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source: code/branches/gui/src/orxonox/gamestates/GSRoot.cc @ 1662

Last change on this file since 1662 was 1662, checked in by rgrieder, 16 years ago
  • Changed static Executor/Functor in ConsoleCommand to generic one that enables console commands for member functions. (This is more of a temporary solution, but can be made permanent with right adjustments)
  • The whole GameState thing seems to works so far. But I there's only standalone mode at the moment
  • Console now shows in GUI too. I will have to implement a master InputState in the InputManager (little bit of a break with the concept, but probably necessary)
  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSRoot.h"
31
32#include "core/Factory.h"
33#include "core/ConfigFileManager.h"
34#include "core/ConfigValueIncludes.h"
35#include "core/ConsoleCommand.h"
36#include "core/Debug.h"
37#include "core/Exception.h"
38#include "core/TclBind.h"
39#include "core/Core.h"
40#include "GraphicsEngine.h"
41#include "Settings.h"
42
43namespace orxonox
44{
45    GSRoot::GSRoot()
46        : GameState("root")
47        , graphicsEngine_(0)
48    {
49    }
50
51    GSRoot::~GSRoot()
52    {
53    }
54
55    void GSRoot::enter()
56    {
57#if ORXONOX_DEBUG_MODE == 1
58        ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox_d.ini");
59#else
60        ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini");
61#endif
62
63        // creates the class hierarchy for all classes with factories
64        Factory::createClassHierarchy();
65
66        const Settings::CommandLineArgument* dataPath = Settings::getCommandLineArgument("dataPath");
67        assert(dataPath);
68        if (!dataPath->bHasDefaultValue_)
69        {
70            if (*dataPath->value_.getString().end() != '/' && *dataPath->value_.getString().end() != '\\')
71                Settings::tsetDataPath(dataPath->value_.getString() + "/");
72            else
73                Settings::tsetDataPath(dataPath->value_.getString());
74        }
75
76        // initialise TCL
77        TclBind::getInstance().setDataPath(Settings::getDataPath());
78
79        // initialise graphics engine. Doesn't load the render window yet!
80        graphicsEngine_ = new GraphicsEngine();
81        graphicsEngine_->setup();       // creates ogre root and other essentials
82
83        // console commands
84        FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::loadGame);
85        functor->setObject(this);
86        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "loadGame"));
87    }
88
89    void GSRoot::leave()
90    {
91        if (this->graphicsEngine_)
92            delete graphicsEngine_;
93    }
94
95    bool GSRoot::tick(float dt)
96    {
97        if (this->getActiveChild())
98            this->getActiveChild()->tick(dt);
99        return true;
100    }
101
102    /**
103    @brief
104        Requests a state.
105    */
106    void GSRoot::loadGame(const std::string& name)
107    {
108        this->requestState(name);
109    }
110}
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