
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| 39 |  | 
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| 40 | #include "tinyxml/tinyxml.h" | 
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| 41 | #include "util/SubString.h" | 
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| 42 | #include "util/Convert.h" | 
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| 43 | #include "util/Math.h" | 
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| 44 | #include "core/Debug.h" | 
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| 45 | #include "core/CoreIncludes.h" | 
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| 46 | #include "GraphicsEngine.h" | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 |  | 
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| 51 |   Camera::Camera(Ogre::SceneNode* node) | 
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| 52 |   { | 
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| 53 |     this->bHasFocus_ = false; | 
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| 54 |     this->cameraNode_ = GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->createChildSceneNode(node->getName() + "Camera"); | 
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| 55 |     if( node != NULL ) | 
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| 56 |       this->setPositionNode(node); | 
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| 57 |   } | 
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| 58 |  | 
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| 59 |   Camera::~Camera() | 
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| 60 |   { | 
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| 61 |     CameraHandler::getInstance()->releaseFocus(this); | 
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| 62 |     GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->removeAndDestroyChild(cameraNode_->getName()); | 
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| 63 |   } | 
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| 64 |  | 
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| 65 |   void Camera::setPositionNode(Ogre::SceneNode* node) | 
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| 66 |   { | 
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| 67 |     this->positionNode_ = node; | 
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| 68 |     // set camera to node values according to camera mode | 
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| 69 |   } | 
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| 70 |  | 
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| 71 |   void Camera::setTargetNode(Ogre::SceneNode* obj) | 
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| 72 |   { | 
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| 73 |     this->targetNode_ = obj; | 
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| 74 |   } | 
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| 75 |  | 
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| 76 |   void Camera::tick(float dt) | 
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| 77 |   { | 
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| 78 |     if (this->positionNode_ != NULL) | 
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| 79 |     { | 
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| 80 |       // this stuff here may need some adjustments | 
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| 81 |       Vector3 offset = this->positionNode_->getWorldPosition() - this->cameraNode_->getWorldPosition(); | 
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| 82 |       float coeff = 15.0f * dt; | 
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| 83 |       if (coeff > 1.0f) | 
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| 84 |         coeff = 1.0f; | 
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| 85 |  | 
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| 86 |       this->cameraNode_->translate(coeff * offset); | 
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| 87 |  | 
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| 88 |       this->cameraNode_->setOrientation(Quaternion::Slerp(7.0f * dt, this->positionNode_->getWorldOrientation(), this->cameraNode_->getWorldOrientation(), false)); | 
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| 89 |     } | 
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| 90 |   } | 
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| 91 |  | 
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| 92 |   /** | 
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| 93 |     don't move anything before here! here the Ogre camera is set to values of this camera | 
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| 94 |     always call update after changes | 
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| 95 |   */ | 
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| 96 |   void Camera::update() | 
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| 97 |   { | 
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| 98 |     if(this->positionNode_ != NULL) | 
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| 99 |     { | 
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| 100 |       this->cameraNode_->setPosition(this->positionNode_->getWorldPosition()); | 
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| 101 |       this->cameraNode_->setOrientation(this->positionNode_->getWorldOrientation()); | 
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| 102 |     } | 
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| 103 |   } | 
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| 104 |  | 
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| 105 |   /** | 
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| 106 |     what to do when camera loses focus (do not request focus in this function!!) | 
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| 107 |     this is called by the CameraHandler singleton class to notify the camera | 
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| 108 |   */ | 
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| 109 |   void Camera::removeFocus() | 
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| 110 |   { | 
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| 111 |     this->bHasFocus_ = false; | 
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| 112 |     this->cameraNode_->detachObject(this->cam_); | 
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| 113 |   } | 
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| 114 |  | 
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| 115 |   void Camera::setFocus(Ogre::Camera* ogreCam) | 
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| 116 |   { | 
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| 117 |     this->bHasFocus_ = true; | 
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| 118 |     this->cam_ = ogreCam; | 
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| 119 |     this->cam_->setOrientation(this->cameraNode_->getWorldOrientation()); | 
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| 120 |     this->cameraNode_->attachObject(this->cam_); | 
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| 121 |   } | 
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| 122 | } | 
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