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source: code/branches/gui/src/orxonox/gamestates/GSGraphics.h @ 1686

Last change on this file since 1686 was 1686, checked in by rgrieder, 16 years ago

Moved most of the GraphicsEngine code to GSRoot and GSGraphics.
GraphicsEngine is now more of a legacy object to ensure functionality until there is a new solution.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSGraphics_H__
30#define _GSGraphics_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include <OgreWindowEventUtilities.h>
35#include "core/GameState.h"
36#include "core/OrxonoxClass.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport GSGraphics : public GameState, public OrxonoxClass, public Ogre::WindowEventListener
41    {
42        friend class ClassIdentifier<GSGraphics>;
43    public:
44        GSGraphics();
45        ~GSGraphics();
46
47    private:
48        void enter();
49        void leave();
50        void ticked(const Clock& time);
51
52        void setConfigValues();
53
54        void declareResources();
55        void loadRenderer();
56        void initialiseResources();
57
58        void printScreen();
59
60        // window events from Ogre::WindowEventListener
61        void windowMoved       (Ogre::RenderWindow* rw);
62        void windowResized     (Ogre::RenderWindow* rw);
63        void windowFocusChanged(Ogre::RenderWindow* rw);
64        void windowClosed      (Ogre::RenderWindow* rw);
65
66        Ogre::Root*           ogreRoot_;
67        Ogre::RenderWindow*   renderWindow_;          //!< the current render window
68        Ogre::Viewport*       viewport_;              //!< default full size viewport
69
70        // managed singletons
71        InputManager*         inputManager_;
72        InGameConsole*        console_;
73        GUIManager*           guiManager_;
74
75        // variables for time statistics
76        unsigned long         frameCount_;
77        unsigned int          statisticsRefreshCycle_;
78        uint64_t              statisticsStartTime_;
79        unsigned long         statisticsStartCount_;
80        unsigned int          tickTime_;
81
82        // config values
83        std::string           resourceFile_;          //!< resources file name
84        unsigned int          detailLevelParticle_;   //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high)
85    };
86}
87
88#endif /* _GSGraphics_H__ */
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