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source: code/branches/gui/src/orxonox/gamestates/GSStandalone.cc @ 2848

Last change on this file since 2848 was 2848, checked in by rgrieder, 15 years ago

Exported showsGraphics, etc. to a new class named GameMode in the core.

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[1670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSStandalone.h"
31
[2790]32#include <OgreViewport.h>
33#include <OgreCamera.h>
[2848]34#include "core/Game.h"
35#include "core/GameMode.h"
[2790]36#include "core/ConsoleCommand.h"
37#include "gui/GUIManager.h"
[2801]38#include "GraphicsManager.h"
[1670]39
40namespace orxonox
41{
[2844]42    AddGameState(GSStandalone, "standalone");
43
44    GSStandalone::GSStandalone(const std::string& name)
45        : GameState(name)
[1670]46    {
47    }
48
49    GSStandalone::~GSStandalone()
50    {
51    }
52
[2790]53
[2844]54    void GSStandalone::activate()
[1670]55    {
[2848]56        GameMode::setIsStandalone(true);
[1670]57
[2801]58        guiManager_ = GUIManager::getInstancePtr();
[2790]59        // not sure if necessary
60        // guiManager_->loadScene("IngameMenu");
[1670]61    }
62
[2844]63    void GSStandalone::deactivate()
[1670]64    {
[2848]65        GameMode::setIsStandalone(false);
[1670]66    }
67
[2844]68    void GSStandalone::update(const Clock& time)
[1670]69    {
[2834]70        //Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport();
[2808]71        //COUT(0) << "** " << viewport->getCamera()->getSceneManager() << std::endl;
72        //guiManager_->testFct();
73        //Ogre::Viewport* viewport = GraphicsManager::getInstance().getViewport();
[2834]74        //guiManager_->showGUI("IngameMenu", viewport->getCamera()->getSceneManager());
[2808]75
[2790]76        // tick CEGUI
[2800]77        guiManager_->update(time);
[1670]78    }
79}
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