| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "GSGraphics.h" | 
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| 31 |  | 
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| 32 | #include <fstream> | 
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| 33 | #include <OgreConfigFile.h> | 
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| 34 | #include <OgreFrameListener.h> | 
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| 35 | #include <OgreRoot.h> | 
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| 36 | #include <OgreException.h> | 
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| 37 | #include <OgreRenderWindow.h> | 
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| 38 | #include <OgreTextureManager.h> | 
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| 39 | #include <OgreViewport.h> | 
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| 40 | #include <OgreWindowEventUtilities.h> | 
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| 41 |  | 
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| 42 | #include "core/Debug.h" | 
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| 43 | #include "core/ConsoleCommand.h" | 
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| 44 | #include "core/ConfigValueIncludes.h" | 
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| 45 | #include "core/CoreIncludes.h" | 
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| 46 | #include "core/input/InputManager.h" | 
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| 47 | #include "core/Exception.h" | 
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| 48 | #include "overlays/console/InGameConsole.h" | 
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| 49 | #include "gui/GUIManager.h" | 
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| 50 | #include "tools/WindowEventListener.h" | 
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| 51 | #include "Settings.h" | 
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| 52 |  | 
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| 53 | // for compatibility | 
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| 54 | #include "GraphicsEngine.h" | 
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| 55 |  | 
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| 56 | namespace orxonox | 
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| 57 | { | 
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| 58 |     GSGraphics::GSGraphics() | 
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| 59 |         : GameState<GSRoot>("graphics") | 
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| 60 |         , ogreRoot_(0) | 
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| 61 |         , inputManager_(0) | 
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| 62 |         , console_(0) | 
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| 63 |         , guiManager_(0) | 
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| 64 |         , frameCount_(0) | 
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| 65 |         , statisticsRefreshCycle_(0) | 
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| 66 |         , statisticsStartTime_(0) | 
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| 67 |         , statisticsStartCount_(0) | 
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| 68 |         , tickTime_(0) | 
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| 69 |     { | 
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| 70 |         RegisterRootObject(GSGraphics); | 
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| 71 |     } | 
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| 72 |  | 
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| 73 |     GSGraphics::~GSGraphics() | 
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| 74 |     { | 
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| 75 |     } | 
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| 76 |  | 
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| 77 |     void GSGraphics::setConfigValues() | 
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| 78 |     { | 
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| 79 |         SetConfigValue(resourceFile_, "resources.cfg").description("Location of the resources file in the data path."); | 
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| 80 |         SetConfigValue(statisticsRefreshCycle_, 200000).description("Sets the time in microseconds interval at which average fps, etc. get updated."); | 
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| 81 |     } | 
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| 82 |  | 
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| 83 |     void GSGraphics::enter() | 
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| 84 |     { | 
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| 85 |         Settings::_getInstance().bShowsGraphics_ = true; | 
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| 86 |  | 
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| 87 |         setConfigValues(); | 
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| 88 |  | 
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| 89 |         this->ogreRoot_ = getParent()->getOgreRoot(); | 
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| 90 |  | 
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| 91 |         this->declareResources(); | 
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| 92 |         this->loadRenderer();    // creates the render window | 
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| 93 |         // TODO: Spread this so that this call only initialises things needed for the Console and GUI | 
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| 94 |         this->initialiseResources(); | 
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| 95 |  | 
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| 96 |  | 
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| 97 |         // HACK: temporary: | 
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| 98 |         GraphicsEngine* graphicsEngine = getParent()->getGraphicsEngine(); | 
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| 99 |         graphicsEngine->renderWindow_  = this->renderWindow_; | 
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| 100 |         graphicsEngine->root_          = this->ogreRoot_; | 
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| 101 |         graphicsEngine->viewport_      = this->viewport_; | 
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| 102 |  | 
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| 103 |  | 
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| 104 |         // Calls the InputManager which sets up the input devices. | 
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| 105 |         // The render window width and height are used to set up the mouse movement. | 
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| 106 |         inputManager_ = new InputManager(); | 
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| 107 |         size_t windowHnd = 0; | 
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| 108 |         this->renderWindow_->getCustomAttribute("WINDOW", &windowHnd); | 
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| 109 |         inputManager_->initialise(windowHnd, renderWindow_->getWidth(), renderWindow_->getHeight(), true); | 
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| 110 |  | 
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| 111 |         // Load the InGameConsole | 
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| 112 |         console_ = new InGameConsole(); | 
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| 113 |         console_->initialise(); | 
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| 114 |  | 
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| 115 |         // load the CEGUI interface | 
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| 116 |         guiManager_ = new GUIManager(); | 
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| 117 |         guiManager_->initialise(this->renderWindow_); | 
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| 118 |  | 
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| 119 |         // reset frame counter | 
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| 120 |         this->frameCount_ = 0; | 
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| 121 |         this->tickTime_ = 0; | 
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| 122 |         statisticsStartTime_ = 0; | 
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| 123 |         statisticsStartCount_ = 0; | 
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| 124 |  | 
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| 125 |         // add console commands | 
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| 126 |         FunctorMember<GSGraphics>* functor1 = createFunctor(&GSGraphics::printScreen); | 
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| 127 |         functor1->setObject(this); | 
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| 128 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor1, "printScreen")); | 
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| 129 |     } | 
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| 130 |  | 
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| 131 |     void GSGraphics::leave() | 
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| 132 |     { | 
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| 133 |         delete this->guiManager_; | 
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| 134 |  | 
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| 135 |         delete this->console_; | 
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| 136 |  | 
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| 137 |         delete this->inputManager_; | 
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| 138 |  | 
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| 139 |         this->ogreRoot_->detachRenderTarget(this->renderWindow_); | 
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| 140 |         delete this->renderWindow_; | 
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| 141 |         //this->ogreRoot_->shutdown | 
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| 142 |         // TODO: destroy render window | 
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| 143 |  | 
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| 144 |         Settings::_getInstance().bShowsGraphics_ = false; | 
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| 145 |     } | 
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| 146 |  | 
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| 147 |     /** | 
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| 148 |         Main loop of the orxonox game. | 
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| 149 |         We use the Ogre::Timer to measure time since it uses the most precise | 
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| 150 |         method an a platform (however the windows timer lacks time when under | 
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| 151 |         heavy kernel load!). | 
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| 152 |         There is a simple mechanism to measure the average time spent in our | 
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| 153 |         ticks as it may indicate performance issues. | 
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| 154 |         A note about the Ogre::FrameListener: Even though we don't use them, | 
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| 155 |         they still get called. However, the delta times are not correct (except | 
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| 156 |         for timeSinceLastFrame, which is the most important). A little research | 
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| 157 |         as shown that there is probably only one FrameListener that doesn't even | 
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| 158 |         need the time. So we shouldn't run into problems. | 
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| 159 |     */ | 
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| 160 |     void GSGraphics::ticked(const Clock& time) | 
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| 161 |     { | 
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| 162 |         unsigned long long timeBeforeTick = time.getRealMicroseconds(); | 
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| 163 |         float dt = time.getDeltaTime(); | 
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| 164 |  | 
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| 165 |         this->inputManager_->tick(dt); | 
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| 166 |         // tick console | 
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| 167 |         this->console_->tick(dt); | 
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| 168 |         this->tickChild(time); | 
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| 169 |          | 
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| 170 |         unsigned long long timeAfterTick = time.getRealMicroseconds(); | 
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| 171 |  | 
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| 172 |         tickTime_ += (unsigned int)(timeAfterTick - timeBeforeTick); | 
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| 173 |         if (timeAfterTick > statisticsStartTime_ + statisticsRefreshCycle_) | 
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| 174 |         { | 
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| 175 |             GraphicsEngine::getInstance().setAverageTickTime( | 
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| 176 |                 (float)tickTime_ * 0.001f / (frameCount_ - statisticsStartCount_)); | 
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| 177 |             float avgFPS = (float)(frameCount_ - statisticsStartCount_) | 
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| 178 |                 / (timeAfterTick - statisticsStartTime_) * 1000000.0; | 
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| 179 |             GraphicsEngine::getInstance().setAverageFramesPerSecond(avgFPS); | 
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| 180 |  | 
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| 181 |             tickTime_ = 0; | 
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| 182 |             statisticsStartCount_ = frameCount_; | 
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| 183 |             statisticsStartTime_  = timeAfterTick; | 
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| 184 |         } | 
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| 185 |  | 
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| 186 |         // don't forget to call _fireFrameStarted in ogre to make sure | 
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| 187 |         // everything goes smoothly | 
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| 188 |         Ogre::FrameEvent evt; | 
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| 189 |         evt.timeSinceLastFrame = dt; | 
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| 190 |         evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway | 
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| 191 |         ogreRoot_->_fireFrameStarted(evt); | 
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| 192 |  | 
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| 193 |         // Pump messages in all registered RenderWindows | 
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| 194 |         // This calls the WindowEventListener objects. | 
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| 195 |         Ogre::WindowEventUtilities::messagePump(); | 
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| 196 |         // make sure the window stays active even when not focused | 
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| 197 |         // (probably only necessary on windows) | 
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| 198 |         this->renderWindow_->setActive(true); | 
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| 199 |  | 
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| 200 |         // render | 
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| 201 |         ogreRoot_->_updateAllRenderTargets(); | 
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| 202 |  | 
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| 203 |         // again, just to be sure ogre works fine | 
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| 204 |         ogreRoot_->_fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted | 
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| 205 |  | 
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| 206 |         ++frameCount_; | 
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| 207 |     } | 
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| 208 |  | 
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| 209 |     void GSGraphics::declareResources() | 
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| 210 |     { | 
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| 211 |         CCOUT(4) << "Declaring Resources" << std::endl; | 
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| 212 |         //TODO: Specify layout of data file and maybe use xml-loader | 
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| 213 |         //TODO: Work with ressource groups (should be generated by a special loader) | 
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| 214 |  | 
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| 215 |         if (resourceFile_ == "") | 
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| 216 |         { | 
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| 217 |             COUT(2) << "Warning: Ogre resource file set to \"\". Defaulting to resources.cfg" << std::endl; | 
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| 218 |             ModifyConfigValue(resourceFile_, tset, "resources.cfg"); | 
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| 219 |         } | 
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| 220 |  | 
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| 221 |         // Load resource paths from data file using configfile ressource type | 
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| 222 |         Ogre::ConfigFile cf; | 
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| 223 |         try | 
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| 224 |         { | 
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| 225 |             cf.load(Settings::getDataPath() + resourceFile_); | 
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| 226 |         } | 
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| 227 |         catch (...) | 
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| 228 |         { | 
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| 229 |             //COUT(1) << ex.getFullDescription() << std::endl; | 
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| 230 |             COUT(0) << "Have you forgotten to set the data path in orxnox.ini?" << std::endl; | 
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| 231 |             throw; | 
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| 232 |         } | 
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| 233 |  | 
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| 234 |         // Go through all sections & settings in the file | 
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| 235 |         Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator(); | 
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| 236 |  | 
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| 237 |         std::string secName, typeName, archName; | 
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| 238 |         while (seci.hasMoreElements()) | 
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| 239 |         { | 
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| 240 |             try | 
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| 241 |             { | 
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| 242 |                 secName = seci.peekNextKey(); | 
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| 243 |                 Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext(); | 
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| 244 |                 Ogre::ConfigFile::SettingsMultiMap::iterator i; | 
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| 245 |                 for (i = settings->begin(); i != settings->end(); ++i) | 
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| 246 |                 { | 
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| 247 |                     typeName = i->first; // for instance "FileSystem" or "Zip" | 
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| 248 |                     archName = i->second; // name (and location) of archive | 
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| 249 |  | 
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| 250 |                     Ogre::ResourceGroupManager::getSingleton().addResourceLocation( | 
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| 251 |                         std::string(Settings::getDataPath() + archName), typeName, secName); | 
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| 252 |                 } | 
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| 253 |             } | 
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| 254 |             catch (Ogre::Exception& ex) | 
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| 255 |             { | 
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| 256 |                 COUT(1) << ex.getFullDescription() << std::endl; | 
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| 257 |             } | 
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| 258 |         } | 
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| 259 |     } | 
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| 260 |  | 
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| 261 |     void GSGraphics::loadRenderer() | 
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| 262 |     { | 
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| 263 |         CCOUT(4) << "Configuring Renderer" << std::endl; | 
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| 264 |  | 
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| 265 |         if (!ogreRoot_->restoreConfig()) | 
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| 266 |             if (!ogreRoot_->showConfigDialog()) | 
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| 267 |                 ThrowException(InitialisationFailed, "Could not show Ogre configuration dialogue."); | 
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| 268 |  | 
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| 269 |         CCOUT(4) << "Creating render window" << std::endl; | 
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| 270 |  | 
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| 271 |         this->renderWindow_ = ogreRoot_->initialise(true, "OrxonoxV2"); | 
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| 272 |  | 
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| 273 |         Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, this); | 
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| 274 |  | 
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| 275 |         //Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5); | 
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| 276 |  | 
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| 277 |         // create a full screen default viewport | 
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| 278 |         this->viewport_ = this->renderWindow_->addViewport(0, 0); | 
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| 279 |     } | 
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| 280 |  | 
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| 281 |     void GSGraphics::initialiseResources() | 
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| 282 |     { | 
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| 283 |         CCOUT(4) << "Initialising resources" << std::endl; | 
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| 284 |         //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load... | 
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| 285 |         try | 
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| 286 |         { | 
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| 287 |             Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); | 
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| 288 |             /*Ogre::StringVector str = Ogre::ResourceGroupManager::getSingleton().getResourceGroups(); | 
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| 289 |             for (unsigned int i = 0; i < str.size(); i++) | 
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| 290 |             { | 
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| 291 |             Ogre::ResourceGroupManager::getSingleton().loadResourceGroup(str[i]); | 
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| 292 |             }*/ | 
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| 293 |         } | 
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| 294 |         catch (...) | 
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| 295 |         { | 
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| 296 |             CCOUT(2) << "Error: There was a serious error when initialising the resources." << std::endl; | 
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| 297 |             throw; | 
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| 298 |         } | 
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| 299 |     } | 
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| 300 |  | 
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| 301 |  | 
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| 302 |     /** | 
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| 303 |     @brief | 
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| 304 |         Window has moved. | 
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| 305 |     @param rw | 
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| 306 |         The render window it occured in | 
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| 307 |     */ | 
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| 308 |     void GSGraphics::windowMoved(Ogre::RenderWindow *rw) | 
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| 309 |     { | 
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| 310 |         for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) | 
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| 311 |             it->windowMoved(); | 
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| 312 |     } | 
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| 313 |  | 
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| 314 |     /** | 
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| 315 |     @brief | 
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| 316 |         Window has resized. | 
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| 317 |     @param rw | 
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| 318 |         The render window it occured in | 
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| 319 |     @note | 
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| 320 |         GraphicsEngine has a render window stored itself. This is the same | 
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| 321 |         as rw. But we have to be careful when using multiple render windows! | 
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| 322 |     */ | 
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| 323 |     void GSGraphics::windowResized(Ogre::RenderWindow *rw) | 
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| 324 |     { | 
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| 325 |         for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) | 
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| 326 |             it->windowResized(this->renderWindow_->getWidth(), this->renderWindow_->getHeight()); | 
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| 327 |     } | 
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| 328 |  | 
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| 329 |     /** | 
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| 330 |     @brief | 
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| 331 |         Window focus has changed. | 
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| 332 |     @param rw | 
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| 333 |         The render window it occured in | 
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| 334 |     */ | 
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| 335 |     void GSGraphics::windowFocusChanged(Ogre::RenderWindow *rw) | 
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| 336 |     { | 
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| 337 |         for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) | 
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| 338 |             it->windowFocusChanged(); | 
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| 339 |     } | 
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| 340 |  | 
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| 341 |     /** | 
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| 342 |     @brief | 
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| 343 |         Window was closed. | 
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| 344 |     @param rw | 
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| 345 |         The render window it occured in | 
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| 346 |     */ | 
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| 347 |     void GSGraphics::windowClosed(Ogre::RenderWindow *rw) | 
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| 348 |     { | 
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| 349 |         // using CommandExecutor in order to avoid depending on Orxonox.h. | 
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| 350 |         //CommandExecutor::execute("exit", false); | 
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| 351 |         this->requestState("root"); | 
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| 352 |     } | 
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| 353 |  | 
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| 354 |     void GSGraphics::printScreen() | 
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| 355 |     { | 
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| 356 |         if (this->renderWindow_) | 
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| 357 |         { | 
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| 358 |             this->renderWindow_->writeContentsToTimestampedFile("shot_", ".jpg"); | 
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| 359 |         } | 
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| 360 |     } | 
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| 361 | } | 
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