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source: code/branches/gui/src/orxonox/gamestates/GSGraphics.h @ 2869

Last change on this file since 2869 was 2869, checked in by bknecht, 15 years ago

Including some features to use only mouse or keys in a GUI, also cleaning up the calls to GUIManager, also trying to show and hide a GUI just by tabbing a key. Anyways, more features to come soonsvn status

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSGraphics_H__
30#define _GSGraphics_H__
31
32#include "OrxonoxPrereqs.h"
33#include "core/GameState.h"
34#include "tools/WindowEventListener.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport GSGraphics : public GameState, public WindowEventListener
39    {
40    public:
41        GSGraphics(const std::string& name);
42        ~GSGraphics();
43        void setConfigValues();
44
45        void activate();
46        void deactivate();
47        void update(const Clock& time);
48
49        void toggleGUI();
50
51    private:
52        // Window events from WindowEventListener
53        void windowResized(unsigned int newWidth, unsigned int newHeight);
54        void windowFocusChanged();
55
56        // managed singletons
57        InputManager*         inputManager_;
58        InGameConsole*        console_;
59        GUIManager*           guiManager_;
60        GraphicsManager*      graphicsManager_;       //!< Interface to Ogre
61
62        KeyBinder*            masterKeyBinder_;
63        SimpleInputState*     masterInputState_;
64        XMLFile*              debugOverlay_;
65        ConsoleCommand*       ccToggleGUI_;
66    };
67}
68
69#endif /* _GSGraphics_H__ */
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