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source: code/branches/gui/src/orxonox/objects/Ambient.cc @ 1662

Last change on this file since 1662 was 1653, checked in by rgrieder, 16 years ago
  • getInstance is probably more suitable than getSingleton (as x3n has already done so in most of his classes) I changed it in Orxonox and GraphicsEngine. Maybe more to come.
  • Removed derivation from BaseObject in InputState (templates work well too, don't need a factory at all)
  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Ambient.h"
31
32#include <vector>
33#include <string>
34
35#include <OgreSceneManager.h>
36
37#include "tinyxml/tinyxml.h"
38#include "util/SubString.h"
39#include "util/Convert.h"
40#include "util/Math.h"
41#include "core/Debug.h"
42#include "core/CoreIncludes.h"
43#include "GraphicsEngine.h"
44#include "core/XMLPort.h"
45#include "core/ConsoleCommand.h"
46
47namespace orxonox
48{
49    SetConsoleCommand(Ambient, setAmbientLightTest, false).setDefaultValues(ColourValue(1, 1, 1, 1)).setAccessLevel(AccessLevel::Offline);
50
51    CreateFactory(Ambient);
52
53    Ambient* Ambient::instance_s;
54
55    Ambient::Ambient()
56    {
57        RegisterObject(Ambient);
58        Ambient::instance_s = this;
59        registerAllVariables();
60    }
61
62    Ambient::~Ambient()
63    {
64    }
65
66    bool Ambient::create(){
67      GraphicsEngine::getInstance().getLevelSceneManager()->setAmbientLight(ambientLight_);
68      return Synchronisable::create();
69    }
70   
71    void Ambient::registerAllVariables(){
72      registerVar(&ambientLight_, sizeof(ColourValue), network::DATA);
73     
74    }
75
76    void Ambient::setAmbientLight(const ColourValue& colour)
77    {
78        GraphicsEngine::getInstance().getLevelSceneManager()->setAmbientLight(colour);
79      ambientLight_=colour;     
80    }
81
82    /**
83        @brief XML loading and saving.
84        @param xmlelement The XML-element
85        @param loading Loading (true) or saving (false)
86        @return The XML-element
87    */
88    void Ambient::XMLPort(Element& xmlelement, XMLPort::Mode mode)
89    {
90        BaseObject::XMLPort(xmlelement, mode);
91
92        XMLPortParamLoadOnly(Ambient, "colourvalue", setAmbientLight, xmlelement, mode);
93        create();
94    }
95}
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