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source: code/branches/gui/src/orxonox/gamestates/GSStandalone.cc @ 2808

Last change on this file since 2808 was 2808, checked in by bknecht, 15 years ago

You can now toggle visibility ingame. Strangely the SceneManager changes after the initial enter()-function of GSStandalone. That's why - for the moment - the SceneManager is set every tick to be able to keep track of the current SceneManager.

Also there are some strange functions defined not having a real purpose aside from debug (the implementation is not clean at all, but rather full of shortcuts and functional). At least it compiles and runs ;-)

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSStandalone.h"
31
32#include <OgreViewport.h>
33#include <OgreCamera.h>
34#include "core/Core.h"
35#include "core/ConsoleCommand.h"
36#include "gui/GUIManager.h"
37#include "GraphicsManager.h"
38
39namespace orxonox
40{
41    GSStandalone::GSStandalone()
42        : GameState<GSGraphics>("standalone")
43    {
44    }
45
46    GSStandalone::~GSStandalone()
47    {
48    }
49
50
51    void GSStandalone::enter()
52    {
53        Core::setIsStandalone(true);
54
55        GSLevel::enter();
56
57        guiManager_ = GUIManager::getInstancePtr();
58        // not sure if necessary
59        // guiManager_->loadScene("IngameMenu");
60
61        Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport();
62        guiManager_->showGUI("IngameMenu", viewport->getCamera()->getSceneManager());
63    }
64
65    void GSStandalone::leave()
66    {
67        GSLevel::leave();
68
69        Core::setIsStandalone(false);
70    }
71
72    void GSStandalone::ticked(const Clock& time)
73    {
74        Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport();
75        //COUT(0) << "** " << viewport->getCamera()->getSceneManager() << std::endl;
76        //guiManager_->testFct();
77        //Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport();
78        guiManager_->showGUI("IngameMenu", viewport->getCamera()->getSceneManager());
79
80        // tick CEGUI
81        guiManager_->update(time);
82
83        GSLevel::ticked(time);
84        this->tickChild(time);
85    }
86}
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