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source: code/branches/gui/src/orxonox/gui/GUIManager.h @ 1686

Last change on this file since 1686 was 1686, checked in by rgrieder, 16 years ago

Moved most of the GraphicsEngine code to GSRoot and GSGraphics.
GraphicsEngine is now more of a legacy object to ensure functionality until there is a new solution.

  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the GUIManager class.
32*/
33
34#ifndef _GUIManager_H__
35#define _GUIManager_H__
36
37#include "OrxonoxPrereqs.h"
38#include <OgrePrerequisites.h>
39#include <CEGUIForwardRefs.h>
40#include <CEGUIInputEvent.h>
41#include <CEGUISystem.h>
42#include "core/input/InputInterfaces.h"
43
44namespace orxonox // tolua_export
45{ // tolua_export
46    /**
47    @brief
48        Provides a simple interface to CEGUI with tolua methods and console commands
49    */
50    class _OrxonoxExport GUIManager : public KeyHandler, public MouseHandler
51    /*
52    class GUIManager { // tolua_export
53    */
54    {
55    public:
56        enum State
57        {
58            Uninitialised,
59            Ready,
60            OnDisplay
61        };
62
63        GUIManager();
64        ~GUIManager();
65
66        bool initialise(Ogre::RenderWindow* renderWindow);
67        void tick(float dt)
68        {
69            assert(guiSystem_);
70            guiSystem_->injectTimePulse(dt);
71        }
72        void showGUI(const std::string& name, Ogre::SceneManager* sceneManager);// bool showBackground); // tolua_export
73        void hideGUI(); // tolua_export
74
75        Ogre::Camera* getCamera() { return this->backgroundCamera_; }
76
77        static void showGUI_s(const std::string& name, Ogre::SceneManager* sceneManager)//bool showBackground)
78        {
79            getInstance().showGUI(name, sceneManager);
80        }
81
82        static GUIManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; } // tolua_export
83        static GUIManager* getInstancePtr() { return singletonRef_s; }
84
85    private:
86        GUIManager(const GUIManager& instance);
87
88        void keyPressed (const KeyEvent& evt)
89        { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); }
90        void keyReleased(const KeyEvent& evt)
91        { guiSystem_->injectKeyUp(evt.key); }
92        void keyHeld    (const KeyEvent& evt)
93        { }
94
95        void mouseButtonPressed (MouseButton::Enum id);
96        void mouseButtonReleased(MouseButton::Enum id);
97        void mouseButtonHeld    (MouseButton::Enum id)
98        { }
99        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
100        { guiSystem_->injectMouseMove(rel.x, rel.y); }
101        void mouseScrolled      (int abs, int rel)
102        { guiSystem_->injectMouseWheelChange(rel);}
103
104        void tickInput(float dt) { }
105        void tickKey(float dt) { }
106        void tickMouse(float dt) { }
107
108        void loadScenes();
109
110        //Ogre::SceneManager*       emptySceneManager_;
111        Ogre::SceneManager*       backgroundSceneManager_;
112        //Ogre::Camera*             emptyCamera_;
113        Ogre::Camera*             backgroundCamera_;
114        //Ogre::Viewport*           viewport_;
115        Ogre::RenderWindow*       renderWindow_;
116        CEGUI::OgreCEGUIRenderer* guiRenderer_;
117        CEGUI::ResourceProvider*  resourceProvider_;
118        CEGUI::LuaScriptModule*   scriptModule_;
119        CEGUI::System*            guiSystem_;
120        CEGUI::Imageset*          backgroundImage_;
121        lua_State*                luaState_;
122
123        State state_;
124
125        static CEGUI::MouseButton convertButton(MouseButton::Enum button);
126
127        static GUIManager*        singletonRef_s;
128    }; // tolua_export
129} // tolua_export
130
131#endif /* _GUIManager_H__ */
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