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source: code/branches/gui/src/orxonox/gui/GUIManager.h @ 2853

Last change on this file since 2853 was 2853, checked in by bknecht, 15 years ago

Fixed some bugs. Please do not break the code, when working with other people on one branch. Also check if the game runs and not just compiles.

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the GUIManager class.
32*/
33
34#ifndef _GUIManager_H__
35#define _GUIManager_H__
36
37#include "OrxonoxPrereqs.h"
38#include <OgrePrerequisites.h>
39#include <CEGUIForwardRefs.h>
40#include <CEGUIInputEvent.h>
41#include <CEGUISystem.h>
42#include "core/input/InputInterfaces.h"
43
44// Forward declaration
45namespace CEGUI { class DefaultLogger; }
46
47// tolua_begin
48namespace orxonox
49{
50    /**
51    @brief
52        Provides a simple interface to CEGUI with tolua methods and console commands
53    */
54    class _OrxonoxExport GUIManager
55// tolua_end
56        : public KeyHandler, public MouseHandler
57// tolua_begin
58    {
59// tolua_end
60    public:
61        enum State
62        {
63            Uninitialised,
64            Ready,
65            OnDisplay
66        };
67
68        GUIManager();
69        ~GUIManager();
70
71        bool initialise(Ogre::RenderWindow* renderWindow);
72
73        void update(const Clock& time);
74
75        void showGUI(const std::string& name);
76        void executeCode(const std::string& str);
77
78        void setCamera(Ogre::Camera* camera);
79
80        void testOutput(std::string& str); // tolua_export
81
82        static GUIManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; } // tolua_export
83        static GUIManager* getInstancePtr() { return singletonRef_s; }
84
85    private:
86        GUIManager(const GUIManager& instance);
87
88        void loadLuaCode();
89
90        void keyPressed (const KeyEvent& evt)
91        { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); }
92        void keyReleased(const KeyEvent& evt)
93        { guiSystem_->injectKeyUp(evt.key); }
94        void keyHeld    (const KeyEvent& evt)
95        { }
96
97        void mouseButtonPressed (MouseButtonCode::ByEnum id);
98        void mouseButtonReleased(MouseButtonCode::ByEnum id);
99        void mouseButtonHeld    (MouseButtonCode::ByEnum id)
100        { }
101        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
102        { guiSystem_->injectMouseMove(rel.x, rel.y); }
103        void mouseScrolled      (int abs, int rel)
104        { guiSystem_->injectMouseWheelChange(rel);}
105
106        void updateInput(float dt) { }
107        void updateKey(float dt) { }
108        void updateMouse(float dt) { }
109
110        Ogre::RenderWindow*       renderWindow_;
111        CEGUI::OgreCEGUIRenderer* guiRenderer_;
112        CEGUI::ResourceProvider*  resourceProvider_;
113        CEGUI::LuaScriptModule*   scriptModule_;
114        CEGUI::DefaultLogger*     ceguiLogger_;
115        CEGUI::System*            guiSystem_;
116        CEGUI::Imageset*          backgroundImage_;
117        lua_State*                luaState_;
118
119        State state_;
120
121        static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button);
122
123        static GUIManager*        singletonRef_s;
124    }; // tolua_export
125} // tolua_export
126
127#endif /* _GUIManager_H__ */
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