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source: code/branches/gui/src/orxonox/gui/GUIManager.h @ 2834

Last change on this file since 2834 was 2834, checked in by bknecht, 15 years ago

When you change the camera, the GUI is now newly set. Also: the GUI remembers if it was hidden or not. Only problem at the moment: Input is captured for the wrong thing. Ingame the GUI captures the input.

  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the GUIManager class.
32*/
33
34#ifndef _GUIManager_H__
35#define _GUIManager_H__
36
37#include "OrxonoxPrereqs.h"
38#include <OgrePrerequisites.h>
39#include <CEGUIForwardRefs.h>
40#include <CEGUIInputEvent.h>
41#include <CEGUISystem.h>
42#include "core/Clock.h"
43#include "core/input/InputInterfaces.h"
44
45// Forward declaration
46namespace CEGUI { class DefaultLogger; }
47
48// tolua_begin
49namespace orxonox
50{
51    /**
52    @brief
53        Provides a simple interface to CEGUI with tolua methods and console commands
54    */
55    class _OrxonoxExport GUIManager
56// tolua_end
57        : public KeyHandler, public MouseHandler
58// tolua_begin
59    {
60// tolua_end
61    public:
62        enum State
63        {
64            Uninitialised,
65            Ready,
66            OnDisplay
67        };
68
69        GUIManager();
70        ~GUIManager();
71
72        bool initialise(Ogre::RenderWindow* renderWindow);
73        void loadScene(const std::string& name);
74        void update(const Clock& time)
75        {
76            assert(guiSystem_);
77            guiSystem_->injectTimePulse(time.getDeltaTime());
78        }
79        void showGUI(const std::string& name, Ogre::SceneManager* sceneManager);// bool showBackground); // tolua_export
80        void hideGUI(); // tolua_export
81        void testOutput(const std::string& str); // tolua_export
82
83        static void toggleGUI();
84
85        void setCamera(Ogre::Camera* camera);
86        Ogre::Camera* getCamera() { return this->backgroundCamera_; }
87
88        static void showGUI_s(const std::string& name, Ogre::SceneManager* sceneManager)//bool showBackground)
89        {
90            getInstance().showGUI(name, sceneManager);
91        }
92
93        // please remove
94        void testFct();
95
96        static GUIManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; } // tolua_export
97        static GUIManager* getInstancePtr() { return singletonRef_s; }
98
99    private:
100        GUIManager(const GUIManager& instance);
101
102        void keyPressed (const KeyEvent& evt)
103        { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); }
104        void keyReleased(const KeyEvent& evt)
105        { guiSystem_->injectKeyUp(evt.key); }
106        void keyHeld    (const KeyEvent& evt)
107        { }
108
109        void mouseButtonPressed (MouseButtonCode::ByEnum id);
110        void mouseButtonReleased(MouseButtonCode::ByEnum id);
111        void mouseButtonHeld    (MouseButtonCode::ByEnum id)
112        { }
113        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
114        { guiSystem_->injectMouseMove(rel.x, rel.y); }
115        void mouseScrolled      (int abs, int rel)
116        { guiSystem_->injectMouseWheelChange(rel);}
117
118        void updateInput(float dt) { }
119        void updateKey(float dt) { }
120        void updateMouse(float dt) { }
121
122        void loadScenes();
123
124        //Ogre::SceneManager*       emptySceneManager_;
125        Ogre::SceneManager*       backgroundSceneManager_;
126        //Ogre::Camera*             emptyCamera_;
127        Ogre::Camera*             backgroundCamera_;
128        //Ogre::Viewport*           viewport_;
129        Ogre::RenderWindow*       renderWindow_;
130        CEGUI::OgreCEGUIRenderer* guiRenderer_;
131        CEGUI::ResourceProvider*  resourceProvider_;
132        CEGUI::LuaScriptModule*   scriptModule_;
133        CEGUI::DefaultLogger*     ceguiLogger_;
134        CEGUI::System*            guiSystem_;
135        CEGUI::Imageset*          backgroundImage_;
136        lua_State*                luaState_;
137        Ogre::SceneManager*         currentSceneManager_;
138
139        State state_;
140
141        static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button);
142
143        static GUIManager*        singletonRef_s;
144    }; // tolua_export
145} // tolua_export
146
147#endif /* _GUIManager_H__ */
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